middle of working on 1.90
This commit is contained in:
@@ -40,6 +40,7 @@ Actor::Actor()
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if( PREFS ) m_bShadow = PREFS->m_GraphicOptions.m_bShadows;
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else m_bShadow = true;
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m_fShadowLength = 5;
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m_bBlendAdd = false;
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}
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@@ -160,6 +160,7 @@ public:
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// other properties
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void TurnShadowOn() { m_bShadow = true; };
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void TurnShadowOff() { m_bShadow = false; };
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void SetShadowLength( const float fLength ) { m_fShadowLength = fLength; };
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void SetBlendModeAdd() { m_bBlendAdd = true; };
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void SetBlendModeNormal() { m_bBlendAdd = false; };
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@@ -268,6 +269,7 @@ protected:
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// other properties
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//
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bool m_bShadow;
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float m_fShadowLength;
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bool m_bBlendAdd;
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};
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@@ -26,17 +26,21 @@ BPMDisplay::BPMDisplay()
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m_rectFrame.SetZoomX( 120 );
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m_rectFrame.SetZoomY( 40 );
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m_textBPM.Load( THEME->GetPathTo(FONT_LCD_NUMBERS) );
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m_textBPM.Load( THEME->GetPathTo(FONT_BOLD) );
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m_textBPM.TurnShadowOff();
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m_textBPM.SetXY( CENTER_X, SCREEN_HEIGHT - 50 );
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//m_textBPM.SetSequence( ssprintf("999") );
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m_textBPM.SetXY( -30, 0 );
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m_textBPM.SetZoom( 0.7f );
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m_textBPM.SetXY( -23, 0 );
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m_textBPM.SetZoom( 1.0f );
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m_textBPM.SetDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
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m_textBPM.SetDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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m_textLabel.Load( THEME->GetPathTo(FONT_FUTURISTIC) );
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m_textLabel.SetXY( 54, 10 );
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m_textLabel.Load( THEME->GetPathTo(FONT_BOLD) );
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m_textLabel.TurnShadowOff();
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m_textLabel.SetXY( 34, 2 );
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m_textLabel.SetText( "BPM" );
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m_textLabel.SetZoom( 0.7f );
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m_textLabel.SetZoomX( 0.5f );
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m_textLabel.SetDiffuseColorTopEdge( D3DXCOLOR(1,1,0,1) ); // yellow
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m_textLabel.SetDiffuseColorBottomEdge( D3DXCOLOR(1,0.5f,0,1) ); // orange
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@@ -19,6 +19,8 @@
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bool Banner::LoadFromSong( Song* pSong ) // NULL means no song
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{
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Sprite::TurnShadowOff();
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if( pSong == NULL ) Banner::Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BANNER), TEXTURE_HINT_NOMIPMAPS );
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else if( pSong->HasBanner() ) Banner::Load( pSong->GetBannerPath(), TEXTURE_HINT_NOMIPMAPS );
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else if( pSong->HasBackground() ) Banner::Load( pSong->GetBackgroundPath(), TEXTURE_HINT_NOMIPMAPS );
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@@ -37,9 +39,7 @@ bool Banner::Load( const CString &sFilePath, DWORD dwHints, bool bForceReload )
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void Banner::CropToRightSize()
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{
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Sprite::TurnShadowOff();
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int iSourceWidth = m_pTexture->GetSourceWidth();
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int iSourceWidth = m_pTexture->GetSourceWidth();
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int iSourceHeight = m_pTexture->GetSourceHeight();
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// save the original X&Y. We're going to resore them later.
