Add the Steps::UsesSplitTiming binding.

Hope this worked right.
This commit is contained in:
Jason Felds
2011-05-23 21:31:30 -04:00
parent 727a0c7f1b
commit 7fe13ebacb
4 changed files with 17 additions and 0 deletions
+4
View File
@@ -8,6 +8,10 @@ ________________________________________________________________________________
StepMania 5.0 $NEXT | 20110xyy
--------------------------------------------------------------------------------
2011/05/23
----------
* [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000]
2011/05/20
----------
* [CryptManager] Added SHA1File Lua binding. [AJ]
+1
View File
@@ -1374,6 +1374,7 @@
<Function name='IsAPlayerEdit'/>
<Function name='IsAnEdit'/>
<Function name='IsAutogen'/>
<Function name='UsesSplitTiming'/>
</Class>
<Class base='ActorFrame' name='StepsDisplay'>
<Function name='Load'/>
+3
View File
@@ -3454,6 +3454,9 @@
<Function name='IsAutogen' return='bool' arguments=''>
Returns <code>true</code> if the steps were automatically generated.
</Function>
<Function name='UsesSplitTiming' return='bool' sm-ssc='true' arguments=''>
Returns <code>true</code> if the Steps use different <code>TimingData</code> from the Song.
</Function>
</Class>
<Class name='StepsDisplay'>
<Function name='Load' return='void' arguments='string sMetricsGroup'>
+9
View File
@@ -19,6 +19,7 @@
#include "RageLog.h"
#include "NoteData.h"
#include "GameManager.h"
#include "SongManager.h"
#include "NoteDataUtil.h"
#include "NotesLoaderSSC.h"
#include "NotesLoaderSM.h"
@@ -468,6 +469,13 @@ public:
return 1;
}
static int UsesSplitTiming( T* p, lua_State *L )
{
Song *song = SONGMAN->GetSongFromSteps(p);
lua_pushboolean(L, p->m_Timing != song->m_SongTiming);
return 1;
}
LunaSteps()
{
@@ -486,6 +494,7 @@ public:
ADD_METHOD( IsAnEdit );
ADD_METHOD( IsAutogen );
ADD_METHOD( IsAPlayerEdit );
ADD_METHOD( UsesSplitTiming );
}
};