move Random "don't lock after choose" logic to a separate wheel item, "LEAP"
This commit is contained in:
@@ -2732,6 +2732,7 @@ SongRealExtraColor=0.9,0.9,0,1 // yellow
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SortMenuColor=1,1,0,1
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ShowRoulette=1
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ShowRandom=1
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ShowLeap=0
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Use3D=0
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Wheel3DRadius=200 # Possibly safe defaults?
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CirclePercent=0.5
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@@ -20,13 +20,15 @@
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#include "Course.h"
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#include "Character.h"
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CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
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CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
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CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
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CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
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CachedThemeMetricB SCROLL_LEAP ("Banner","ScrollLeap");
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Banner::Banner()
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{
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SCROLL_RANDOM.Refresh();
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SCROLL_ROULETTE.Refresh();
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SCROLL_LEAP.Refresh();
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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@@ -176,3 +178,9 @@ void Banner::LoadRandom()
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Load( THEME->GetPathToG("Banner random") );
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m_bScrolling = (bool)SCROLL_ROULETTE;
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}
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void Banner::LoadLeap()
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{
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Load( THEME->GetPathToG("Banner leap") );
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m_bScrolling = (bool)SCROLL_LEAP;
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}
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@@ -38,6 +38,7 @@ public:
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void LoadTABreakFromCharacter( Character* pCharacter );
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void LoadRoulette();
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void LoadRandom();
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void LoadLeap();
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void LoadFallback();
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void SetScrolling( bool bScroll, float Percent = 0);
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@@ -200,6 +200,12 @@ void FadingBanner::LoadRandom()
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m_Banner[GetBackIndex()].LoadRandom();
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}
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void FadingBanner::LoadLeap()
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{
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BeforeChange();
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m_Banner[GetBackIndex()].LoadLeap();
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}
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void FadingBanner::LoadFallback()
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{
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BeforeChange();
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@@ -31,6 +31,7 @@ public:
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void LoadFromCourse( Course* pCourse );
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void LoadRoulette();
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void LoadRandom();
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void LoadLeap();
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void LoadFallback();
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void SetMovingFast( bool fast ) { m_bMovingFast=fast; }
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@@ -54,6 +54,7 @@ CachedThemeMetricF CIRCLE_PERCENT ("MusicWheel","CirclePercent");
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#define SORT_MENU_COLOR THEME->GetMetricC("MusicWheel","SortMenuColor")
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#define SHOW_ROULETTE THEME->GetMetricB("MusicWheel","ShowRoulette")
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#define SHOW_RANDOM THEME->GetMetricB("MusicWheel","ShowRandom")
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#define SHOW_LEAP THEME->GetMetricB("MusicWheel","ShowLeap")
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CachedThemeMetricB USE_3D ("MusicWheel","Use3D");
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CachedThemeMetricI NUM_WHEEL_ITEMS_METRIC ("MusicWheel","NumWheelItems");
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#define NUM_WHEEL_ITEMS min( MAX_WHEEL_ITEMS, (int) NUM_WHEEL_ITEMS_METRIC )
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@@ -579,10 +580,15 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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}
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}
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if( so != SORT_ROULETTE && SHOW_ROULETTE )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( so != SORT_ROULETTE && SHOW_RANDOM )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( so != SORT_ROULETTE )
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{
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if( SHOW_ROULETTE )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( SHOW_RANDOM )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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if( SHOW_LEAP )
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_LEAP, NULL, "", NULL, RageColor(1,0,0,1), SORT_INVALID) );
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}
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// HACK: Add extra stage item if it isn't already present on the music wheel
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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@@ -1257,6 +1263,9 @@ bool MusicWheel::Select() // return true if this selection ends the screen
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case TYPE_RANDOM:
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StartRandom();
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return false;
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case TYPE_LEAP:
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StartLeap();
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return false;
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case TYPE_SONG:
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if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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UNLOCKMAN->UnlockSong( m_CurWheelItemData[m_iSelection]->m_pSong );
