Commit Graph

34 Commits

Author SHA1 Message Date
Glenn Maynard 6ea2f37a36 Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible. 2005-09-23 00:44:52 +00:00
Glenn Maynard 8d7733c6f2 removing GetMetricC 2005-08-26 21:12:48 +00:00
Chris Danford 70d1f0eadb use mixed case values for enum Grade so that enum matches strings matches Lua 2005-08-14 11:38:31 +00:00
Chris Danford 8cac261c52 clean up GRADE_ constant names to match GradeToString 2005-03-31 06:14:28 +00:00
Chris Danford b29790f307 grade constant cleanup
add LuaGrade
2005-03-31 02:06:24 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford a24bd3014c cleanup: "(PlayerNumber)" -> "" 2005-01-31 03:18:46 +00:00
Charles Lohr 7541ef09b4 Fix: (Not the right way to fix it) don't crash when player number quantities are inconsistant. 2005-01-27 07:31:13 +00:00
Glenn Maynard 8f08b61319 warning 2005-01-25 18:23:27 +00:00
Charles Lohr 40d4733cd9 Fix: Potential crashes on end-of-song 2005-01-25 05:07:29 +00:00
Steve Checkoway 9264796026 Fix warnings. 2005-01-24 10:12:46 +00:00
Charles Lohr 72b0a3c330 Add: More stuff to detur crashes. 2005-01-24 03:11:00 +00:00
Chris Danford 5c5363598f fix VC7 warnings 2005-01-10 07:04:44 +00:00
Charles Lohr 4bc9c40a10 Reorganization of code, and fix of some crashes. 2005-01-10 00:35:43 +00:00
Josh Allen 0292eb99c1 Don't limit max players for net evaluation to 32. 2004-12-08 05:35:03 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Charles Lohr 0ec8f61a0e Update & user list fix 2004-10-29 01:58:56 +00:00
Charles Lohr 3ee5aa4071 Fix: Difficulty issues, and rainbow issues. 2004-09-17 22:53:17 +00:00
Glenn Maynard b66f2202dd fix WITHOUT_NETWORKING 2004-09-10 23:21:56 +00:00
Charles Lohr 2dac0c1523 Fix: Crash when playing w/o marvelouses. And show AAA players in rainbow. 2004-09-09 05:32:00 +00:00
Steve Checkoway 27d4678adf Cleanup. Do not use == true or == false. 2004-09-06 21:28:56 +00:00
Charles Lohr cb07d3511b Implemented: Evaluation-time player options 2004-09-06 04:24:51 +00:00
Charles Lohr 1fd7483cdd Added: support for player options at evaluation-time 2004-09-06 03:54:04 +00:00
Charles Lohr 34d10acdb9 Added command 10, and added tweening for ScreneNetEvaluation. 2004-09-03 15:33:00 +00:00
Charles Lohr 97e79095fc Fix: allow transfer to next screen. 2004-09-03 00:12:53 +00:00
Charles Lohr b3905ec2d7 Maybe this will make the player's name show properly? 2004-09-02 23:53:26 +00:00
Glenn Maynard 2c0f66c93b warnings 2004-09-02 21:09:51 +00:00
Charles Lohr 4184b753d0 fixed: show proper number of leading 0's 2004-09-02 03:15:39 +00:00
Charles Lohr 9957b840b4 Added changing of DifficultyIcons 2004-09-01 17:16:01 +00:00
Chris Danford b893ccc271 fix linux compile 2004-09-01 07:59:13 +00:00
Charles Lohr 82e4a01612 ScreenNetEvaluation done... Waiting for server implementation. 2004-09-01 04:09:36 +00:00
Charles Lohr 1c3e0ddd22 Basic ScreenNetEvaluation 2004-08-31 16:41:58 +00:00