add char icons to SelectCharacter screen

This commit is contained in:
Chris Danford
2003-08-31 22:37:09 +00:00
parent 9caf9d24d0
commit be62c37d30
2 changed files with 26 additions and 1 deletions
+23
View File
@@ -18,6 +18,8 @@
#include "song.h"
#include "RageTextureManager.h"
#include "Course.h"
#include "Character.h"
RageTextureID Banner::BannerTex( RageTextureID ID )
{
@@ -118,6 +120,27 @@ void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
m_bScrolling = false;
}
void Banner::LoadCardFromCharacter( Character* pCharacter )
{
ASSERT( pCharacter );
if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadIconFromCharacter( Character* pCharacter )
{
ASSERT( pCharacter );
if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
else LoadFallback();
m_bScrolling = false;
}
void Banner::LoadFallback()
{
Load( THEME->GetPathToG("Common fallback banner") );
+3 -1
View File
@@ -15,7 +15,7 @@
#include "RageTexture.h"
class Song;
class Course;
class Character;
class Banner : public Sprite
{
@@ -31,6 +31,8 @@ public:
void LoadAllMusic();
void LoadFromGroup( CString sGroupName );
void LoadFromCourse( Course* pCourse );
void LoadCardFromCharacter( Character* pCharacter );
void LoadIconFromCharacter( Character* pCharacter );
void LoadRoulette();
void LoadRandom();
void LoadFallback();