rename Big->Wide, add Tall

This commit is contained in:
Chris Danford
2003-02-19 22:58:14 +00:00
parent bda29657d6
commit 71134fd2cf
11 changed files with 65 additions and 16 deletions
+2 -1
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@@ -18,7 +18,8 @@ NEW FEATURE: Option for user-selectable extra stage 1
CHANGE: Documentation now in HTML format.
CHANGE: Overhauled NoteSkin format. See README-FIRST.htm for details.
BUG FIX: Super-shuffle fixed (now doesn't add extra notes)
NEW FEATURE: Added BIG transform (changes notes on beats to jumps)
NEW FEATURE: Added WIDE transform (changes notes on beats to jumps)
NEW FEATURE: Added TALL transform (adds 16th notes between 8ths)
----------------------- Version 3.01 ---------------------------
CHANGE: Simplified NoteSkin tap graphic format. Old NoteSkins will need to
+4 -4
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@@ -237,10 +237,10 @@ drivers are required to use these devices. These drivers are often finicky and
incompatible with some sound cards. PlayStation->Parallel adaptors can be
purchased from the StepMania web site or any importer.<br>
<br>
For Windows 98 and Windows Me users, the recommended driver is &quot;<a href="http://www.aldostools.com/dpad.html">DirectPad
Pro 5.0 for Win9x</a>&quot;. For Windows 2000 and Windows XP, the recommended drivers
is NTPad XP 1.x or
<a href="http://www.psxpad.com/download/downcnt.php?name=psxp_a020606b">PSXPAD</a>.<br>
For Windows 98 and Windows Me users, the recommended driver is DirectPad
Pro 5.0 for Win9x. For Windows 2000 and Windows XP, the recommended drivers
is NTPad XP 1.x or PSXPAD.&nbsp; For the latest versions of these drivers, visit
<a href="http://www.aldostools.com/dpad.html">Aldo's Tools</a>.<br>
<br>
StepMania now natively supports USB Pump It Up pads.<br>
<br>
+43 -1
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@@ -1009,7 +1009,7 @@ void NoteDataUtil::Little(NoteData &in)
// leave HoldNotes unchanged (what should be do with them?)
}
void NoteDataUtil::Big( NoteData &in )
void NoteDataUtil::Wide( NoteData &in )
{
in.ConvertHoldNotesTo4s();
@@ -1043,6 +1043,48 @@ void NoteDataUtil::Big( NoteData &in )
in.Convert4sToHoldNotes();
}
void NoteDataUtil::Tall( NoteData &in )
{
in.ConvertHoldNotesTo4s();
// insert 16th between all 4th-8ths
int max_row = in.GetLastRow();
int rows_per_eighth = ROWS_PER_BEAT/2;
for( int i=0; i<=max_row; i+=rows_per_eighth )
{
int iRowEarlier = i;
int iRowLater = i + rows_per_eighth;
int iRowMiddle = i + rows_per_eighth/2;
if( in.GetNumTapNonEmptyTracks(iRowEarlier) != 1 )
continue;
if( in.GetNumTapNonEmptyTracks(iRowLater) != 1 )
continue;
// there is a 4th and 8th note surrounding iRowBetween
if( !in.IsRowEmpty(iRowMiddle) ) // there's already a 16th here
continue;
// add a note determinitsitcally somewhere on a track different from the two surrounding notes
int iTrackOfNoteEarlier = in.GetFirstNonEmptyTrack(iRowEarlier);
int iTrackOfNoteLater = in.GetFirstNonEmptyTrack(iRowLater);
int iTrackOfNoteMiddle = 0;
if( abs(iTrackOfNoteEarlier-iTrackOfNoteLater) == 2 )
iTrackOfNoteMiddle = (iTrackOfNoteEarlier+iTrackOfNoteLater)/2;
else
for( int t=min(iTrackOfNoteEarlier,iTrackOfNoteLater)-1; t<=max(iTrackOfNoteEarlier,iTrackOfNoteLater)+1; t++ )
{
iTrackOfNoteMiddle = t;
CLAMP( iTrackOfNoteMiddle, 0, in.GetNumTracks()-1 );
if( iTrackOfNoteMiddle!=iTrackOfNoteEarlier && iTrackOfNoteMiddle!=iTrackOfNoteLater )
break;
}
in.SetTapNote(iTrackOfNoteMiddle, iRowMiddle, TAP_TAP);
}
in.Convert4sToHoldNotes();
}
void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat )
{
+2 -1
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@@ -139,7 +139,8 @@ namespace NoteDataUtil
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
void Turn( NoteData &in, TurnType tt );
void Little( NoteData &in );
void Big( NoteData &in );
void Wide( NoteData &in );
void Tall( NoteData &in );
void SuperShuffleTaps( NoteData &in );
void Backwards( NoteData &in );
void SwapSides( NoteData &in );
+2 -1
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@@ -117,7 +117,8 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
