remove Leap, add Portal
This commit is contained in:
@@ -2864,7 +2864,7 @@ SongRealExtraColor=0.9,0.9,0,1 // yellow
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SortMenuColor=1,1,0,1
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ShowRoulette=1
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ShowRandom=1
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ShowLeap=0
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ShowPortal=0
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Use3D=0
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Wheel3DRadius=200 # Possibly safe defaults?
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CirclePercent=0.5
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@@ -4514,7 +4514,6 @@ Fallback=ScreenWithMenuElements
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[Banner]
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ScrollRandom=1
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ScrollRoulette=1
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ScrollLeap=1
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[ScreenGameplay DifficultyMeterP1]
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Fallback=DifficultyMeter
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@@ -12,13 +12,11 @@
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CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
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CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
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CachedThemeMetricB SCROLL_LEAP ("Banner","ScrollLeap");
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Banner::Banner()
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{
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SCROLL_RANDOM.Refresh();
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SCROLL_ROULETTE.Refresh();
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SCROLL_LEAP.Refresh();
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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@@ -169,11 +167,6 @@ void Banner::LoadRandom()
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m_bScrolling = (bool)SCROLL_ROULETTE;
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}
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void Banner::LoadLeap()
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{
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Load( THEME->GetPathToG("Banner leap") );
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m_bScrolling = (bool)SCROLL_LEAP;
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}
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/*
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* (c) 2001-2004 Chris Danford
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@@ -30,7 +30,6 @@ public:
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void LoadTABreakFromCharacter( Character* pCharacter );
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void LoadRoulette();
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void LoadRandom();
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void LoadLeap();
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void LoadFallback();
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void SetScrolling( bool bScroll, float Percent = 0);
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@@ -200,12 +200,6 @@ void FadingBanner::LoadRandom()
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m_Banner[GetBackIndex()].LoadRandom();
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}
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void FadingBanner::LoadLeap()
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{
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BeforeChange();
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m_Banner[GetBackIndex()].LoadLeap();
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}
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void FadingBanner::LoadFallback()
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{
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BeforeChange();
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@@ -31,7 +31,6 @@ public:
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void LoadFromCourse( Course* pCourse );
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void LoadRoulette();
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void LoadRandom();
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void LoadLeap();
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void LoadFallback();
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void SetMovingFast( bool fast ) { m_bMovingFast=fast; }
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@@ -54,7 +54,7 @@ CachedThemeMetricF CIRCLE_PERCENT ("MusicWheel","CirclePercent");
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#define SORT_MENU_COLOR THEME->GetMetricC("MusicWheel","SortMenuColor")
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#define SHOW_ROULETTE THEME->GetMetricB("MusicWheel","ShowRoulette")
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#define SHOW_RANDOM THEME->GetMetricB("MusicWheel","ShowRandom")
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#define SHOW_LEAP THEME->GetMetricB("MusicWheel","ShowLeap")
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#define SHOW_PORTAL THEME->GetMetricB("MusicWheel","ShowPortal")
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CachedThemeMetricB USE_3D ("MusicWheel","Use3D");
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CachedThemeMetricI NUM_WHEEL_ITEMS_METRIC ("MusicWheel","NumWheelItems");
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#define NUM_WHEEL_ITEMS min( MAX_WHEEL_ITEMS, (int) NUM_WHEEL_ITEMS_METRIC )
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@@ -587,8 +587,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( SHOW_RANDOM )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( SHOW_LEAP )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_LEAP, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( SHOW_PORTAL )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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}
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// HACK: Add extra stage item if it isn't already present on the music wheel
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@@ -1137,10 +1137,7 @@ void MusicWheel::Update( float fDeltaTime )
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void MusicWheel::ChangeMusic(int dist)
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{
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m_iSelection += dist;
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if( m_iSelection < 0 )
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m_iSelection = m_CurWheelItemData.size()-1;
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else if( m_iSelection > int(m_CurWheelItemData.size()-1) )
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m_iSelection = 0;
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wrap( m_iSelection, m_CurWheelItemData.size() );
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RebuildMusicWheelItems();
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@@ -1264,10 +1261,8 @@ bool MusicWheel::Select() // return true if this selection ends the screen
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case TYPE_RANDOM:
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StartRandom();
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return false;
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case TYPE_LEAP:
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StartLeap();
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return false;
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case TYPE_SONG:
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case TYPE_PORTAL:
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if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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UNLOCKMAN->UnlockSong( m_CurWheelItemData[m_iSelection]->m_pSong );
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return true;
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@@ -1311,32 +1306,6 @@ void MusicWheel::StartRandom()
