Cleanup. Do not use == true or == false.
This commit is contained in:
@@ -92,7 +92,7 @@ void GrooveRadar::GrooveRadarValueMap::SetFromSteps( PlayerNumber pn, Steps* pSt
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m_fValuesNew[pn][c] = pSteps->GetRadarValues()[c];
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}
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if( m_bValuesVisible[pn] == false ) // the values WERE invisible
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if( !m_bValuesVisible[pn] ) // the values WERE invisible
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m_PercentTowardNew[pn] = 1;
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else
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m_PercentTowardNew[pn] = 0;
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@@ -244,13 +244,13 @@ void StepManiaLanServer::CheckReady()
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int x;
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//Only check clients that are starting (after ScreenNetMusicSelect before InGame).
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for (x = 0; (x < NUMBERCLIENTS)&&(canStart == true); ++x)
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if (Client[x].Used == true)
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for (x = 0; (x < NUMBERCLIENTS)&& canStart; ++x)
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if (Client[x].Used)
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if (Client[x].isStarting)
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if (Client[x].GotStartRequest == false)
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if (!Client[x].GotStartRequest)
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canStart = false;
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if (canStart == true)
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if (canStart)
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{
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//(Test this)
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//For whatever reason we need to pause in a way
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@@ -291,9 +291,9 @@ void StepManiaLanServer::GameOver(PacketFunctions& Packet, int clientNum)
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Client[clientNum].InGame = false;
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Client[clientNum].wasIngame = true;
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for (x = 0; (x < NUMBERCLIENTS)&&(allOver == true); ++x)
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if (Client[x].Used == true)
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if ((Client[x].InGame == true))
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for (x = 0; (x < NUMBERCLIENTS)&&allOver ; ++x)
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if (Client[x].Used)
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if (Client[x].InGame)
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allOver = false;
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//Wait untill everyone is done before sending
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@@ -350,7 +350,7 @@ int StepManiaLanServer::SortStats(LanPlayer *playersPtr[])
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//Populate with in game players only
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for (int x = 0; x < NUMBERCLIENTS; ++x)
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if (Client[x].Used == true)
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if (Client[x].Used)
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if (Client[x].InGame||Client[x].wasIngame)
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for (int y = 0; y < 2; ++y)
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if (Client[x].IsPlaying(y))
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@@ -565,7 +565,7 @@ void StepManiaLanServer::SelectSong(PacketFunctions& Packet, int clientNum)
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if (strcmp(CurrentSongInfo.artist, LastSongInfo.artist) == 0)
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SecondSameSelect = true;
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if (SecondSameSelect == false)
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if (!SecondSameSelect)
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{
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LastSongInfo.title = CurrentSongInfo.title;
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LastSongInfo.artist = CurrentSongInfo.artist;
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@@ -1,3 +1,4 @@
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#include "global.h"
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#include "ScreenNetEvaluation.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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@@ -50,7 +51,7 @@ ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEv
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m_iActivePlayers = NSMAN->m_ActivePlayers;
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m_iCurrentPlayer = 0;
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for( int i=0; i<m_iActivePlayers; i++ )
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for( int i=0; i<m_iActivePlayers; ++i )
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{
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m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
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m_textUsers[i].SetName( "User" );
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@@ -100,7 +101,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
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{
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case SM_GotEval:
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m_bHasStats = true;
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for( int i=0; i<m_iActivePlayers; i++ )
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for( int i=0; i<m_iActivePlayers; ++i )
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{
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m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
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ON_COMMAND( m_textUsers[i] );
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@@ -115,7 +116,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
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void ScreenNetEvaluation::TweenOffScreen( )
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{
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for( int i=0; i<m_iActivePlayers; i++ )
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for( int i=0; i<m_iActivePlayers; ++i )
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OFF_COMMAND( m_textUsers[i] );
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OFF_COMMAND( m_rectUsersBG );
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ScreenEvaluation::TweenOffScreen();
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@@ -131,7 +132,7 @@ void ScreenNetEvaluation::UpdateStats()
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m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( m_pActivePlayer, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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for (int j=0;j<NETNUMTAPSCORES;j++)
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for (int j=0; j<NETNUMTAPSCORES; ++j)
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{
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int iNumDigits = (j==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
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m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
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@@ -1,5 +1,3 @@
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#include "global.h"
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#include "Screen.h"
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#include "ScreenEvaluation.h"
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#include "NetworkSyncManager.h"
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#include "Quad.h"
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@@ -9,7 +7,7 @@
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class ScreenNetEvaluation: public ScreenEvaluation
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{
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public:
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ScreenNetEvaluation (const CString & sClassName);
