Fix: (Not the right way to fix it) don't crash when player number quantities are inconsistant.

This commit is contained in:
Charles Lohr
2005-01-27 07:31:13 +00:00
parent c33ca6ff50
commit 7541ef09b4
+6
View File
@@ -125,6 +125,12 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
LOG->Trace("SMNETDebug:%d,%d",m_iActivePlayers,NSMAN->m_ActivePlayers);
//XXX: This does remove functionalty, but until
// the cause for the strange snowball ScreenManager
// crash can be found... this is the only way.
if ( m_iActivePlayers != NSMAN->m_ActivePlayers )
return;
RedoUserTexts();
LOG->Trace("SMNETCheckpoint");