remove unused
This commit is contained in:
@@ -5,7 +5,6 @@
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#include "RageUtil.h"
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#include "ActorUtil.h"
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#include "Foreach.h"
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#include "Command.h"
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#include "LuaManager.h"
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BGAnimation::BGAnimation()
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@@ -16,7 +16,6 @@
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#include "ScreenDimensions.h"
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#include "ThemeMetric.h"
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#include "PlayerState.h"
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#include "Command.h"
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#include "ActorUtil.h"
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#include <set>
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#include <float.h>
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@@ -4,7 +4,6 @@
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#include "StatsManager.h"
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#include "GameState.h"
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#include "song.h"
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#include "Command.h"
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#include "PlayerState.h"
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Combo::Combo()
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@@ -7,14 +7,6 @@
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#include "Foreach.h"
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void IncorrectNumberArgsWarning( const Command &command, int iMaxIndexAccessed )
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{
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const RString sError = ssprintf( "Actor::HandleCommand: Wrong number of arguments in command '%s'. Expected %d but there are %u.",
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command.GetOriginalCommandString().c_str(), iMaxIndexAccessed+1, unsigned(command.m_vsArgs.size()) );
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LOG->Warn( sError );
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Dialog::OK( sError );
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}
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RString Command::GetName() const
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{
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if( m_vsArgs.empty() )
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@@ -45,23 +45,6 @@ public:
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void ParseCommands( const RString &sCmds, Commands &vCmdsOut );
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Commands ParseCommands( const RString &sCmds );
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#define BeginHandleArgs int iMaxIndexAccessed = 0;
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#define GET_ARG(type,i) iMaxIndexAccessed = max( i, iMaxIndexAccessed ); command.GetArg##type( i );
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#define sArg(i) GetArg<RString>(command,i,iMaxIndexAccessed)
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#define fArg(i) GetArg<float>(command,i,iMaxIndexAccessed)
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#define iArg(i) GetArg<int>(command,i,iMaxIndexAccessed)
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#define bArg(i) GetArg<bool>(command,i,iMaxIndexAccessed)
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#define EndHandleArgs if( iMaxIndexAccessed != (int)command.m_vsArgs.size()-1 ) { IncorrectNumberArgsWarning( command, iMaxIndexAccessed ); }
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void IncorrectNumberArgsWarning( const Command& command, int iMaxIndexAccessed );
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template<class T>
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inline T GetArg( const Command& command, int iIndex, int& iMaxIndexAccessedOut )
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{
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iMaxIndexAccessedOut = max( iIndex, iMaxIndexAccessedOut );
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return (T)command.GetArg(iIndex);
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}
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#endif
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/*
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@@ -11,7 +11,6 @@
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#include "ThemeManager.h"
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#include "StepsUtil.h"
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#include "CommonMetrics.h"
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#include "Command.h"
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#include "Foreach.h"
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#include "SongUtil.h"
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#include "XmlFile.h"
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@@ -9,7 +9,6 @@
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#include "Profile.h"
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#include "Course.h"
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#include "Style.h"
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#include "Command.h"
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#include "ActorUtil.h"
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#include "Foreach.h"
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#include "PercentageDisplay.h"
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@@ -6,7 +6,6 @@
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "PlayerState.h"
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#include "Command.h"
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#define ITEM_X( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dX",i+1))
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#define ITEM_Y( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dY",i+1))
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@@ -27,7 +27,6 @@
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#include "Style.h"
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#include "MemoryCardManager.h"
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#include "PlayerState.h"
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#include "Command.h"
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#include "CommonMetrics.h"
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#include "ScoreKeeperNormal.h"
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#include "InputEventPlus.h"
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@@ -19,7 +19,6 @@
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#include "ScreenDimensions.h"
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#include "ScreenPrompt.h"
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#include "PlayerState.h"
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#include "Command.h"
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#include "RageLog.h"
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#include "song.h"
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#include "InputEventPlus.h"
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@@ -10,7 +10,6 @@
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#include "ThemeManager.h"
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#include "Game.h"
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#include "ScreenDimensions.h"
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#include "Command.h"
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#include "InputEventPlus.h"
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#include "LocalizedString.h"
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@@ -7,7 +7,6 @@
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ScreenTextEntry.h"
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#include "Command.h"
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#include "WheelItemBase.h"
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#include "InputEventPlus.h"
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#include "LocalizedString.h"
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@@ -10,7 +10,6 @@
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#include "InputMapper.h"
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#include "ActorUtil.h"
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#include "ScreenDimensions.h"
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#include "Command.h"
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#include "GameCommand.h"
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#include "OptionRowHandler.h"
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#include "LuaBinding.h"
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@@ -8,7 +8,6 @@
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#include "ThemeManager.h"
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#include "GameCommand.h"
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#include "LightsManager.h"
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#include "Command.h"
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#include "InputEventPlus.h"
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#define CHOICE_NAMES THEME->GetMetric (m_sName,"ChoiceNames")
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@@ -10,7 +10,6 @@
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#include "Character.h"
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#include "PrefsManager.h"
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#include "RageTextureManager.h"
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#include "Command.h"
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#include "CharacterManager.h"
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@@ -9,7 +9,6 @@
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#include "GameCommand.h"
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#include "ActorUtil.h"
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#include "ScreenDimensions.h"
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#include "Command.h"
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#define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI(m_sName,"NumChoicesOnPage1")
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#define LOCK_INPUT_SECONDS THEME->GetMetricF(m_sName,"LockInputSeconds")
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@@ -24,7 +24,6 @@
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#include "Foreach.h"
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#include "Style.h"
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#include "PlayerState.h"
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#include "Command.h"
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#include "CommonMetrics.h"
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#include "BannerCache.h"
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#include "song.h"
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@@ -10,7 +10,6 @@
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#include "ActorUtil.h"
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#include "LightsManager.h"
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#include "CommonMetrics.h"
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#include "Command.h"
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#include "LocalizedString.h"
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@@ -10,7 +10,6 @@
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#include "ProfileManager.h"
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#include "RageDisplay.h"
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#include "RageLog.h"
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#include "Command.h"
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#include "ScreenDimensions.h"
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@@ -7,7 +7,6 @@
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#include "RageTextureManager.h"
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#include "ActorUtil.h"
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#include "ThemeMetric.h"
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#include "Command.h"
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void TextBanner::Load( RString sType )
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