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@@ -54,14 +54,23 @@ void Banner::CropToRightSize()
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0.98f, 0.22f, // bottom right
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0.78f, 0.02f, // top right
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};
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SetCustomImageCoords( fCustomImageCoords );
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Sprite::SetCustomImageCoords( fCustomImageCoords );
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SetWidth( BANNER_WIDTH );
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SetHeight( BANNER_HEIGHT );
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SetZoom( 1 );
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}
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else // this is a normal sized banner
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else if( iSourceWidth * 2 > iSourceHeight )
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{
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Sprite::StopUsingCustomCoords();
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Sprite::StretchTo( CRect(0, 0,
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(int)BANNER_WIDTH,
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(int)BANNER_HEIGHT )
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);
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}
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else // this is probably a background graphic or something not intended to be a banner
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{
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Sprite::StopUsingCustomCoords();
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// first find the correct zoom
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Sprite::ScaleToCover( CRect(0, 0,
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@@ -16,8 +16,8 @@
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#include "Song.h"
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const float BANNER_WIDTH = 250;
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const float BANNER_HEIGHT = 100;
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const float BANNER_WIDTH = 253;
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const float BANNER_HEIGHT = 94;
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class Banner : public Sprite
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@@ -54,8 +54,11 @@ bool BitmapText::Load( const CString &sFontFilePath )
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void BitmapText::SetText( const CString &sText )
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void BitmapText::SetText( CString sText )
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{
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if( m_pFont->m_bCapitalsOnly )
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sText.MakeUpper();
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//
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// save the string and crop if necessary
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//
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@@ -258,7 +261,7 @@ void BitmapText::RenderPrimitives()
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if( m_bShadow )
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{
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SCREEN->PushMatrix();
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SCREEN->Translate( 5, 5, 0 ); // shift by 5 units
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SCREEN->TranslateLocal( m_fShadowLength, m_fShadowLength, 0 ); // shift by 5 units
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pVB->Lock( 0, 0, (BYTE**)&v, 0 );
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@@ -30,7 +30,7 @@ public:
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bool Load( const CString &sFontName );
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void SetText( const CString &sText );
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void SetText( CString sText );
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int GetWidestLineWidthInSourcePixels() { return m_iWidestLineWidth; };
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@@ -90,6 +90,8 @@ Font::Font( const CString &sFontFilePath )
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m_iCharToFrameNo[i] = i;
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}
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m_bCapitalsOnly = ("1" == ini.GetValue("Font", "CapitalsOnly"));
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//
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// load character widths
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@@ -34,9 +34,13 @@ public:
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CString m_sTexturePath;
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RageTexture* m_pTexture;
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bool m_bCapitalsOnly;
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int m_iCharToFrameNo[MAX_FONT_CHARS];
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int m_iFrameNoToWidth[MAX_FONT_CHARS]; // in soure coordinate space
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protected:
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};
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@@ -0,0 +1,28 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: GrooveRadar
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Desc: See header.
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "RageUtil.h"
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#include "GrooveRadar.h"
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#include "ThemeManager.h"
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#include "RageBitmapTexture.h"
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GrooveRadar::GrooveRadar()
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{
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m_sprRadar.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_RADAR) );
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this->AddActor( &m_sprRadar );
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}
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void GrooveRadar::LoadFromSong( Song* pSong ) // NULL means no song
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{
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}
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@@ -0,0 +1,34 @@
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/*
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-----------------------------------------------------------------------------