{
case PlayerOptions::TRANSFORM_NONE: break;
case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little(*this); break;
case PlayerOptions::TRANSFORM_BIG: NoteDataUtil::Big(*this); break;
case PlayerOptions::TRANSFORM_WIDE: NoteDataUtil::Wide(*this); break;
case PlayerOptions::TRANSFORM_TALL: NoteDataUtil::Tall(*this); break;
default: ASSERT(0);
}
+4 -2
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@@ -90,7 +90,8 @@ CString PlayerOptions::GetString()
{
case TRANSFORM_NONE: break;
case TRANSFORM_LITTLE: sReturn += "Little, "; break;
case TRANSFORM_BIG: sReturn += "Big, "; break;
case TRANSFORM_WIDE: sReturn += "Wide, "; break;
case TRANSFORM_TALL: sReturn += "Tall, "; break;
default: ASSERT(0); // invalid
}
@@ -151,7 +152,8 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "shuffle" ) m_TurnType = TURN_SHUFFLE;
else if( sBit == "supershuffle" )m_TurnType = TURN_SUPER_SHUFFLE;
else if( sBit == "little" ) m_Transform = TRANSFORM_LITTLE;
else if( sBit == "big" ) m_Transform = TRANSFORM_BIG;
else if( sBit == "wide" ) m_Transform = TRANSFORM_WIDE;
else if( sBit == "tall" ) m_Transform = TRANSFORM_TALL;
else if( sBit == "reverse" ) m_bReverseScroll = true;
else if( sBit == "noholds" ) m_bHoldNotes = false;
else if( sBit == "nofreeze" ) m_bHoldNotes = false;
+2 -1
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@@ -57,7 +57,8 @@ struct PlayerOptions
enum Transform {
TRANSFORM_NONE=0,
TRANSFORM_LITTLE,
TRANSFORM_BIG,
TRANSFORM_WIDE,
TRANSFORM_TALL,
NUM_TRANSFORMS
} m_Transform;
void NextTransform();
+3 -2
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@@ -141,7 +141,7 @@ MiniMenuDefinition g_AreaMenu =
{ "Paste", true, 1, 0, {""} },
{ "Clear", true, 1, 0, {""} },
{ "Quantize", true, NUM_NOTE_TYPES, 0, {"4TH","8TH","12TH","16TH","24TH","32ND"} },
{ "Transform", true, ScreenEdit::NUM_TRANSFORM_TYPES, 0, {"Little","Big","Left","Right","Mirror","Shuffle","Super Shuffle","Backwards","Swap Sides"} },
{ "Transform", true, ScreenEdit::NUM_TRANSFORM_TYPES, 0, {"Little","Wide","Big","Left","Right","Mirror","Shuffle","Super Shuffle","Backwards","Swap Sides"} },
{ "Play selection", true, 1, 0, {""} },
{ "Record in selection",true, 1, 0, {""} },
{ "Insert blank beat and shift down", true, 1, 0, {""} },
@@ -1289,7 +1289,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
switch( tt )
{
case little: NoteDataUtil::Little( m_Clipboard ); break;
case big: NoteDataUtil::Big( m_Clipboard ); break;
case wide: NoteDataUtil::Wide( m_Clipboard ); break;
case tall: NoteDataUtil::Tall( m_Clipboard ); break;
case left: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::left ); break;
case right: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::right ); break;
case shuffle: NoteDataUtil::Turn( m_Clipboard, NoteDataUtil::shuffle ); break;
+1 -1
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@@ -134,7 +134,7 @@ public:
NUM_AREA_MENU_CHOICES
};
void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
enum TransformType { little, big, left, right, mirror, shuffle, super_shuffle, backwards, swap_sides, NUM_TRANSFORM_TYPES };
enum TransformType { little, wide, tall, left, right, mirror, shuffle, super_shuffle, backwards, swap_sides, NUM_TRANSFORM_TYPES };
enum EditNotesStatisticsChoice {
difficulty,
+1 -1
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@@ -40,7 +40,7 @@ OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
{ "Turn", 6, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE","SUPER SHUFFLE"} },
{ "Trans\n-form", 3, {"OFF","LITTLE","BIG"} },
{ "Trans\n-form", 4, {"OFF","LITTLE","WIDE","TALL"} },
{ "Scroll", 2, {"STANDARD","REVERSE"} },
{ "Note\nSkin", 0, {""} },
{ "Holds", 2, {"OFF","ON"} },
+1 -1
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@@ -19,7 +19,7 @@
!define PRODUCT_NAME_VER "${PRODUCT_NAME} ${VERSION}"
Name "${PRODUCT_NAME}"
OutFile "StepMania-CVS-20030212.exe"
OutFile "StepMania-CVS-20030219.exe"
;OutFile "StepMania301.exe"
; Some default compiler settings (uncomment and change at will):