Commit Graph

17625 Commits

Author SHA1 Message Date
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 833acb950d add SmartJoy PLUS mappings 2005-10-07 20:21:14 +00:00
Chris Danford 591d9e4aca fix error 2005-10-07 07:12:35 +00:00
Chris Danford 8537b95a52 fix warning 2005-10-07 07:12:20 +00:00
Chris Danford e80dcafbdd tracking down volume related assert 2005-10-07 05:29:33 +00:00
Chris Danford 052a0166df add/remove files 2005-10-07 05:02:02 +00:00
Chris Danford 1333bfd2d8 remove references to specific games for things that are only specific to the controller type 2005-10-07 05:00:52 +00:00
Glenn Maynard 9525bc094d prefer to init cached metrics from Init, not ctor 2005-10-07 03:28:47 +00:00
Glenn Maynard fee7293c08 allow initting these with Load 2005-10-07 03:28:16 +00:00
Glenn Maynard 8fb283a59c move assert to Read() 2005-10-07 03:24:22 +00:00
Glenn Maynard 0ca0b6a43f add GetName, GetGroup 2005-10-07 03:20:40 +00:00
Glenn Maynard 952270b060 use Init
cleanup
2005-10-07 03:07:17 +00:00
Glenn Maynard 1b319be859 done automatically 2005-10-07 03:00:01 +00:00
Glenn Maynard abc2595e45 simplify 2005-10-07 02:57:54 +00:00
Glenn Maynard a411c9d1f4 comment 2005-10-07 02:56:23 +00:00
Glenn Maynard 91815ef03e Simplify: Move LoadChildrenFromNode into ActorFrame::LoadFromNode.
This also makes loading consistent between ActorFrame, ActorScroller and DActorScroller.
Previously, we ran ActorFrame::LoadFromNode before adding children, which caused InitCommand
to be run before adding children.
2005-10-07 02:55:47 +00:00
Glenn Maynard f875098dac typo 2005-10-07 02:44:42 +00:00
Glenn Maynard de8b1db0f3 typo 2005-10-07 02:00:42 +00:00
Glenn Maynard 7a8cf0bb38 cleanup: move code out of header, remove RageUtil.h from Actor.h 2005-10-07 01:59:20 +00:00
Glenn Maynard 630ea78f63 missing header 2005-10-07 01:58:41 +00:00
Glenn Maynard 775273cef4 fix warning 2005-10-07 01:45:48 +00:00
Glenn Maynard c904417448 missing header 2005-10-07 01:45:20 +00:00
Glenn Maynard 0c0c5d9557 update 2005-10-07 01:39:34 +00:00
Glenn Maynard 4aa3330211 Nothing ever overrides BeginDraw or EndDraw--any time where we might, we just
do the stuff in DrawPrimitives.  Remove unneeded virtual calls from the Actor
draw path.

Fix comments.
2005-10-07 01:31:27 +00:00
Chris Danford 17388b8d74 change Translation.dat -> Translations.xml 2005-10-06 07:13:41 +00:00
Chris Danford bc332a57b1 change Translation.dat -> Translations.xml
Move GroupName translations out of code and into Translations.xml
2005-10-06 07:01:58 +00:00
Chris Danford 0200863ced model file name cleanup 2005-10-06 07:00:30 +00:00
Chris Danford 74a1548e01 cleanup 2005-10-06 06:59:22 +00:00
Glenn Maynard 1472cd1618 old comment 2005-10-06 04:39:30 +00:00
Glenn Maynard f0fd4d8acc these mappings aren't really important here; these are just generic difficulty levels 2005-10-06 01:55:25 +00:00
Glenn Maynard 9217d8b333 update 2005-10-06 01:29:02 +00:00
Glenn Maynard 3e964691e5 remove GhostArrow 2005-10-06 01:28:22 +00:00
Glenn Maynard c3129a682e Remove GhostArrow, and do them with XML. This is simpler and reduces bloat
in note skins.
 - skins with only one ghost flash can simply override "Common Tap Explosion Bright"
   and "Dim"
 - don't need to have tons of files to redirect each type of ghost flash
 - still supports overriding ghost commands in NoteSkin metrics.ini
 - fixes obscure bug: the first bright ghost flash wouldn't hide the last dim ghost flash
2005-10-06 01:22:18 +00:00
Glenn Maynard 1ab2e6022e fixup 2005-10-06 01:16:42 +00:00
Glenn Maynard 3c212785c0 remove unused Unload 2005-10-06 01:16:05 +00:00
Glenn Maynard 757b5c0acb prefer AutoActor over Sprite 2005-10-05 22:36:49 +00:00
Glenn Maynard a3c0817d81 prefer AutoActor over Sprite 2005-10-05 22:30:54 +00:00
Glenn Maynard c411e8a4ac fix name conflict between HoldJudgment::Reset and Actor::Reset
prefer AutoActor over Sprite
2005-10-05 22:26:02 +00:00
Glenn Maynard 363f995814 Fix HoldJudgments not being shown. Actors can't be stored in STL containers
without implementing operator= and a copy ctor; the ActorFrame child list
won't be updated.  (This used to work because, with a fixed-length array,
this loading was done in the ctor, though it should have been done in Init.)  Also
fixes loads happening during Player::Load, which shouldn't happen.
2005-10-05 22:21:27 +00:00
Glenn Maynard 291696fc1f fix backwards 2005-10-05 22:14:48 +00:00
Glenn Maynard 56720f74b8 fix HOLD_JUDGMENTS_UNDER_FIELD 2005-10-05 22:05:47 +00:00
Glenn Maynard 9f8e27442c fix name conflict between HoldJudgment::Reset and Actor::Reset 2005-10-05 22:03:47 +00:00
Glenn Maynard d78b194f09 add GetAnimationLengthSeconds 2005-10-05 08:31:46 +00:00
Glenn Maynard 4cbf9be85a Add AddCommand and THEME:GetMetricA.
This won't work with theme reloading, but that hasn't worked in a long time anyway
(recreating the Lua environment while it's actually in use is hard).
2005-10-05 07:37:26 +00:00
Glenn Maynard 4e312a4ffd cleanup 2005-10-05 06:13:57 +00:00
Glenn Maynard f723499700 make this behave consistently with THEME:GetPath when given a blank
button name
2005-10-05 06:05:53 +00:00
Glenn Maynard 73fffe0bde unused 2005-10-05 05:56:17 +00:00
Glenn Maynard a5cf8c21b0 cleanup 2005-10-05 05:49:50 +00:00
Glenn Maynard d1c457601f cleanup 2005-10-05 05:25:20 +00:00
Chris Danford 2dc967326b error message cleanup 2005-10-05 05:01:09 +00:00