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Class: GrooveRadar
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Desc: The song's GrooveRadar displayed in SelectSong.
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#ifndef _GrooveRadar_H_
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#define _GrooveRadar_H_
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "Song.h"
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class GrooveRadar : public ActorFrame
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{
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public:
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GrooveRadar::GrooveRadar();
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void LoadFromSong( Song* pSong ); // NULL means no Song
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protected:
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Sprite m_sprRadar;
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};
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#endif
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@@ -55,6 +55,7 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
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m_textHelp.SetText( sHelpText );
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m_textHelp.SetZoom( 0.5f );
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m_textHelp.SetEffectBlinking();
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m_textHelp.SetShadowLength( 2 );
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m_soundSwoosh.Load( THEME->GetPathTo(SOUND_MENU_SWOOSH) );
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@@ -89,12 +89,12 @@ WheelItemDisplay::WheelItemDisplay()
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m_sprSectionBackground.Load( THEME->GetPathTo(GRAPHIC_SECTION_BACKGROUND) );
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m_sprSectionBackground.SetXY( -30, 0 );
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m_textSectionName.Load( THEME->GetPathTo(FONT_OUTLINE) );
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m_textSectionName.Load( THEME->GetPathTo(FONT_BOLD) );
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m_textSectionName.TurnShadowOff();
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m_textSectionName.SetHorizAlign( align_center );
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m_textSectionName.SetHorizAlign( align_left );
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m_textSectionName.SetVertAlign( align_middle );
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m_textSectionName.SetXY( m_sprSectionBackground.GetX(), 0 );
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m_textSectionName.SetZoom( 1.5f );
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m_textSectionName.SetXY( m_sprSectionBackground.GetX() - m_sprSectionBackground.GetUnzoomedWidth()/2 + 10, 0 );
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m_textSectionName.SetZoom( 1.2f );
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m_textSectionName.SetDiffuseColor( COLOR_SECTION_LETTER );
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}
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@@ -123,14 +123,19 @@ void WheelItemDisplay::LoadFromWheelItemData( WheelItemData* pWID )
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int iIndexSplit = m_sSectionName.Find( ' ', m_sSectionName.GetLength()/3 );
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m_sSectionName.SetAt( iIndexSplit, '\n' );
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m_textSectionName.SetZoom( 0.75f );
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m_textSectionName.SetZoom( 0.6f );
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m_textSectionName.SetText( m_sSectionName );
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}
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else // this is a short name
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{
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m_textSectionName.SetZoom( 1.5f );
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m_textSectionName.SetZoom( 1.2f );
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m_textSectionName.SetText( m_sSectionName );
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}
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float fTextWidth, fSpriteWidth;
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fTextWidth = m_textSectionName.GetWidestLineWidthInSourcePixels() * m_textSectionName.GetZoom();
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fSpriteWidth = m_sprSectionBackground.GetUnzoomedWidth() * m_sprSectionBackground.GetZoom() - 20;
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if( fTextWidth > fSpriteWidth )
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m_textSectionName.SetZoomX( m_textSectionName.GetZoom() * fSpriteWidth / fTextWidth );
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m_sprSectionBackground.SetDiffuseColor( m_colorTint );
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break;
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case TYPE_MUSIC:
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@@ -27,7 +27,7 @@
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#include "MusicStatusDisplay.h"
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#include "Window.h" // for WindowMessage
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const int NUM_WHEEL_ITEMS_TO_DRAW = 13;
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const int NUM_WHEEL_ITEMS_TO_DRAW = 11;
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const float FADE_TIME = 0.5f;
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@@ -103,6 +103,7 @@ void PrefsManager::ReadPrefsFromDisk()
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if( name_string == "TextureColor" ) m_GraphicOptions.m_iTextureColor = atoi( value_string );
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if( name_string == "Shadows" ) m_GraphicOptions.m_bShadows = ( value_string == "1" );
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if( name_string == "30fpsLock" ) m_GraphicOptions.m_b30fpsLock = ( value_string == "1" );
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if( name_string == "Backgrounds" ) m_GraphicOptions.m_bBackgrounds = ( value_string == "1" );
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}
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}
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@@ -140,6 +141,7 @@ void PrefsManager::SavePrefsToDisk()
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ini.SetValue( "GraphicOptions", "TextureColor", ssprintf("%d", m_GraphicOptions.m_iTextureColor) );