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@@ -1285,41 +1294,39 @@ void MusicWheel::StartRoulette()
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void MusicWheel::StartRandom()
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{
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if( PREFSMAN->m_bLockWheelAfterRandom )
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/* Shuffle the roulette wheel. */
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RandomGen rnd;
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random_shuffle( m_WheelItemDatas[SORT_ROULETTE].begin(), m_WheelItemDatas[SORT_ROULETTE].end(), rnd );
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SetOpenGroup("", SortOrder(SORT_ROULETTE));
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m_Moving = -1;
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m_TimeBeforeMovingBegins = 0;
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m_SpinSpeed = 1.0f/ROULETTE_SWITCH_SECONDS;
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m_SpinSpeed *= 20.0f; /* faster! */
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m_WheelState = STATE_RANDOM_SPINNING;
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this->Select();
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RebuildMusicWheelItems();
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}
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void MusicWheel::StartLeap()
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{
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/* If we're in SORT_SORT_MENU or SORT_MODE_MENU, then the timer probably ran
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* out. Make sure we're in a sort with actual selections. */
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switch( GAMESTATE->m_SortOrder )
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{
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/* Shuffle the roulette wheel. */
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RandomGen rnd;
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random_shuffle( m_WheelItemDatas[SORT_ROULETTE].begin(), m_WheelItemDatas[SORT_ROULETTE].end(), rnd );
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SetOpenGroup("", SortOrder(SORT_ROULETTE));
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m_Moving = -1;
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m_TimeBeforeMovingBegins = 0;
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m_SpinSpeed = 1.0f/ROULETTE_SWITCH_SECONDS;
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m_SpinSpeed *= 20.0f; /* faster! */
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m_WheelState = STATE_RANDOM_SPINNING;
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this->Select();
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RebuildMusicWheelItems();
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case SORT_SORT_MENU:
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case SORT_MODE_MENU:
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SetOpenGroup("", SortOrder(m_LastSortOrder));
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}
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else
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{
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/* If we're in SORT_SORT_MENU or SORT_MODE_MENU, then the timer probably ran
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* out. Make sure we're in a sort with actual selections. */
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switch( GAMESTATE->m_SortOrder )
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{
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case SORT_SORT_MENU:
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case SORT_MODE_MENU:
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SetOpenGroup("", SortOrder(m_LastSortOrder));
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}
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m_iSelection = rand() % m_CurWheelItemData.size();
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m_fPositionOffsetFromSelection = 0;
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m_WheelState = STATE_SELECTING_MUSIC;
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m_soundStart.Play();
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SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
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RebuildMusicWheelItems();
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}
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m_iSelection = rand() % m_CurWheelItemData.size();
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m_fPositionOffsetFromSelection = 0;
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m_WheelState = STATE_SELECTING_MUSIC;
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m_soundStart.Play();
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SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
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RebuildMusicWheelItems();
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}
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void MusicWheel::SetOpenGroup(CString group, SortOrder so)
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@@ -58,6 +58,7 @@ public:
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bool NextSort(); // return true if change successful
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void StartRoulette();
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void StartRandom();
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void StartLeap();
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bool IsRouletting() const;
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/* Return true if we're moving fast automatically. */
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int IsMoving() const;
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@@ -174,11 +174,15 @@ void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID )
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}
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break;
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case TYPE_ROULETTE:
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m_textRoulette.SetText( "ROULETTE" );
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m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Roulette") );
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break;
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case TYPE_RANDOM:
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m_textRoulette.SetText( "RANDOM" );
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m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Random") );
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break;
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case TYPE_LEAP:
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m_textRoulette.SetText( THEME->GetMetric("MusicWheel","Leap") );
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break;
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default:
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@@ -227,6 +231,7 @@ void MusicWheelItem::Update( float fDeltaTime )
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break;
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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m_sprSectionBar.Update( fDeltaTime );
