Glenn Maynard
6ea2f37a36
Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
2005-09-23 00:44:52 +00:00
Glenn Maynard
8d7733c6f2
removing GetMetricC
2005-08-26 21:12:48 +00:00
Chris Danford
70d1f0eadb
use mixed case values for enum Grade so that enum matches strings matches Lua
2005-08-14 11:38:31 +00:00
Chris Danford
8cac261c52
clean up GRADE_ constant names to match GradeToString
2005-03-31 06:14:28 +00:00
Chris Danford
b29790f307
grade constant cleanup
...
add LuaGrade
2005-03-31 02:06:24 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
a24bd3014c
cleanup: "(PlayerNumber)" -> ""
2005-01-31 03:18:46 +00:00
Charles Lohr
7541ef09b4
Fix: (Not the right way to fix it) don't crash when player number quantities are inconsistant.
2005-01-27 07:31:13 +00:00
Glenn Maynard
8f08b61319
warning
2005-01-25 18:23:27 +00:00
Charles Lohr
40d4733cd9
Fix: Potential crashes on end-of-song
2005-01-25 05:07:29 +00:00
Steve Checkoway
9264796026
Fix warnings.
2005-01-24 10:12:46 +00:00
Charles Lohr
72b0a3c330
Add: More stuff to detur crashes.
2005-01-24 03:11:00 +00:00
Chris Danford
5c5363598f
fix VC7 warnings
2005-01-10 07:04:44 +00:00
Charles Lohr
4bc9c40a10
Reorganization of code, and fix of some crashes.
2005-01-10 00:35:43 +00:00
Josh Allen
0292eb99c1
Don't limit max players for net evaluation to 32.
2004-12-08 05:35:03 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Charles Lohr
0ec8f61a0e
Update & user list fix
2004-10-29 01:58:56 +00:00
Charles Lohr
3ee5aa4071
Fix: Difficulty issues, and rainbow issues.
2004-09-17 22:53:17 +00:00
Glenn Maynard
b66f2202dd
fix WITHOUT_NETWORKING
2004-09-10 23:21:56 +00:00
Charles Lohr
2dac0c1523
Fix: Crash when playing w/o marvelouses. And show AAA players in rainbow.
2004-09-09 05:32:00 +00:00
Steve Checkoway
27d4678adf
Cleanup. Do not use == true or == false.
2004-09-06 21:28:56 +00:00
Charles Lohr
cb07d3511b
Implemented: Evaluation-time player options
2004-09-06 04:24:51 +00:00
Charles Lohr
1fd7483cdd
Added: support for player options at evaluation-time
2004-09-06 03:54:04 +00:00
Charles Lohr
34d10acdb9
Added command 10, and added tweening for ScreneNetEvaluation.
2004-09-03 15:33:00 +00:00
Charles Lohr
97e79095fc
Fix: allow transfer to next screen.
2004-09-03 00:12:53 +00:00
Charles Lohr
b3905ec2d7
Maybe this will make the player's name show properly?
2004-09-02 23:53:26 +00:00
Glenn Maynard
2c0f66c93b
warnings
2004-09-02 21:09:51 +00:00
Charles Lohr
4184b753d0
fixed: show proper number of leading 0's
2004-09-02 03:15:39 +00:00
Charles Lohr
9957b840b4
Added changing of DifficultyIcons
2004-09-01 17:16:01 +00:00
Chris Danford
b893ccc271
fix linux compile
2004-09-01 07:59:13 +00:00
Charles Lohr
82e4a01612
ScreenNetEvaluation done... Waiting for server implementation.
2004-09-01 04:09:36 +00:00
Charles Lohr
1c3e0ddd22
Basic ScreenNetEvaluation
2004-08-31 16:41:58 +00:00