only ghost flash for great or higher
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@@ -509,7 +509,8 @@ void Player::OnRowDestroyed( int iIndexThatWasSteppedOn )
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iNumNotesInThisRow++;
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// show the ghost arrow for this column
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m_GhostArrowRow.TapNote( c, score, m_Combo.GetCurrentCombo()>g_iBrightGhostThreshold );
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if(score == TNS_GREAT || score == TNS_PERFECT || score == TNS_MARVELOUS)
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m_GhostArrowRow.TapNote( c, score, m_Combo.GetCurrentCombo()>g_iBrightGhostThreshold );
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}
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}
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