remove ProcessMessages

This commit is contained in:
Glenn Maynard
2006-12-20 01:11:49 +00:00
parent eb65a1bec2
commit c3cf5ef59e
10 changed files with 0 additions and 72 deletions
-12
View File
@@ -278,18 +278,6 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
}
}
void ActorFrame::ProcessMessages( float fDeltaTime )
{
Actor::ProcessMessages( fDeltaTime );
// update all sub-Actors
for( vector<Actor*>::iterator it=m_SubActors.begin(); it!=m_SubActors.end(); ++it )
{
Actor *pActor = *it;
pActor->ProcessMessages( fDeltaTime );
}
}
#define PropagateActorFrameCommand( cmd ) \
void ActorFrame::cmd() \
{ \
-1
View File
@@ -42,7 +42,6 @@ public:
virtual void RunCommandsOnLeaves( const LuaReference& cmds, const LuaReference *pParamTable = NULL ); /* but not on self */
virtual void UpdateInternal( float fDeltaTime );
virtual void ProcessMessages( float fDeltaTime );
virtual void BeginDraw();
virtual void DrawPrimitives();
virtual void EndDraw();
-20
View File
@@ -71,7 +71,6 @@ public:
virtual void LoadFromSong( const Song *pSong );
virtual void Unload();
virtual void ProcessMessages( float fDeltaTime );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
@@ -106,7 +105,6 @@ protected:
int FindBGSegmentForBeat( float fBeat ) const;
void UpdateCurBGChange( const Song *pSong, float fLastMusicSeconds, float fCurrentTime, const map<RString,BackgroundTransition> &mapNameToTransition );
void ProcessMessages( float fDeltaTime );
map<BackgroundDef,Actor*> m_BGAnimations;
vector<BackgroundChange> m_aBGChanges;
@@ -822,14 +820,6 @@ void BackgroundImpl::Layer::UpdateCurBGChange( const Song *pSong, float fLastMus
m_pFadingBGA->Update( fDeltaTimeMusicRate );
}
void BackgroundImpl::Layer::ProcessMessages( float fDeltaTime )
{
if( m_pCurrentBGA )
m_pCurrentBGA->ProcessMessages( fDeltaTime );
if( m_pFadingBGA )
m_pFadingBGA->ProcessMessages( fDeltaTime );
}
void BackgroundImpl::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
@@ -860,16 +850,6 @@ void BackgroundImpl::Update( float fDeltaTime )
m_fLastMusicSeconds = GAMESTATE->m_fMusicSeconds;
}
void BackgroundImpl::ProcessMessages( float fDeltaTime )
{
ActorFrame::ProcessMessages( fDeltaTime );
FOREACH_BackgroundLayer( i )
{
Layer &layer = m_Layer[i];
layer.ProcessMessages( fDeltaTime );
}
}
void BackgroundImpl::DrawPrimitives()
{
if( PREFSMAN->m_fBGBrightness == 0.0f )
-4
View File
@@ -259,10 +259,6 @@ void IMessageSubscriber::ClearMessages( const RString sMessage )
{
}
void IMessageSubscriber::ProcessMessages( float fDeltaTime )
{
}
MessageSubscriber::MessageSubscriber( const MessageSubscriber &cpy ):
IMessageSubscriber(cpy)
{
-1
View File
@@ -180,7 +180,6 @@ class IMessageSubscriber
public:
virtual ~IMessageSubscriber() { }
virtual void HandleMessage( const Message &msg ) = 0;
virtual void ProcessMessages( float fDeltaTime );
void ClearMessages( const RString sMessage = "" );
private:
-12
View File
@@ -232,18 +232,6 @@ void NoteField::Update( float fDeltaTime )
NoteDisplay::Update( fDeltaTime );
}
void NoteField::ProcessMessages( float fDeltaTime )
{
ActorFrame::ProcessMessages( fDeltaTime );
/* If m_pCurDisplay is NULL, we're receiving a message before Load() was called. */
if( m_pCurDisplay != NULL )
{
m_pCurDisplay->m_ReceptorArrowRow.ProcessMessages( fDeltaTime );
m_pCurDisplay->m_GhostArrowRow.ProcessMessages( fDeltaTime );
}
}
float NoteField::GetWidth() const
{
const Style* pStyle = GAMESTATE->GetCurrentStyle();
-1
View File
@@ -20,7 +20,6 @@ public:
NoteField();
~NoteField();
virtual void Update( float fDeltaTime );
virtual void ProcessMessages( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Init( const PlayerState* pPlayerState, float fYReverseOffsetPixels );
-8
View File
@@ -812,14 +812,6 @@ void Player::Update( float fDeltaTime )
ApplyWaitingTransforms();
}
void Player::ProcessMessages( float fDeltaTime )
{
ActorFrame::ProcessMessages( fDeltaTime );
if( m_pNoteField )
m_pNoteField->ProcessMessages( fDeltaTime );
}
void Player::ApplyWaitingTransforms()
{
for( unsigned j=0; j<m_pPlayerState->m_ModsToApply.size(); j++ )
-1
View File
@@ -95,7 +95,6 @@ public:
~Player();
virtual void Update( float fDeltaTime );
virtual void ProcessMessages( float fDeltaTime );
virtual void DrawPrimitives();
void Init(
-12
View File
@@ -418,18 +418,6 @@ void ScreenManager::Update( float fDeltaTime )
for( unsigned i=0; i<g_OverlayScreens.size(); i++ )
g_OverlayScreens[i]->Update( fDeltaTime );
}
//
// Handle messages after updating.
//
{
for( unsigned i=0; i<g_ScreenStack.size(); i++ )
g_ScreenStack[i].m_pScreen->ProcessMessages( fDeltaTime );
g_pSharedBGA->ProcessMessages( fDeltaTime );
for( unsigned i=0; i<g_OverlayScreens.size(); i++ )
g_OverlayScreens[i]->ProcessMessages( fDeltaTime );
}
/* The music may be started on the first update. If we're reading from a CD,
* it might not start immediately. Make sure we start playing the sound before