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m_textRoulette.Update( fDeltaTime );
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break;
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@@ -260,6 +265,7 @@ void MusicWheelItem::DrawPrimitives()
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case TYPE_SECTION:
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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case TYPE_SORT:
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bar = &m_sprSectionBar;
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break;
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@@ -279,6 +285,7 @@ void MusicWheelItem::DrawPrimitives()
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break;
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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m_textRoulette.Draw();
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break;
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case TYPE_SONG:
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@@ -338,6 +345,7 @@ bool WheelItemData::HasBanner() const
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/* XXX: These are special cases. */
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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case TYPE_SORT:
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return false;
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@@ -362,6 +370,9 @@ CString WheelItemData::GetBanner() const
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case TYPE_RANDOM:
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return THEME->GetPathToG("Banner roulette");
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case TYPE_LEAP:
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return THEME->GetPathToG("Banner leap");
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default: ASSERT(0); return "";
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}
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}
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@@ -60,7 +60,7 @@ public:
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ActorFrame m_All;
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};
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enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_COURSE, TYPE_SORT };
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enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_LEAP, TYPE_COURSE, TYPE_SORT };
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struct WheelItemData
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{
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@@ -214,7 +214,6 @@ PrefsManager::PrefsManager()
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m_iAttractSoundFrequency = 1;
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m_bAllowExtraStage = true;
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m_bLockWheelAfterRandom = true;
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m_bHideDefaultNoteSkin = false;
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m_iMaxHighScoresPerList = 10;
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m_fPadStickSeconds = 0;
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@@ -503,7 +502,6 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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ini.GetValue( "Options", "CenterImageScaleY", m_fCenterImageScaleY );
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ini.GetValue( "Options", "AttractSoundFrequency", m_iAttractSoundFrequency );
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ini.GetValue( "Options", "AllowExtraStage", m_bAllowExtraStage );
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ini.GetValue( "Options", "LockWheelAfterRandom", m_bLockWheelAfterRandom );
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ini.GetValue( "Options", "HideDefaultNoteSkin", m_bHideDefaultNoteSkin );
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ini.GetValue( "Options", "MaxHighScoresPerList", m_iMaxHighScoresPerList );
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ini.GetValue( "Options", "PadStickSeconds", m_fPadStickSeconds );
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@@ -723,7 +721,6 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "CenterImageScaleY", m_fCenterImageScaleY );
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ini.SetValue( "Options", "AttractSoundFrequency", m_iAttractSoundFrequency );
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ini.SetValue( "Options", "AllowExtraStage", m_bAllowExtraStage );
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ini.SetValue( "Options", "LockWheelAfterRandom", m_bLockWheelAfterRandom );
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ini.SetValue( "Options", "HideDefaultNoteSkin", m_bHideDefaultNoteSkin );
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ini.SetValue( "Options", "MaxHighScoresPerList", m_iMaxHighScoresPerList );
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ini.SetValue( "Options", "PadStickSeconds", m_fPadStickSeconds );
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@@ -190,7 +190,6 @@ public:
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float m_fCenterImageScaleY;
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int m_iAttractSoundFrequency; // 0 = never, 1 = every time
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bool m_bAllowExtraStage;
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bool m_bLockWheelAfterRandom;
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bool m_bHideDefaultNoteSkin;
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int m_iMaxHighScoresPerList;
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@@ -1393,10 +1393,12 @@ void ScreenSelectMusic::AfterMusicChange()
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break;
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_LEAP:
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switch(m_MusicWheel.GetSelectedType())
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{
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case TYPE_ROULETTE: m_Banner.LoadRoulette(); break;
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case TYPE_RANDOM: m_Banner.LoadRandom(); break;
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case TYPE_LEAP: m_Banner.LoadLeap(); break;
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default: ASSERT(0);
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}
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@@ -1415,6 +1417,9 @@ void ScreenSelectMusic::AfterMusicChange()
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case TYPE_RANDOM:
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SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
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break;
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case TYPE_LEAP:
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SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic leap music");
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break;
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default:
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ASSERT(0);
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}
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