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ini.SetValue( "GraphicOptions", "Shadows", m_GraphicOptions.m_bShadows ? "1":"0" );
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ini.SetValue( "GraphicOptions", "30fpsLock", m_GraphicOptions.m_b30fpsLock ? "1":"0" );
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ini.SetValue( "GraphicOptions", "Backgrounds", m_GraphicOptions.m_bBackgrounds ? "1":"0" );
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ini.SetValue( "GameOptions", "IgnoreJoyAxes", m_GameOptions.m_bIgnoreJoyAxes ? "1":"0" );
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@@ -417,4 +419,29 @@ bool PrefsManager::IsButtonDown( PlayerInput PlayerI )
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}
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CString PrefsManager::GetStageText()
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{
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if( m_iCurrentStage == 3 )
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return "Final";
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CString sNumberSuffix;
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if( ( (m_iCurrentStage/10) % 10 ) == 1 ) // in the teens (e.g. 19, 213)
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{
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sNumberSuffix = "th";
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}
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else // not in the teens
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{
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const int iLastDigit = m_iCurrentStage%10;
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switch( iLastDigit )
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{
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case 1: sNumberSuffix = "st"; break;
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case 2: sNumberSuffix = "nd"; break;
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case 3: sNumberSuffix = "rd"; break;
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default:sNumberSuffix = "th"; break;
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}
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}
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return ssprintf( "%d%s", PREFS->m_iCurrentStage, sNumberSuffix );
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}
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@@ -38,6 +38,7 @@ public:
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ScoreSummary m_ScoreSummary[NUM_PLAYERS]; // for passing from Dancing to Results
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SongSortOrder m_SongSortOrder; // used by MusicWheel and should be saved until the app exits
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int m_iCurrentStage; // number of stages played +1
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CString GetStageText();
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GameOptions m_GameOptions;
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GraphicOptions m_GraphicOptions;
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@@ -178,7 +178,7 @@ void Sprite::Update( float fDeltaTime )
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void Sprite::RenderPrimitives()
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{
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SCREEN->Translate( -0.5f, -0.5f, 0 ); // offset so that pixels are aligned to texels
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SCREEN->TranslateLocal( -0.5f, -0.5f, 0 ); // offset so that pixels are aligned to texels
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if( m_pTexture == NULL )
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return;
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@@ -264,7 +264,7 @@ void Sprite::RenderPrimitives()
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if( m_bShadow )
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{
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SCREEN->PushMatrix();
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SCREEN->Translate( 5, 5, 0 ); // shift by 5 units
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SCREEN->TranslateLocal( m_fShadowLength, m_fShadowLength, 0 ); // shift by 5 units
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pVB->Lock( 0, 0, (BYTE**)&v, 0 );
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@@ -383,3 +383,8 @@ void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: bottom left
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SetCustomTextureCoords( fImageCoords );
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}
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void Sprite::StopUsingCustomCoords()
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{
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m_bUsingCustomTexCoords = false;
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}
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@@ -30,6 +30,7 @@ public:
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virtual bool Load( CString sFilePath, DWORD dwHints = 0, bool bForceReload = false )
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{
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ASSERT( sFilePath != "" );
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if( sFilePath.Right(7) == ".sprite" )
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return LoadFromSpriteFile( sFilePath, dwHints, bForceReload );
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else
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@@ -52,6 +53,7 @@ public:
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void SetCustomSourceRect( FRECT rectSourceCoords ); // in source pixel space
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void SetCustomImageRect( FRECT rectImageCoords ); // in image pixel space
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void SetCustomImageCoords( float fImageCoords[8] );
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void StopUsingCustomCoords();
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protected:
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||||
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@@ -29,7 +29,7 @@
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#include "FontManager.h"
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#include "WindowSandbox.h"
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#include "WindowMenuResults.h"
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#include "WindowResults.h"
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#include "WindowTitleMenu.h"
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#include "WindowPlayerOptions.h"
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@@ -488,7 +488,7 @@ HRESULT CreateObjects( HWND hWnd )