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RebuildMusicWheelItems();
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}
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void MusicWheel::StartLeap()
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{
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/* If we're in SORT_SORT_MENU or SORT_MODE_MENU, then the timer probably ran
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* out. Make sure we're in a sort with actual selections. */
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switch( GAMESTATE->m_SortOrder )
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{
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case SORT_SORT_MENU:
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case SORT_MODE_MENU:
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SetOpenGroup("", SortOrder(m_LastSortOrder));
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}
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// probe to find a song
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for( int i=0; i<20; i++ )
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{
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m_iSelection = rand() % m_CurWheelItemData.size();
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if( m_CurWheelItemData[m_iSelection]->m_Type == TYPE_SONG )
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break; // done searching
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}
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m_fPositionOffsetFromSelection = 0;
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m_WheelState = STATE_SELECTING_MUSIC;
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SCREENMAN->PlayStartSound();
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SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
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RebuildMusicWheelItems();
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}
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void MusicWheel::SetOpenGroup(CString group, SortOrder so)
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{
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if( so == SORT_INVALID)
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@@ -1532,3 +1501,21 @@ void MusicWheel::Move(int n)
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if(m_Moving)
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ChangeMusic(m_Moving);
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}
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Song* MusicWheel::GetSelectedSong()
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{
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switch( m_CurWheelItemData[m_iSelection]->m_Type )
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{
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case TYPE_PORTAL:
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// probe to find a song
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for( int i=0; i<1000; i++ )
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{
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int iSelection = rand() % m_CurWheelItemData.size();
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if( m_CurWheelItemData[iSelection]->m_Type == TYPE_SONG )
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return m_CurWheelItemData[iSelection]->m_pSong;
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}
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return NULL;
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}
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return m_CurWheelItemData[m_iSelection]->m_pSong;
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}
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@@ -58,7 +58,6 @@ public:
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bool NextSort(); // return true if change successful
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void StartRoulette();
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void StartRandom();
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void StartLeap();
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bool IsRouletting() const;
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/* Return true if we're moving fast automatically. */
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int IsMoving() const;
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@@ -69,10 +68,10 @@ public:
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void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
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bool Select(); // return true if this selection ends the screen
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WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; };
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Song* GetSelectedSong() { return m_CurWheelItemData[m_iSelection]->m_pSong; };
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Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; };
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CString GetSelectedSection(){ return m_CurWheelItemData[m_iSelection]->m_sSectionName; };
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WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; }
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Song* GetSelectedSong();
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Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; }
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CString GetSelectedSection(){ return m_CurWheelItemData[m_iSelection]->m_sSectionName; }
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bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
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void RebuildMusicWheelItems();
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@@ -182,8 +182,8 @@ void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID )
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m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Random") );
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break;
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case TYPE_LEAP:
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m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Leap") );
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case TYPE_PORTAL:
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m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Portal") );
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break;
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default:
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@@ -232,7 +232,7 @@ void MusicWheelItem::Update( float fDeltaTime )
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break;
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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case TYPE_PORTAL:
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m_sprSectionBar.Update( fDeltaTime );
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m_textRoulette.Update( fDeltaTime );
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break;
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@@ -266,7 +266,7 @@ void MusicWheelItem::DrawPrimitives()
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case TYPE_SECTION:
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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case TYPE_PORTAL:
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case TYPE_SORT:
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bar = &m_sprSectionBar;
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break;
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@@ -286,7 +286,7 @@ void MusicWheelItem::DrawPrimitives()
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break;
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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case TYPE_PORTAL:
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m_textRoulette.Draw();
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break;
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case TYPE_SONG:
