Add the Steps::UsesSplitTiming binding.
Hope this worked right.
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@@ -8,6 +8,10 @@ ________________________________________________________________________________
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StepMania 5.0 $NEXT | 20110xyy
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--------------------------------------------------------------------------------
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2011/05/23
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----------
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* [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000]
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2011/05/20
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----------
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* [CryptManager] Added SHA1File Lua binding. [AJ]
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@@ -1374,6 +1374,7 @@
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<Function name='IsAPlayerEdit'/>
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<Function name='IsAnEdit'/>
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<Function name='IsAutogen'/>
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<Function name='UsesSplitTiming'/>
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</Class>
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<Class base='ActorFrame' name='StepsDisplay'>
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<Function name='Load'/>
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@@ -3454,6 +3454,9 @@
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<Function name='IsAutogen' return='bool' arguments=''>
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Returns <code>true</code> if the steps were automatically generated.
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</Function>
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<Function name='UsesSplitTiming' return='bool' sm-ssc='true' arguments=''>
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Returns <code>true</code> if the Steps use different <code>TimingData</code> from the Song.
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</Function>
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</Class>
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<Class name='StepsDisplay'>
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<Function name='Load' return='void' arguments='string sMetricsGroup'>
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@@ -19,6 +19,7 @@
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#include "RageLog.h"
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#include "NoteData.h"
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#include "GameManager.h"
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#include "SongManager.h"
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#include "NoteDataUtil.h"
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#include "NotesLoaderSSC.h"
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#include "NotesLoaderSM.h"
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@@ -468,6 +469,13 @@ public:
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return 1;
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}
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static int UsesSplitTiming( T* p, lua_State *L )
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{
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Song *song = SONGMAN->GetSongFromSteps(p);
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lua_pushboolean(L, p->m_Timing != song->m_SongTiming);
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return 1;
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}
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LunaSteps()
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{
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@@ -486,6 +494,7 @@ public:
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ADD_METHOD( IsAnEdit );
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ADD_METHOD( IsAutogen );
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ADD_METHOD( IsAPlayerEdit );
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ADD_METHOD( UsesSplitTiming );
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}
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};
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