Add many TimingData bindings. See changelog.
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@@ -8,6 +8,12 @@ ________________________________________________________________________________
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StepMania 5.0 Preview 2 | 20110???
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--------------------------------------------------------------------------------
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2011/06/15
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----------
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* [TimingData] Added many lua bindings for the other timing segments. GetWarps,
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GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds.
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This should cover all of them now. [Wolfman2000]
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2011/06/13
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----------
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* [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ]
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@@ -1430,10 +1430,17 @@
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<Function name='GetBPMs'/>
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<Function name='GetBPMsAndTimes'/>
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<Function name='GetBeatFromElapsedTime'/>
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<Function name='GetCombos'/>
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<Function name='GetDelays'/>
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<Function name='GetElapsedTimeFromBeat'/>
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<Function name='GetFakes'/>
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<Function name='GetLabels'/>
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<Function name='GetScrolls'/>
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<Function name='GetSpeeds'/>
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<Function name='GetStops'/>
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<Function name='GetTickcounts'/>
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<Function name='GetTimeSignatures'/>
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<Function name='GetWarps'/>
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<Function name='HasBPMChanges'/>
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<Function name='HasFakes'/>
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<Function name='HasNegativeBPMs'/>
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@@ -3611,6 +3611,27 @@
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<Function name='GetLabels' return='{string}' arguments=''>
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Returns a table of the Labels and the times they happen as strings with the format "<code>beat=label name</code>."
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</Function>
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<Function name='GetWarps' return='{string}' arguments=''>
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Returns a table of the Warps and the times they happen as strings with the format "<code>beat=number of beats warped over</code>."
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</Function>
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<Function name='GetCombos' return='{string}' arguments=''>
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Returns a table of the Combos and the times they happen as strings with the format "<code>beat=combo value</code>."
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</Function>
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<Function name='GetTimeSignatures' return='{string}' arguments=''>
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Returns a table of the Time Signatures and the times they happen as strings with the format "<code>beat=beats per measure (numerator)=denominator</code>."
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</Function>
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<Function name='GetTickcounts' return='{string}' arguments=''>
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Returns a table of the Tickcountss and the times they happen as strings with the format "<code>beat=number of ticks per beat</code>."
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</Function>
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<Function name='GetFakes' return='{string}' arguments=''>
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Returns a table of the Fakes and the times they happen as strings with the format "<code>beat=number of beats to not judge</code>."
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</Function>
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<Function name='GetScrolls' return='{string}' arguments=''>
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Returns a table of the Scrolls and the times they happen as strings with the format "<code>beat=scroll rate ratio</code>."
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</Function>
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<Function name='GetSpeeds' return='{string}' arguments=''>
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Returns a table of the Speeds and the times they happen as strings with the format "<code>beat=scroll rate ratio=length of time to fully activate=unit of activation (0 for beats, 1 for seconds)</code>."
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</Function>
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<Function name='HasBPMChanges' return='bool' arguments=''>
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Returns <code>true</code> if the TimingData contains BPM changes.
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</Function>
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@@ -1670,6 +1670,93 @@ public:
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static int HasFakes( T* p, lua_State *L ) { lua_pushboolean(L, p->HasFakes()); return 1; }
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static int HasSpeedChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSpeedChanges()); return 1; }
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static int HasScrollChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasScrollChanges()); return 1; }
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static int GetWarps( T* p, lua_State *L )
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{
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vector<RString> vWarps;
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FOREACH_CONST( WarpSegment, p->m_WarpSegments, seg )
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{
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const float length = seg->GetLength();
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const float beat = seg->GetBeat();
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vWarps.push_back( ssprintf("%f=%f", beat, length) );
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}
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LuaHelpers::CreateTableFromArray(vWarps, L);
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return 1;
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}
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static int GetFakes( T* p, lua_State *L )
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{
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vector<RString> vFakes;
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FOREACH_CONST( FakeSegment, p->m_FakeSegments, seg )
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{
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const float length = seg->GetLength();
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const float beat = seg->GetBeat();
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vFakes.push_back( ssprintf("%f=%f", beat, length) );
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}
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LuaHelpers::CreateTableFromArray(vFakes, L);
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return 1;
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}
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static int GetScrolls( T* p, lua_State *L )
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{
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vector<RString> vScrolls;
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FOREACH_CONST( ScrollSegment, p->m_ScrollSegments, seg )
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{
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const float ratio = seg->GetRatio();
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const float beat = seg->GetBeat();
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vScrolls.push_back( ssprintf("%f=%f", beat, ratio) );
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}
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LuaHelpers::CreateTableFromArray(vScrolls, L);
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return 1;
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}
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static int GetSpeeds( T* p, lua_State *L )
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{
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vector<RString> vSpeeds;
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FOREACH_CONST( SpeedSegment, p->m_SpeedSegments, seg )
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{
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const float length = seg->GetLength();
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const float ratio = seg->GetRatio();
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const unsigned short unit = seg->GetUnit();
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const float beat = seg->GetBeat();
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vSpeeds.push_back( ssprintf("%f=%f=%f=%uh", beat, ratio, length, unit) );
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}
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LuaHelpers::CreateTableFromArray(vSpeeds, L);
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return 1;
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}
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static int GetTimeSignatures( T* p, lua_State *L )
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{
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vector<RString> vTimes;
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FOREACH_CONST( TimeSignatureSegment, p->m_vTimeSignatureSegments, seg )
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{
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const int numerator = seg->GetNum();
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const int denominator = seg->GetDen();
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const float beat = seg->GetBeat();
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vTimes.push_back( ssprintf("%f=%d=%d", beat, numerator, denominator) );
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}
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LuaHelpers::CreateTableFromArray(vTimes, L);
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return 1;
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}
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static int GetCombos( T* p, lua_State *L )
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{
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vector<RString> vCombos;
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FOREACH_CONST( ComboSegment, p->m_ComboSegments, seg )
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{
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const int combo = seg->GetCombo();
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const float beat = seg->GetBeat();
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vCombos.push_back( ssprintf("%f=%d", beat, combo) );
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}
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LuaHelpers::CreateTableFromArray(vCombos, L);
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return 1;
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}
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static int GetTickcounts( T* p, lua_State *L )
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{
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vector<RString> vTicks;
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FOREACH_CONST( TickcountSegment, p->m_TickcountSegments, seg )
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{
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const int ticks = seg->GetTicks();
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const float beat = seg->GetBeat();
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vTicks.push_back( ssprintf("%f=%d", beat, ticks) );
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}
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LuaHelpers::CreateTableFromArray(vTicks, L);
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return 1;
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}
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static int GetStops( T* p, lua_State *L )
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{
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vector<RString> vStops;
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@@ -1763,6 +1850,13 @@ public:
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ADD_METHOD( GetStops );
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ADD_METHOD( GetDelays );
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ADD_METHOD( GetBPMs );
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ADD_METHOD( GetWarps );
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ADD_METHOD( GetFakes );
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ADD_METHOD( GetTimeSignatures );
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ADD_METHOD( GetTickcounts );
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ADD_METHOD( GetSpeeds );
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ADD_METHOD( GetScrolls );
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ADD_METHOD( GetCombos );
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ADD_METHOD( GetLabels );
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ADD_METHOD( GetBPMsAndTimes );
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ADD_METHOD( GetActualBPM );
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