Don't Reset(). It clears too much state (unsubscribing messages, etc). InitCommand
and OnCommand should undo any state needed.
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@@ -804,7 +804,6 @@ void BackgroundImpl::Layer::UpdateCurBGChange( const Song *pSong, float fLastMus
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}
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}
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m_pCurrentBGA->Reset();
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m_pCurrentBGA->SetUpdateRate( change.m_fRate );
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// Set Lua color globals before calling Init and On
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