Fix: (Not the right way to fix it) don't crash when player number quantities are inconsistant.
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@@ -125,6 +125,12 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
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LOG->Trace("SMNETDebug:%d,%d",m_iActivePlayers,NSMAN->m_ActivePlayers);
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//XXX: This does remove functionalty, but until
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// the cause for the strange snowball ScreenManager
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// crash can be found... this is the only way.
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if ( m_iActivePlayers != NSMAN->m_ActivePlayers )
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return;
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RedoUserTexts();
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LOG->Trace("SMNETCheckpoint");
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