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@@ -331,48 +331,3 @@ void MusicWheelItem::SetZWrite( bool b )
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// set all sub-Actors
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m_All.SetZWrite( b );
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}
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bool WheelItemData::HasBanner() const
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{
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switch( m_Type )
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{
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case TYPE_SONG:
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return m_pSong->HasBanner();
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case TYPE_COURSE:
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return m_pCourse->HasBanner();
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case TYPE_SECTION:
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return SONGMAN->GetGroupBannerPath( m_sSectionName ).size() != 0;
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/* XXX: These are special cases. */
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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case TYPE_SORT:
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return false;
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default: ASSERT(0); return false; // "";
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}
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}
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CString WheelItemData::GetBanner() const
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{
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switch( m_Type )
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{
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case TYPE_SONG:
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return m_pSong->GetBannerPath();
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case TYPE_COURSE:
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return m_pCourse->m_sBannerPath;
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case TYPE_SECTION:
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return SONGMAN->GetGroupBannerPath( m_sSectionName );
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case TYPE_ROULETTE:
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return THEME->GetPathToG("Banner random");
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case TYPE_RANDOM:
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return THEME->GetPathToG("Banner roulette");
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case TYPE_LEAP:
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return THEME->GetPathToG("Banner leap");
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default: ASSERT(0); return "";
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}
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}
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@@ -60,16 +60,22 @@ public:
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ActorFrame m_All;
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};
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enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_LEAP, TYPE_COURSE, TYPE_SORT };
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enum WheelItemType
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{
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TYPE_SECTION,
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TYPE_SONG,
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TYPE_ROULETTE,
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TYPE_RANDOM,
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TYPE_PORTAL,
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TYPE_COURSE,
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TYPE_SORT
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};
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struct WheelItemData
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{
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WheelItemData() {}
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WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SortOrder so );
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bool HasBanner() const;
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CString GetBanner() const;
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WheelItemType m_Type;
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CString m_sSectionName;
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Course* m_pCourse;
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@@ -910,6 +910,7 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
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switch( m_MusicWheel.GetSelectedType() )
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{
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case TYPE_SONG:
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case TYPE_PORTAL:
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if( dir > 0 && m_iSelection[pn] == int(m_arrayNotes.size()-1) )
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return;
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if( dir < 0 && m_iSelection[pn] == 0 )
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@@ -948,7 +949,6 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
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case TYPE_RANDOM:
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case TYPE_ROULETTE:
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case TYPE_LEAP:
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/* XXX: We could be on a music or course sort, or even one with both; we don't
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* really know which difficulty to change. Maybe the two difficulties should be
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* linked ... */
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@@ -1364,6 +1364,7 @@ void ScreenSelectMusic::AfterMusicChange()
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}
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break;
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case TYPE_SONG:
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case TYPE_PORTAL:
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{
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SampleMusicToPlay = pSong->GetMusicPath();
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SampleMusicTimingData = pSong->GetCacheFilePath();
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@@ -1439,12 +1440,10 @@ void ScreenSelectMusic::AfterMusicChange()
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break;
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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switch(m_MusicWheel.GetSelectedType())
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{
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case TYPE_ROULETTE: m_Banner.LoadRoulette(); break;
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case TYPE_RANDOM: m_Banner.LoadRandom(); break;
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case TYPE_LEAP: m_Banner.LoadLeap(); break;
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default: ASSERT(0);
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}
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@@ -1467,9 +1466,6 @@ void ScreenSelectMusic::AfterMusicChange()
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case TYPE_RANDOM:
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SampleMusicToPlay = THEME->GetPathS(m_sName,"random music");
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break;
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case TYPE_LEAP:
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SampleMusicToPlay = THEME->GetPathS(m_sName,"leap music");
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break;
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default:
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ASSERT(0);
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}
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