add sort and mode banners, metric for random and roulette scrolling
This commit is contained in:
@@ -20,16 +20,23 @@
|
||||
#include "Course.h"
|
||||
#include "Character.h"
|
||||
|
||||
CachedThemeMetricB SCROLL_RANDOM ("Banner","ScrollRandom");
|
||||
CachedThemeMetricB SCROLL_ROULETTE ("Banner","ScrollRoulette");
|
||||
|
||||
Banner::Banner()
|
||||
{
|
||||
SCROLL_RANDOM.Refresh();
|
||||
SCROLL_ROULETTE.Refresh();
|
||||
|
||||
m_bScrolling = false;
|
||||
m_fPercentScrolling = 0;
|
||||
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner all music")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Common fallback banner")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner roulette")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner random")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","all music")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Common","fallback banner")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","roulette")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","random")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Sort")) );
|
||||
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathG("Banner","Mode")) );
|
||||
}
|
||||
|
||||
bool Banner::Load( RageTextureID ID )
|
||||
@@ -89,7 +96,19 @@ void Banner::LoadFromSong( Song* pSong ) // NULL means no song
|
||||
|
||||
void Banner::LoadAllMusic()
|
||||
{
|
||||
Load( THEME->GetPathToG("Banner all") );
|
||||
Load( THEME->GetPathG("Banner","All") );
|
||||
m_bScrolling = false;
|
||||
}
|
||||
|
||||
void Banner::LoadSort()
|
||||
{
|
||||
Load( THEME->GetPathG("Banner","Sort") );
|
||||
m_bScrolling = false;
|
||||
}
|
||||
|
||||
void Banner::LoadMode()
|
||||
{
|
||||
Load( THEME->GetPathG("Banner","Mode") );
|
||||
m_bScrolling = false;
|
||||
}
|
||||
|
||||
@@ -149,11 +168,11 @@ void Banner::LoadFallback()
|
||||
void Banner::LoadRoulette()
|
||||
{
|
||||
Load( THEME->GetPathToG("Banner roulette") );
|
||||
m_bScrolling = true;
|
||||
m_bScrolling = (bool)SCROLL_RANDOM;
|
||||
}
|
||||
|
||||
void Banner::LoadRandom()
|
||||
{
|
||||
Load( THEME->GetPathToG("Banner random") );
|
||||
m_bScrolling = true;
|
||||
m_bScrolling = (bool)SCROLL_ROULETTE;
|
||||
}
|
||||
|
||||
@@ -29,6 +29,8 @@ public:
|
||||
|
||||
void LoadFromSong( Song* pSong ); // NULL means no song
|
||||
void LoadAllMusic();
|
||||
void LoadSort();
|
||||
void LoadMode();
|
||||
void LoadFromGroup( CString sGroupName );
|
||||
void LoadFromCourse( Course* pCourse );
|
||||
void LoadCardFromCharacter( Character* pCharacter );
|
||||
|
||||
@@ -161,6 +161,18 @@ void FadingBanner::LoadAllMusic()
|
||||
m_Banner[GetBackIndex()].LoadAllMusic();
|
||||
}
|
||||
|
||||
void FadingBanner::LoadSort()
|
||||
{
|
||||
BeforeChange();
|
||||
m_Banner[GetBackIndex()].LoadSort();
|
||||
}
|
||||
|
||||
void FadingBanner::LoadMode()
|
||||
{
|
||||
BeforeChange();
|
||||
m_Banner[GetBackIndex()].LoadMode();
|
||||
}
|
||||
|
||||
void FadingBanner::LoadFromGroup( CString sGroupName )
|
||||
{
|
||||
const CString sGroupBannerPath = SONGMAN->GetGroupBannerPath( sGroupName );
|
||||
|
||||
@@ -25,6 +25,8 @@ public:
|
||||
|
||||
void LoadFromSong( Song* pSong ); // NULL means no song
|
||||
void LoadAllMusic();
|
||||
void LoadSort();
|
||||
void LoadMode();
|
||||
void LoadFromGroup( CString sGroupName );
|
||||
void LoadFromCourse( Course* pCourse );
|
||||
void LoadRoulette();
|
||||
|
||||
@@ -1285,7 +1285,6 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
m_iSelection[p] = -1;
|
||||
|
||||
m_Banner.LoadFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
|
||||
m_BPMDisplay.NoBPM();
|
||||
m_sprCDTitleFront.UnloadTexture();
|
||||
m_sprCDTitleBack.UnloadTexture();
|
||||
@@ -1296,9 +1295,19 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
switch( m_MusicWheel.GetSelectedType() )
|
||||
{
|
||||
case TYPE_SECTION:
|
||||
m_Banner.LoadFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
|
||||
SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic section music");
|
||||
break;
|
||||
case TYPE_SORT:
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_SORT_MENU:
|
||||
m_Banner.LoadSort();
|
||||
break;
|
||||
case SORT_MODE_MENU:
|
||||
m_Banner.LoadMode();
|
||||
break;
|
||||
}
|
||||
SampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic sort music");
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user