don't need IsPlayerInDanger

This commit is contained in:
Glenn Maynard
2006-11-09 06:39:52 +00:00
parent 31534db436
commit 112e13ce52
+2 -2
View File
@@ -851,7 +851,7 @@ void BackgroundImpl::Update( float fDeltaTime )
FOREACH_PlayerNumber( p )
{
if( g_bShowDanger && GAMESTATE->IsPlayerInDanger(GAMESTATE->m_pPlayerState[p]) )
if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == PlayerState::DANGER )
m_DangerPlayer[p]->Update( fDeltaTime );
if( GAMESTATE->IsPlayerDead(GAMESTATE->m_pPlayerState[p]) )
@@ -912,7 +912,7 @@ void BackgroundImpl::DrawPrimitives()
FOREACH_PlayerNumber( p )
{
if( g_bShowDanger && GAMESTATE->IsPlayerInDanger(GAMESTATE->m_pPlayerState[p]) )
if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == PlayerState::DANGER )
m_DangerPlayer[p]->Draw();
if( GAMESTATE->IsPlayerDead(GAMESTATE->m_pPlayerState[p]) )
m_DeadPlayer[p]->Draw();