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ScreenNetEvaluation (const CString& sClassName);
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protected:
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virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
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virtual void MenuUp( PlayerNumber pn, const InputEventType type );
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@@ -177,7 +177,9 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( const CString& sName ) : ScreenWithM
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FOREACH_EnabledPlayer (p)
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{
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m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
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m_DifficultyIcon[p].Load( THEME->GetPathG( "ScreenSelectMusic" ,ssprintf("difficulty icons 1x%d",NUM_DIFFICULTIES)) );
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m_DifficultyIcon[p].Load( THEME->GetPathG( "ScreenSelectMusic",
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ssprintf("difficulty icons 1x%d",
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NUM_DIFFICULTIES)) );
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SET_XY( m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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ON_COMMAND( m_DifficultyIcon[p] );
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@@ -233,7 +235,9 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( const CString& sName ) : ScreenWithM
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return;
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}
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void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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const StyleInput& StyleI )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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return;
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@@ -272,7 +276,7 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
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char c;
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c = DeviceI.ToChar();
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if( bHoldingShift && (!bHoldingCtrl) )
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if( bHoldingShift && !bHoldingCtrl )
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{
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c = (char)toupper(c);
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@@ -307,8 +311,7 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
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if( bHoldingCtrl )
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{
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c = (char)toupper(c);
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int i;
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for (i=0;i<(int)m_vSongs.size();i++)
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for (int i=0; i<(int)m_vSongs.size(); ++i)
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if ( (char) toupper(m_vSongs[i]->GetTranslitMainTitle().c_str()[0]) == (char) c )
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{
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m_iSongNum = i;
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@@ -435,7 +438,7 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type
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m_DC[pn] = NUM_DIFFICULTIES;
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else
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{
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for ( i=0; i<(int)MultiSteps.size(); i++ )
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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@@ -483,7 +486,7 @@ void ScreenNetSelectMusic::MenuRight( PlayerNumber pn, const InputEventType type
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m_DC[pn] = NUM_DIFFICULTIES;
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else
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{
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for ( i=0; i<(int)MultiSteps.size(); i++ )
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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@@ -532,7 +535,8 @@ void ScreenNetSelectMusic::MenuStart( PlayerNumber pn )
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NSMAN->m_sSubTitle = m_vSongs[j]->GetTranslitSubTitle();
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NSMAN->m_iSelectMode = 2; //Command for user selecting song
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NSMAN->SelectUserSong ();
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} else
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}
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else
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StartSelectedSong();
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}
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@@ -622,7 +626,7 @@ void ScreenNetSelectMusic::UpdateSongsListPos()
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if (m_iSongNum<m_iShowSongs)
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m_iSongNum+=m_vSongs.size();
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CString SongsDisplay="";
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for (i=m_iSongNum-m_iShowSongs;i<=m_iSongNum+m_iShowSongs;i++)
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for (i=m_iSongNum-m_iShowSongs; i<=m_iSongNum+m_iShowSongs; ++i)
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{
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j= i % m_vSongs.size();
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SongsDisplay+=m_vSongs.at(j)->GetTranslitMainTitle();
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@@ -649,7 +653,7 @@ void ScreenNetSelectMusic::UpdateSongsListPos()
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m_DC[pn] = NUM_DIFFICULTIES;
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else
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{
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for ( i=0; i<(int)MultiSteps.size(); i++ )
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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@@ -684,7 +688,7 @@ void ScreenNetSelectMusic::UpdateGroupsListPos()
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if (m_iGroupNum<m_iShowGroups)
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m_iGroupNum+=m_vGroups.size();
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CString GroupsDisplay="";
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for (i=m_iGroupNum-m_iShowGroups;i<=m_iGroupNum+m_iShowGroups;i++)
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for (i=m_iGroupNum-m_iShowGroups; i<=m_iGroupNum+m_iShowGroups; ++i)
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{
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j=i%m_vGroups.size();
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GroupsDisplay+=m_vGroups[j];
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@@ -21,7 +21,9 @@ public:
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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const StyleInput& StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void UpdateSongsListPos();
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@@ -119,7 +119,7 @@ void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type
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switch (m_Rows[GetCurrentRow()]->GetOneSharedSelection())
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{
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case NO_START_SERVER:
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if (NSMAN->isLanServer == false)
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if (!NSMAN->isLanServer)
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SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
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break;
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case NO_STOP_SERVER:
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@@ -384,7 +384,7 @@ void ScreenOptionsMaster::ImportOption( const OptionRowData &row, const OptionRo
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if( !row.bMultiSelect )
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{
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// The first row ("go down") should not be selected.
