Chris Danford
b8d8eb589d
Add Skippy to PlayerOptions
2003-03-13 09:25:57 +00:00
Jared Roberts
20707a9978
compile fix
2003-03-10 02:07:52 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
6071bf6fac
cleanup: actors generally shouldn't move themselves
2003-03-02 06:16:03 +00:00
Glenn Maynard
1808b6838c
remove hardcoded values, make it work for 2P
2003-02-28 10:20:07 +00:00
Glenn Maynard
b18edf2507
clean this up
...
don't compare booleans to "true" or "false"; it's redundant
(this is still a hack, but I don't feel like puzzling out the right way to
do this)
2003-02-28 08:19:10 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Chris Danford
66a6f0017f
Most PlayerOptions now represented by floats
...
Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
32cdbed7bf
Added detection of buggy Voodoo3 drivers, then found a hack that fixes the problems. Sigh...
2003-02-20 10:41:43 +00:00
Chris Danford
8fc33de8bf
split LONG transform into BIG and QUICK
2003-02-20 00:57:52 +00:00
Chris Danford
71134fd2cf
rename Big->Wide, add Tall
2003-02-19 22:58:14 +00:00
Chris Danford
82b51a2896
Fixed cut off arrows in editor playback
2003-02-19 06:42:29 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
b67824e421
Moved HoldNote OK judge time to a pref. Lowered default value from 0.18s to 0.12s.
2003-02-17 05:33:57 +00:00
Chris Danford
4964a69509
fixed erroneous meter total on NameEntry
...
fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard
9edfe16dbb
fix life meter percentage updating after holds
2003-02-17 03:45:52 +00:00
Chris Danford
12756391db
Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
2003-02-16 20:27:53 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
eab305fdcf
correct a header
2003-02-14 06:42:08 +00:00
Tom Jackson
c0dd83f102
Fixed AutoSync. Now it corrects in the correct direction.
2003-02-14 00:07:34 +00:00
Glenn Maynard
98f82654f8
fix misses for taps on freezes
2003-02-09 04:05:31 +00:00
Glenn Maynard
6067de9624
split more
...
use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze
(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard
fbf9d0c9c1
move note matching into a separate function
2003-02-09 02:07:30 +00:00
Chris Gomez
d6940de549
let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff)
2003-02-08 10:50:43 +00:00
Chris Danford
f4e8c4fb24
clean up NoteData
2003-02-01 05:16:38 +00:00
Glenn Maynard
b75a9716d5
make sure we don't OK a hold if the tap wasn't pressed
2003-01-30 05:54:15 +00:00
Glenn Maynard
e821a98f06
fix oni
2003-01-27 06:18:13 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
...
CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Glenn Maynard
833ac91aca
only ghost flash for great or higher
2003-01-19 23:24:48 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
971040da84
fix this up
...
fix hold dimming
fix holds in play mode in the editor when the autoplay pref is on
2002-12-18 22:25:24 +00:00
Glenn Maynard
6702f3cde7
add fix and check
2002-12-18 08:26:56 +00:00
Glenn Maynard
cb10e7ece2
remove note capping in scoring data
2002-12-17 23:31:35 +00:00
Glenn Maynard
43c50bda83
more accessors
2002-12-17 23:09:10 +00:00
Glenn Maynard
eefed065cc
use accessors
2002-12-17 22:07:59 +00:00
Glenn Maynard
c86c5af9f8
move more stuff to NoteDataUtil
2002-12-13 23:34:37 +00:00
Glenn Maynard
23254cdd4a
more cleanups (lint lint lint)
2002-11-16 09:12:55 +00:00
Glenn Maynard
46b6e64bbe
Implement space.
2002-11-15 08:02:27 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Glenn Maynard
11e1d16008
use a vector for hold note scores
2002-11-03 21:38:22 +00:00
Glenn Maynard
0ca1680d51
handle score changes due to hold notes
2002-11-03 20:52:13 +00:00
Glenn Maynard
f6c13acabc
(sorry, my brown paper bags got held up in the mail)
2002-11-03 20:10:17 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
...
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00