Glenn Maynard
c3cf5ef59e
remove ProcessMessages
2006-12-20 01:11:49 +00:00
Glenn Maynard
4c406c9123
We have:
...
LifeMeter->IsFailing()
-- whether the player would fail if a failure check was made right now
bFailedEarlier
-- whether the player was failing at some point
bFailed
-- whether the player actually failed
bFailedEarlier is set even in FailOff, but other than that the two
are identical. Most of the time, use bFailed; in FailOff, the player
should never fail, so bFailedEarlier should be meaningless.
2006-11-09 08:16:34 +00:00
Glenn Maynard
346d68545c
do DeadPlayer with Lua/XML
2006-11-09 06:41:56 +00:00
Glenn Maynard
112e13ce52
don't need IsPlayerInDanger
2006-11-09 06:39:52 +00:00
Glenn Maynard
f56a2ba7df
move ShowDanger into Background
2006-11-09 06:16:08 +00:00
Glenn Maynard
d0ce8aef5b
Simplify: ShowDanger is a Background preference, and should not
...
influence GameState.
2006-11-09 06:14:19 +00:00
Glenn Maynard
524b2418c7
use LuaThreadVariable
2006-11-02 05:42:47 +00:00
Steve Checkoway
30d9410b65
Unneeded.
2006-11-01 10:45:51 +00:00
John Bauer
ce94e14f03
With the playcommand string hack removed, there are a bunch of places
...
that need the string arguments for playcommand or effectclock in quotes.
Unreviewed
2006-10-26 22:19:31 +00:00
Glenn Maynard
ec030b56ba
parent
2006-10-14 04:55:36 +00:00
Glenn Maynard
f59c8c0562
handle FT_Lua
2006-10-09 08:36:44 +00:00
Glenn Maynard
4bb479a445
standard enums for some preference types
2006-10-07 07:43:18 +00:00
Glenn Maynard
d188c2fd12
use GetName, GetValue
2006-10-02 06:12:42 +00:00
Glenn Maynard
7696cef6b0
move XML loading and saving into XmlFileUtil
2006-10-02 05:54:52 +00:00
Glenn Maynard
db3c0458d8
don't leave globals around
2006-09-25 06:52:04 +00:00
Glenn Maynard
3a57dca6c4
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:24:22 +00:00
Glenn Maynard
8548f1cb33
simplify ActorCommands
2006-09-21 01:39:38 +00:00
Glenn Maynard
1ac2e7a351
avoid global ThemeMetric<apActorCommands>
2006-08-21 21:42:41 +00:00
Glenn Maynard
7b995b8487
remove unused
2006-08-20 20:01:53 +00:00
Chris Danford
7ac45c24e4
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
2006-08-05 02:38:05 +00:00
Chris Danford
6146caad68
fix hang if last BGChange is to -random-
2006-07-28 07:39:09 +00:00
Glenn Maynard
5df5c3e7b8
LoadBG -> Load( Sprite::SongBGTexture() )
2006-07-28 00:32:39 +00:00
Chris Danford
a5f0d301c9
don't unsubscribe from messages on bgchange
2006-05-30 09:08:00 +00:00
Chris Danford
6663db2f94
fix blank graphic not being loaded by BackgroundEffects
2006-05-17 18:07:15 +00:00
Chris Danford
b97310cee0
play init command only once
2006-05-05 21:48:58 +00:00
Chris Danford
68425c887e
Fix backgrounds always choosing the first random movie. Choose the same random backgrounds every time a song is played. Fix background layer reset after BackgroundTransition.
2006-05-05 19:21:29 +00:00
Glenn Maynard
d511842196
fix error fallback
2006-03-24 18:29:08 +00:00
Glenn Maynard
84331c3d1b
cleanup
2006-03-24 18:28:03 +00:00
Glenn Maynard
640896d1de
unused
2006-03-24 18:25:59 +00:00
Steve Checkoway
cd45684d48
Warn on bad backgrounds.
2006-03-18 09:17:20 +00:00
Chris Danford
ce1526fcd9
tab fixup
2006-02-03 19:24:14 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
353e0c5b6e
break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff
2005-12-16 04:16:09 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Glenn Maynard
1829ba9eee
cleanup
2005-12-01 00:10:09 +00:00
Glenn Maynard
b839369dc8
comment
2005-12-01 00:08:36 +00:00
Glenn Maynard
bb90407f8a
static
2005-12-01 00:07:47 +00:00
Steve Checkoway
7a3887c1c1
Fix crash.
2005-10-30 23:59:12 +00:00
Glenn Maynard
f3d55ef26e
allow disabling song backgrounds (without disabling backgrounds entirely
...
with 0% Brightness, which gives an ugly black background)
2005-10-29 20:59:08 +00:00
Glenn Maynard
a7af61d74c
simplify with GetTweenTimeLeft()
2005-10-29 20:09:10 +00:00
Glenn Maynard
8c9b57dbae
m_BackgroundMode -> m_RandomBackgroundMode
2005-10-29 20:04:57 +00:00
Glenn Maynard
5e9fcddbbc
cleanup
2005-10-27 19:29:04 +00:00
Glenn Maynard
ce69fcffdf
cleanup
2005-10-27 19:25:31 +00:00
Glenn Maynard
099aea8d1c
cleanup
2005-10-27 19:24:25 +00:00
Glenn Maynard
9d5ca1ccbf
Don't Reset(). It clears too much state (unsubscribing messages, etc). InitCommand
...
and OnCommand should undo any state needed.
2005-10-16 02:20:36 +00:00
Glenn Maynard
130cbb882a
fix background layers not processing broadcasts
2005-10-16 02:11:25 +00:00
Glenn Maynard
acc9bfa5a4
cleanup
2005-10-16 01:35:06 +00:00
Glenn Maynard
1168414cf0
m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
...
!m_bPastHereWeGo was the usual case.
2005-10-10 04:36:04 +00:00
Chris Danford
67a6647c06
cleanup
2005-09-06 19:01:14 +00:00
Chris Danford
7c4f2595ab
Remove support for .actor. Use .xml instead.
2005-09-02 00:09:21 +00:00