Fixed AutoSync. Now it corrects in the correct direction.
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@@ -403,7 +403,7 @@ void Player::Step( int col )
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// const float fBeatsUntilStep = fStepBeat - fSongBeat;
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const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat);
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// The offset from the actual step in seconds:
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const float fNoteOffset = GAMESTATE->m_fMusicSeconds - fStepSeconds;
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const float fNoteOffset = fStepSeconds - GAMESTATE->m_fMusicSeconds;
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// const float fNoteOffset = fBeatsUntilStep / GAMESTATE->m_fCurBPS;
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const float fSecondsFromPerfect = fabsf( fNoteOffset );
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