Commit Graph

157 Commits

Author SHA1 Message Date
Chris Danford b8d8eb589d Add Skippy to PlayerOptions 2003-03-13 09:25:57 +00:00
Jared Roberts 20707a9978 compile fix 2003-03-10 02:07:52 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard 6071bf6fac cleanup: actors generally shouldn't move themselves 2003-03-02 06:16:03 +00:00
Glenn Maynard 1808b6838c remove hardcoded values, make it work for 2P 2003-02-28 10:20:07 +00:00
Glenn Maynard b18edf2507 clean this up
don't compare booleans to "true" or "false"; it's redundant
(this is still a hack, but I don't feel like puzzling out the right way to
do this)
2003-02-28 08:19:10 +00:00
Kevin Slaughter 4f55de1074 Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^ 2003-02-27 10:56:37 +00:00
Chris Danford 66a6f0017f Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Chris Danford 32cdbed7bf Added detection of buggy Voodoo3 drivers, then found a hack that fixes the problems. Sigh... 2003-02-20 10:41:43 +00:00
Chris Danford 8fc33de8bf split LONG transform into BIG and QUICK 2003-02-20 00:57:52 +00:00
Chris Danford 71134fd2cf rename Big->Wide, add Tall 2003-02-19 22:58:14 +00:00
Chris Danford 82b51a2896 Fixed cut off arrows in editor playback 2003-02-19 06:42:29 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford b67824e421 Moved HoldNote OK judge time to a pref. Lowered default value from 0.18s to 0.12s. 2003-02-17 05:33:57 +00:00
Chris Danford 4964a69509 fixed erroneous meter total on NameEntry
fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard 9edfe16dbb fix life meter percentage updating after holds 2003-02-17 03:45:52 +00:00
Chris Danford 12756391db Added BIG transform. Haven't yet fixed the weird interaction it has with the score. 2003-02-16 20:27:53 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard eab305fdcf correct a header 2003-02-14 06:42:08 +00:00
Tom Jackson c0dd83f102 Fixed AutoSync. Now it corrects in the correct direction. 2003-02-14 00:07:34 +00:00
Glenn Maynard 98f82654f8 fix misses for taps on freezes 2003-02-09 04:05:31 +00:00
Glenn Maynard 6067de9624 split more
use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze

(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard fbf9d0c9c1 move note matching into a separate function 2003-02-09 02:07:30 +00:00
Chris Gomez d6940de549 let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff) 2003-02-08 10:50:43 +00:00
Chris Danford f4e8c4fb24 clean up NoteData 2003-02-01 05:16:38 +00:00
Glenn Maynard b75a9716d5 make sure we don't OK a hold if the tap wasn't pressed 2003-01-30 05:54:15 +00:00
Glenn Maynard e821a98f06 fix oni 2003-01-27 06:18:13 +00:00
Chris Danford 559c3b7248 NEW FEATURE: Added 0.25x scroll speed
CHANGE:  Reorganized options on Player Options screen
NEW FEATURE:  New modifier: Acceleration-Land
NEW FEATURE:  New modifier: Acceleration-Expand
NEW FEATURE:  New modifier: Acceleration-Boomerang
CHANGE:  Tweaked Acceleration-Wave for more of a challenge
CHANGE:  Changed format  NoteSkin tap graphic format.  Existing NoteSkins will
	need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Glenn Maynard 833ac91aca only ghost flash for great or higher 2003-01-19 23:24:48 +00:00
Chris Danford a88c866164 fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation 2003-01-12 02:10:55 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard 971040da84 fix this up
fix hold dimming
fix holds in play mode in the editor when the autoplay pref is on
2002-12-18 22:25:24 +00:00
Glenn Maynard 6702f3cde7 add fix and check 2002-12-18 08:26:56 +00:00
Glenn Maynard cb10e7ece2 remove note capping in scoring data 2002-12-17 23:31:35 +00:00
Glenn Maynard 43c50bda83 more accessors 2002-12-17 23:09:10 +00:00
Glenn Maynard eefed065cc use accessors 2002-12-17 22:07:59 +00:00
Glenn Maynard c86c5af9f8 move more stuff to NoteDataUtil 2002-12-13 23:34:37 +00:00
Glenn Maynard 23254cdd4a more cleanups (lint lint lint) 2002-11-16 09:12:55 +00:00
Glenn Maynard 46b6e64bbe Implement space. 2002-11-15 08:02:27 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Andrew Livy 0cac950d90 Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global? 2002-11-07 19:42:39 +00:00
Glenn Maynard 11e1d16008 use a vector for hold note scores 2002-11-03 21:38:22 +00:00
Glenn Maynard 0ca1680d51 handle score changes due to hold notes 2002-11-03 20:52:13 +00:00
Glenn Maynard f6c13acabc (sorry, my brown paper bags got held up in the mail) 2002-11-03 20:10:17 +00:00
Glenn Maynard 576b9e393f add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00