Warn on bad backgrounds.
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@@ -331,8 +331,8 @@ bool BackgroundImpl::Layer::CreateBackground( const Song *pSong, const Backgroun
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if( sToResolve == SONG_BACKGROUND_FILE )
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vsPaths.push_back( pSong->HasBackground() ? pSong->GetBackgroundPath() : THEME->GetPathG("Common","fallback background") );
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if( vsPaths.empty() ) BackgroundUtil::GetSongBGAnimations( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetSongMovies( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetSongBitmaps( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetSongMovies( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetSongBitmaps( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetGlobalBGAnimations( pSong, sToResolve, vsPaths, vsThrowAway );
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if( vsPaths.empty() ) BackgroundUtil::GetGlobalRandomMovies( pSong, sToResolve, vsPaths, vsThrowAway );
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@@ -363,7 +363,8 @@ bool BackgroundImpl::Layer::CreateBackground( const Song *pSong, const Backgroun
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switch( ft )
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{
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default:
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ASSERT(0); // fall through
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LOG->Warn( "CreateBackground() Unknown file type '%s'", vsResolved[0].c_str() );
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// fall through
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case FT_Bitmap:
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case FT_Movie:
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sEffect = SBE_StretchNormal;
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