clean this up

don't compare booleans to "true" or "false"; it's redundant
(this is still a hack, but I don't feel like puzzling out the right way to
do this)
This commit is contained in:
Glenn Maynard
2003-02-28 08:19:10 +00:00
parent 2fa39fed8a
commit b18edf2507
+13 -20
View File
@@ -164,27 +164,20 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
// If solo-single is enabled..
if( PREFSMAN->m_bSoloSingle == true && GAMESTATE->GetCurrentStyleDef()->m_NotesType == STYLE_DANCE_SINGLE && GAMESTATE->GetNumSidesJoined() == 1 )
if( PREFSMAN->m_bSoloSingle &&
GAMESTATE->GetCurrentStyleDef()->m_NotesType == STYLE_DANCE_SINGLE &&
GAMESTATE->GetNumSidesJoined() == 1 &&
GAMESTATE->IsPlayerEnabled(0) )
{
int iJoinedSide;
for( unsigned u=0;u<NUM_PLAYERS;u++)
if( GAMESTATE->IsPlayerEnabled(u) == true )
iJoinedSide = u;
if( iJoinedSide == 0 )
{
m_GhostArrowRow.SetX( 165 );
m_GrayArrowRow.SetX( 165 );
m_NoteField.SetX( 165 );
m_Combo.SetX( 165 );
for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
{
m_HoldJudgment[c].SetX( (float)pStyleDef->m_ColumnInfo[pn][c].fXOffset + m_GhostArrowRow.GetX());
}
m_Judgment.SetX( 165 );
}
m_GhostArrowRow.SetX( 165 );
m_GrayArrowRow.SetX( 165 );
m_NoteField.SetX( 165 );
m_Combo.SetX( 165 );
for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
m_HoldJudgment[c].SetX( (float)pStyleDef->m_ColumnInfo[pn][c].fXOffset + m_GhostArrowRow.GetX());
m_Judgment.SetX( 165 );
}