static
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@@ -25,15 +25,15 @@
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#include "song.h"
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#include "AutoActor.h"
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ThemeMetric<float> LEFT_EDGE ("Background","LeftEdge");
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ThemeMetric<float> TOP_EDGE ("Background","TopEdge");
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ThemeMetric<float> RIGHT_EDGE ("Background","RightEdge");
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ThemeMetric<float> BOTTOM_EDGE ("Background","BottomEdge");
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static ThemeMetric<float> LEFT_EDGE ("Background","LeftEdge");
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static ThemeMetric<float> TOP_EDGE ("Background","TopEdge");
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static ThemeMetric<float> RIGHT_EDGE ("Background","RightEdge");
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static ThemeMetric<float> BOTTOM_EDGE ("Background","BottomEdge");
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#define RECT_BACKGROUND RectF (LEFT_EDGE,TOP_EDGE,RIGHT_EDGE,BOTTOM_EDGE)
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ThemeMetric<bool> BLINK_DANGER_ALL ("Background","BlinkDangerAll");
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ThemeMetric<bool> DANGER_ALL_IS_OPAQUE ("Background","DangerAllIsOpaque");
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ThemeMetric<apActorCommands> BRIGHTNESS_FADE_COMMAND ("Background","BrightnessFadeCommand");
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ThemeMetric<float> CLAMP_OUTPUT_PERCENT ("Background","ClampOutputPercent");
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static ThemeMetric<bool> BLINK_DANGER_ALL ("Background","BlinkDangerAll");
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static ThemeMetric<bool> DANGER_ALL_IS_OPAQUE ("Background","DangerAllIsOpaque");
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static ThemeMetric<apActorCommands> BRIGHTNESS_FADE_COMMAND ("Background","BrightnessFadeCommand");
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static ThemeMetric<float> CLAMP_OUTPUT_PERCENT ("Background","ClampOutputPercent");
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static float g_fBackgroundCenterWidth = 40; // What is this for? -Chris
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