don't load character images with banner hints
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@@ -18,12 +18,14 @@ Banner::Banner()
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m_fPercentScrolling = 0;
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}
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bool Banner::Load( RageTextureID ID )
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/* Ugly: if sIsBanner is false, we're actually loading something other than a banner. */
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bool Banner::Load( RageTextureID ID, bool bIsBanner )
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{
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if( ID.filename == "" )
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ID = THEME->GetPathG("Common","fallback banner");
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ID = SongBannerTexture(ID);
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if( bIsBanner )
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ID = SongBannerTexture(ID);
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m_fPercentScrolling = 0;
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m_bScrolling = false;
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@@ -42,7 +44,7 @@ void Banner::Update( float fDeltaTime )
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if( m_bScrolling )
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{
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m_fPercentScrolling += fDeltaTime/2;
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m_fPercentScrolling += fDeltaTime/2;
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m_fPercentScrolling -= (int)m_fPercentScrolling;
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const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
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@@ -116,9 +118,9 @@ void Banner::LoadCardFromCharacter( Character* pCharacter )
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void Banner::LoadIconFromCharacter( Character* pCharacter )
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{
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if( pCharacter == NULL ) LoadCourseFallbackCharacterIcon();
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
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else LoadCourseFallbackCharacterIcon();
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if( pCharacter == NULL ) LoadFallbackCharacterIcon();
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath(), false );
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else LoadFallbackCharacterIcon();
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m_bScrolling = false;
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}
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@@ -143,11 +145,11 @@ void Banner::LoadCourseFallback()
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Load( THEME->GetPathG("Banner","course fallback") );
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}
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void Banner::LoadCourseFallbackCharacterIcon()
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void Banner::LoadFallbackCharacterIcon()
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{
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Character *pCharacter = CHARMAN->GetDefaultCharacter();
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if( pCharacter && !pCharacter->GetIconPath().empty() )
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Load( pCharacter->GetIconPath() );
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Load( pCharacter->GetIconPath(), false );
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else
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LoadFallback();
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}
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@@ -15,7 +15,7 @@ public:
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Banner();
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virtual ~Banner() { }
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virtual bool Load( RageTextureID ID );
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virtual bool Load( RageTextureID ID, bool bIsBanner=true );
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virtual void Update( float fDeltaTime );
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@@ -31,7 +31,7 @@ public:
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void LoadRandom();
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void LoadFallback();
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void LoadCourseFallback();
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void LoadCourseFallbackCharacterIcon();
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void LoadFallbackCharacterIcon();
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void SetScrolling( bool bScroll, float Percent = 0);
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bool IsScrolling() const { return m_bScrolling; }
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