Commit Graph
53 Commits
Author SHA1 Message Date
Glenn Maynard cd3f228338 covariant Copy() 2006-10-20 00:17:51 +00:00
Steve Checkoway 6f426c169a Make sure that the correct function is actually overridden. See list. 2006-10-12 07:04:20 +00:00
Glenn Maynard 6370afb746 cleanup 2006-08-15 19:26:00 +00:00
Glenn Maynard 548e1528da remove unused 2006-08-14 18:58:19 +00:00
Glenn Maynard a7f6c564a1 const 2006-08-14 18:57:30 +00:00
Chris Danford e052ff7829 add FadingBanner to ScreenUnlockBrowse 2006-03-23 00:16:18 +00:00
Chris Danford 000c7997ef add methods for showing unlocks 2006-01-29 22:13:52 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a808a49b65 remove return value; always true and never checked (texture load errors
are handled with warnings and a dummy texture)
2005-10-11 02:15:27 +00:00
Glenn Maynard 6039378910 bind Banner. (useful instead of the higher level FadingBanner at times,
since the sprite itself can be accessed)
2005-09-11 07:33:57 +00:00
Glenn Maynard 6f89faaece don't load character images with banner hints 2005-08-15 15:11:02 +00:00
Chris Danford f02e96b56d load default character's icon instead of the global fallback banner when given a null character 2005-08-05 09:58:45 +00:00
Chris Danford 0c7b0b5529 add "course fallback" banner so that we can show "edit" for edit courses 2005-08-01 05:15:59 +00:00
Glenn Maynard 5499c7124b only cache special banners on screens that need to 2005-07-07 01:44:24 +00:00
Glenn Maynard 0289b1a91e use RageTexturePreloader 2005-06-30 22:41:22 +00:00
Chris Danford 2a6dcba6e8 cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard 02d68f44ef don't waste time caching banners for Banner, only FadingBanner (eg. ScreenStage) 2004-12-30 20:08:34 +00:00
Chris Danford 2d269ebe06 remove Leap, add Portal 2004-06-02 05:12:45 +00:00
Glenn Maynard 12bf8f87fd license updates 2004-06-01 00:53:06 +00:00
Chris Danford 4ac1e0ee45 move Random "don't lock after choose" logic to a separate wheel item, "LEAP" 2004-04-26 06:47:03 +00:00
Chris Danford 8ecc6183f0 add sort and mode banners, metric for random and roulette scrolling 2004-04-13 09:46:04 +00:00
Glenn Maynard 907d11dae8 remove BannerTex 2004-03-26 08:01:46 +00:00
Kevin Slaughter cfc49824dc Adding function for getting an appropriate background for ScreenEndlessBreak 2003-09-29 12:30:56 +00:00
Chris Danford be62c37d30 add char icons to SelectCharacter screen 2003-08-31 22:37:09 +00:00
Chris Danford 84b6b282a7 fix clipping not taking effect on some banners 2003-07-04 22:46:31 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard 69e303605e Add Banner::BannerTex(). 2003-04-19 22:11:08 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford 8fbbda9e79 Added separate banner for RANDOM. We need an artist to replace this graphic with something better... 2003-03-13 23:45:52 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard 0ff6f863ee s/Song.h/song.h/
I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00
Glenn Maynard 71599a7596 cleanup 2003-01-02 01:39:58 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Glenn Maynard 6045fb0dd8 fix FadingBanner when scrolling is on (scrolling was being reset
during the fade)
2002-12-16 07:33:32 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Chris Danford d7626f6004 Fixed missing/wrong theme elements 2002-09-05 03:45:07 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford 7800df57a1 no message 2002-05-27 18:36:01 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d641cb4ae3 middle of working on 1.90 2002-03-31 07:55:25 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 044ac127da no message 2002-03-06 08:25:09 +00:00
Chris Danford 2713332a43 no message 2002-01-29 21:56:14 +00:00