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//WM->SetNewWindow( new WindowLoading );
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//WM->SetNewWindow( new WindowSandbox );
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//WM->SetNewWindow( new WindowMenuResults );
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//WM->SetNewWindow( new WindowResults );
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//WM->SetNewWindow( new WindowPlayerOptions );
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WM->SetNewWindow( new WindowTitleMenu );
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@@ -144,6 +144,12 @@
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<File
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RelativePath=".\Window.h">
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</File>
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<File
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RelativePath="WindowAdvancedOptions.cpp">
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</File>
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<File
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RelativePath="WindowAdvancedOptions.h">
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</File>
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<File
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RelativePath=".\WindowCaution.cpp">
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</File>
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@@ -204,12 +210,6 @@
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<File
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RelativePath=".\WindowMenu.h">
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</File>
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<File
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RelativePath=".\WindowMenuResults.cpp">
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</File>
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<File
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RelativePath=".\WindowMenuResults.h">
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</File>
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<File
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RelativePath=".\WindowMessage.h">
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</File>
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@@ -231,6 +231,12 @@
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<File
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RelativePath=".\WindowPrompt.h">
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</File>
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||||
<File
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RelativePath="WindowResults.cpp">
|
||||
</File>
|
||||
<File
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RelativePath="WindowResults.h">
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</File>
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||||
<File
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||||
RelativePath=".\WindowSandbox.cpp">
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||||
</File>
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||||
@@ -546,6 +552,18 @@
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||||
<File
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||||
RelativePath=".\GranularityIndicator.h">
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||||
</File>
|
||||
<File
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||||
RelativePath="GrooveRadar.cpp">
|
||||
</File>
|
||||
<File
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||||
RelativePath="GrooveRadar.h">
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||||
</File>
|
||||
<File
|
||||
RelativePath="InfoFrame.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="InfoFrame.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="MenuElements.cpp">
|
||||
</File>
|
||||
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||||
@@ -18,9 +18,9 @@
|
||||
|
||||
TextBanner::TextBanner()
|
||||
{
|
||||
m_textTitle.Load( THEME->GetPathTo(FONT_FUTURISTIC) );
|
||||
m_textSubTitle.Load( THEME->GetPathTo(FONT_FUTURISTIC) );
|
||||
m_textArtist.Load( THEME->GetPathTo(FONT_FUTURISTIC) );
|
||||
m_textTitle.Load( THEME->GetPathTo(FONT_TEXT_BANNER) );
|
||||
m_textSubTitle.Load( THEME->GetPathTo(FONT_TEXT_BANNER) );
|
||||
m_textArtist.Load( THEME->GetPathTo(FONT_TEXT_BANNER) );
|
||||
|
||||
m_textTitle.SetX( -TEXT_BANNER_WIDTH/2 );
|
||||
m_textSubTitle.SetX( -TEXT_BANNER_WIDTH/2 );
|
||||
|
||||
@@ -173,15 +173,12 @@ CString ThemeManager::ElementToAssetPath( ThemeElement te )
|
||||
case SOUND_EDIT_CHANGE_LINE: sAssetPath = "Sounds\\edit change line"; break;
|
||||
case SOUND_EDIT_CHANGE_SNAP: sAssetPath = "Sounds\\edit change snap"; break;
|
||||
|
||||
case FONT_OUTLINE: sAssetPath = "Fonts\\Outline"; break;
|
||||
case FONT_CAPITALS: sAssetPath = "Fonts\\Capitals"; break;
|
||||
case FONT_NORMAL: sAssetPath = "Fonts\\Normal"; break;
|
||||
case FONT_FUTURISTIC: sAssetPath = "Fonts\\Futuristic"; break;
|
||||
case FONT_BOLD_NUMBERS: sAssetPath = "Fonts\\Bold Numbers"; break;
|
||||
case FONT_LCD_NUMBERS: sAssetPath = "Fonts\\LCD Numbers"; break;
|
||||
case FONT_BOLD: sAssetPath = "Fonts\\Bold"; break;
|
||||
case FONT_COMBO_NUMBERS: sAssetPath = "Fonts\\Combo Numbers"; break;
|
||||
case FONT_FEET: sAssetPath = "Fonts\\Feet"; break;
|
||||
case FONT_COMBO_NUMBERS: sAssetPath = "Fonts\\MAX Numbers"; break;
|
||||
case FONT_SCORE_NUMBERS: sAssetPath = "Fonts\\Bold Numbers"; break;
|
||||
case FONT_NORMAL: sAssetPath = "Fonts\\Normal"; break;
|
||||
case FONT_SCORE_NUMBERS: sAssetPath = "Fonts\\Score Numbers"; break;
|
||||
case FONT_TEXT_BANNER: sAssetPath = "Fonts\\Text Banner"; break;
|
||||
|
||||
case ANNOUNCER_ATTRACT: sAssetPath = "Announcer\\attract"; break;
|
||||
case ANNOUNCER_BAD_COMMENT: sAssetPath = "Announcer\\bad comment"; break;
|
||||
|
||||
@@ -105,15 +105,12 @@ enum ThemeElement {
|
||||
SOUND_EDIT_CHANGE_LINE,
|
||||
SOUND_EDIT_CHANGE_SNAP,
|
||||
|
||||
FONT_OUTLINE,
|
||||
FONT_CAPITALS,
|
||||
FONT_NORMAL,
|
||||
FONT_FUTURISTIC,
|
||||
FONT_BOLD_NUMBERS,
|
||||
FONT_LCD_NUMBERS,
|
||||
FONT_FEET,
|
||||
FONT_BOLD,
|
||||
FONT_COMBO_NUMBERS,
|
||||
FONT_FEET,
|
||||
FONT_NORMAL,
|
||||
FONT_SCORE_NUMBERS,
|
||||
FONT_TEXT_BANNER,
|
||||
|
||||
ANNOUNCER_ATTRACT,
|
||||
ANNOUNCER_BAD_COMMENT,
|
||||
|
||||
@@ -37,7 +37,7 @@ void TransitionStarWipe::RenderPrimitives()
|
||||
return;
|
||||
}
|
||||
|
||||
float fPercentOpen = GetPercentageOpen();
|
||||
float fPercentOpen = 1-GetPercentageOpen();
|
||||
/*
|
||||
switch( m_TransitionState )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user