if you fail to reach the top the more you break the more you drop. try it again. try it again.
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+2
-1
@@ -891,7 +891,8 @@
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</Class>
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<Class base='WheelBase' name='MusicWheel'>
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<Function name='IsRouletting'/>
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<Function name='ResetSelection'/>
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<Function name='SelectSong'/>
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<Function name='SelectCourse'/>
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</Class>
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<Class base='Actor' name='Model'>
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<Function name='GetDefaultAnimation'/>
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@@ -2613,8 +2613,11 @@ save yourself some time, copy this for undocumented things:
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<Function name='IsRouletting' return='bool' arguments=''>
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Returns <code>true</code> if the MusicWheel is currently handling Roulette selection.
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</Function>
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<Function name='ResetSelection' return='bool' arguments=''>
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Tries to set the MusicWheel's selection based on preferred song, preferred course, and current sort order. Returns <code>false</code> on failure.
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<Function name='SelectSong' return='bool' arguments='Song sSong'>
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Selects a song. Returns <code>false</code> on failure.
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</Function>
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<Function name='SelectCourse' return='bool' arguments='Course cCourse'>
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Selects a course. Returns <code>false</code> on failure.
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</Function>
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</Class>
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<Class name='NoteSkinManager'>
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+15
-2
@@ -1619,12 +1619,25 @@ class LunaMusicWheel: public Luna<MusicWheel>
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{
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public:
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static int IsRouletting( T* p, lua_State *L ){ lua_pushboolean( L, p->IsRouletting() ); return 1; }
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static int ResetSelection( T* p, lua_State *L ){ lua_pushboolean( L, p->SelectSongOrCourse() ); return 1; }
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static int SelectSong( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { lua_pushboolean( L, false ); return 1; }
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else { Song *pS = Luna<Song>::check( L, 1, true ); lua_pushboolean( L, p->SelectSong( pS ) ); }
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return 1;
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}
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static int SelectCourse( T* p, lua_State *L )
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{
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if( lua_isnil(L,1) ) { lua_pushboolean( L, false ); return 1; }
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else { Course *pC = Luna<Course>::check( L, 1, true ); lua_pushboolean( L, p->SelectSong( pC ) ); }
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return 1;
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}
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LunaMusicWheel()
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{
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ADD_METHOD( IsRouletting );
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ADD_METHOD( ResetSelection );
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ADD_METHOD( SelectSong );
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ADD_METHOD( SelectCourse );
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}
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};
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