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ASSERT( vbSelectedOut[0] == false );
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ASSERT( !vbSelectedOut[0] );
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// there should be exactly one option selected
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int iNumSelected = 0;
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@@ -360,7 +360,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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{
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if( m_fLockInputTime > 0 )
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return;
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if( m_bChosen[pn] == true )
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if( m_bChosen[pn] )
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return;
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m_bChosen[pn] = true;
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@@ -480,7 +480,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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// check to see if everyone has chosen
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FOREACH_HumanPlayer( p )
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{
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if( m_bChosen[p] == false )
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if( !m_bChosen[p] )
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return;
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}
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this->PostScreenMessage( SM_BeginFadingOut, SLEEP_AFTER_CHOICE_SECONDS ); // tell our owner it's time to move on
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@@ -565,7 +565,7 @@ ScreenSelectMaster::Page ScreenSelectMaster::GetCurrentPage() const
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float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
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{
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if( m_bChosen[pn] == true )
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if( m_bChosen[pn] )
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return 0;
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m_bChosen[pn] = true;
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@@ -590,7 +590,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
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{
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if( m_fLockInputSecs > 0 )
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return;
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if( m_bChosen[pn] == true )
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if( m_bChosen[pn] )
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return;
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ModeChoice &mc = m_aModeChoices[m_iChoice[pn]];
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@@ -209,7 +209,7 @@ char* XNode::LoadAttributes( const char* pszAttrs , PARSEINFO *pi /*= &piDefault
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if( pEnd == NULL )
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{
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// error
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if( pi->erorr_occur == false )
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if( !pi->erorr_occur )
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{
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pi->erorr_occur = true;
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pi->error_pointer = xml;
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@@ -331,7 +331,7 @@ char* XNode::Load( const char* pszXml, PARSEINFO *pi /*= &piDefault*/ )
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else
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{
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// error: <TAG ... / >
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if( pi->erorr_occur == false )
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if( !pi->erorr_occur )
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{
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pi->erorr_occur = true;
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pi->error_pointer = xml;
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@@ -354,7 +354,7 @@ char* XNode::Load( const char* pszXml, PARSEINFO *pi /*= &piDefault*/ )
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char* pEnd = tcsechr( ++xml, chXMLTagOpen, chXMLEscape );
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if( pEnd == NULL )
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{
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if( pi->erorr_occur == false )
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if( !pi->erorr_occur )
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{
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pi->erorr_occur = true;
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pi->error_pointer = xml;
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@@ -383,7 +383,7 @@ char* XNode::Load( const char* pszXml, PARSEINFO *pi /*= &piDefault*/ )
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node->parent = this;
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xml = node->Load( xml,pi );
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if( node->name.empty() == false )
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if( !node->name.empty() )
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{
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childs.push_back( node );
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}
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@@ -408,7 +408,7 @@ char* XNode::Load( const char* pszXml, PARSEINFO *pi /*= &piDefault*/ )
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char* pEnd = strpbrk( xml, " >" );
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if( pEnd == NULL )
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{
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if( pi->erorr_occur == false )
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if( !pi->erorr_occur )
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{
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pi->erorr_occur = true;
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pi->error_pointer = xml;
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@@ -430,7 +430,7 @@ char* XNode::Load( const char* pszXml, PARSEINFO *pi /*= &piDefault*/ )
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{
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xml = pEnd+1;
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// not welformed open/close
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if( pi->erorr_occur == false )
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if( !pi->erorr_occur )
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{
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pi->erorr_occur = true;
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pi->error_pointer = xml;
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@@ -453,7 +453,7 @@ char* XNode::Load( const char* pszXml, PARSEINFO *pi /*= &piDefault*/ )
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if( pEnd == NULL )
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{
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// error cos not exist CloseTag </TAG>
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if( pi->erorr_occur == false )
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if( !pi->erorr_occur )
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{
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pi->erorr_occur = true;
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pi->error_pointer = xml;
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@@ -522,7 +522,7 @@ bool XNode::GetXML( RageFile &f, DISP_OPT *opt /*= &optDefault*/ )
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return false;
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// <TAG Attr1="Val1"
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if( attrs.empty() == false )
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if( !attrs.empty() )
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if( f.Write(" ") == -1 )
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return false;
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for( unsigned i = 0 ; i < attrs.size(); i++ )
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Block a user