Fixed AutoSync. Now it corrects in the correct direction.

This commit is contained in:
Tom Jackson
2003-02-14 00:07:34 +00:00
parent ae2c4f779c
commit c0dd83f102
+1 -1
View File
@@ -403,7 +403,7 @@ void Player::Step( int col )
// const float fBeatsUntilStep = fStepBeat - fSongBeat;
const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat);
// The offset from the actual step in seconds:
const float fNoteOffset = GAMESTATE->m_fMusicSeconds - fStepSeconds;
const float fNoteOffset = fStepSeconds - GAMESTATE->m_fMusicSeconds;
// const float fNoteOffset = fBeatsUntilStep / GAMESTATE->m_fCurBPS;
const float fSecondsFromPerfect = fabsf( fNoteOffset );