Fix: Crash when playing w/o marvelouses. And show AAA players in rainbow.
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@@ -104,6 +104,8 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
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for( int i=0; i<m_iActivePlayers; ++i )
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{
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m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
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if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER_3 ) //Yes, hardcoded (I'd like to leave it that way)
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m_textUsers[i].TurnRainbowOn();
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ON_COMMAND( m_textUsers[i] );
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}
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return; //no need to let ScreenEvaluation get ahold of this.
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@@ -135,7 +137,8 @@ void ScreenNetEvaluation::UpdateStats()
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for (int j=0; j<NETNUMTAPSCORES; ++j)
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{
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int iNumDigits = (j==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
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m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
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if (m_textJudgeNumbers[j][m_pActivePlayer].m_pFont != NULL)
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m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
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}
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m_textPlayerOptions[m_pActivePlayer].SetText( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
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