Commit Graph

3450 Commits

Author SHA1 Message Date
Glenn Maynard a4e60cdd31 For now, sort the group sort by difficulty. As is, the difficulty sort was
missing.
2003-05-29 00:35:02 +00:00
Glenn Maynard c4caf4b948 Oops. Fix debug text on end of song. 2003-05-29 00:19:50 +00:00
Glenn Maynard abfb4c62eb Move the tables together. 2003-05-29 00:16:29 +00:00
Glenn Maynard 881d0e45d9 This fixes hidden, sudden, etc. with changed scroll speeds. I'm not sure
why this was here, so I'm not sure if this breaks other mods.  I need to set
up a test screen for gameplay mods; testing mods in gameplay is too slow ...
2003-05-29 00:15:51 +00:00
Chris Danford 73e1e30ac3 #if defined(WIN32) || !defined(_XBOX) -> && !defined(_XBOX) 2003-05-29 00:15:11 +00:00
Chris Danford 7fbd29eb18 use only a supported texture format for movie textures 2003-05-28 23:08:40 +00:00
Glenn Maynard b64d5d5a08 add error checking 2003-05-28 20:25:21 +00:00
Glenn Maynard 9c8d65fffe fix ordering 2003-05-28 18:42:33 +00:00
Glenn Maynard 428ef40d32 simpify 2003-05-28 18:38:45 +00:00
Glenn Maynard bdd29acfa4 rename GetPrimaryVideoDriverName 2003-05-28 18:37:49 +00:00
Glenn Maynard ce2958ef83 simplify and fix GetPrimaryVideoDriverInfo 2003-05-28 18:36:44 +00:00
Glenn Maynard 5c830994fb add actual URLs 2003-05-28 06:41:47 +00:00
Glenn Maynard 1497b9824a do D3D fallback, at least for now 2003-05-28 05:58:24 +00:00
Glenn Maynard 55a323a8d2 Don't distribute Characters yet. 2003-05-28 05:02:41 +00:00
Glenn Maynard 28ae18762f Fix the ranking screen in Pump mode.
Add help entry.
2003-05-28 05:02:11 +00:00
Glenn Maynard 466006dfe5 add preference for number of backgrounds to load 2003-05-28 04:47:10 +00:00
Glenn Maynard f43aabe61f add preference for number of backgrounds to load 2003-05-28 04:33:55 +00:00
Glenn Maynard b01975f1eb add Pump autoconfig
handle two players on one device
2003-05-28 04:22:52 +00:00
Glenn Maynard 11400e7000 cleanup 2003-05-28 04:21:12 +00:00
Glenn Maynard 7122b233b6 add Pump button constants 2003-05-28 04:20:31 +00:00
Glenn Maynard 8093060a90 Fix warning, remove hard length 2003-05-28 03:53:20 +00:00
Glenn Maynard a5d570067e clean up random background names 2003-05-28 03:35:08 +00:00
Glenn Maynard 57cf60a79f fix crash
add comment
2003-05-28 03:33:46 +00:00
Glenn Maynard 2d9aeb4701 fix crash with no music 2003-05-28 03:32:07 +00:00
Chris Danford 4d182f85a4 add automatic mapping of joysticks 2003-05-28 02:35:05 +00:00
Chris Danford 9ec65e3509 remove "-ogl" from output file name 2003-05-28 00:51:30 +00:00
Chris Danford 9ab0d6ebee fix bugs that show up on Voodoo3 2003-05-28 00:50:10 +00:00
Glenn Maynard c3c96f390c grumble 2003-05-27 08:39:36 +00:00
Glenn Maynard 2c06e0b8d6 no, really, normals are normals 2003-05-27 08:39:35 +00:00
Glenn Maynard 726d79ecf8 (l+r)/(l-r) == -(r+l)/(r-l) 2003-05-27 08:39:34 +00:00
Glenn Maynard 2416b32182 (l+r)/(l-r) == -(r+l)/(r-l) 2003-05-27 08:31:55 +00:00
Chris Danford 9b82e59ad2 fix wrong glNormalPointer 2003-05-27 07:05:32 +00:00
Chris Danford f68f4beeb7 fix hang parsing notes high score data 2003-05-27 06:38:00 +00:00
Glenn Maynard c622fcb67d noisy 2003-05-27 05:27:38 +00:00
Glenn Maynard ea330f17ad fix normals 2003-05-27 05:26:53 +00:00
Glenn Maynard b4272cd942 Disable dancing characters toggle for a snapshot, so I don't get spammed
with people asking where to get models.
2003-05-27 02:36:04 +00:00
Glenn Maynard b0dac852ba disable Rave mode for now (reenable it when you're back to working on it;
just making sure I don't leave it in a snapshot again)
2003-05-27 02:01:01 +00:00
Glenn Maynard 962e927c84 Disable the sound menu for now; it doesn't do anything useful at the moment. 2003-05-27 01:59:43 +00:00
Glenn Maynard eef3f40632 remove /FIXED:no (used for VTune) 2003-05-27 01:56:26 +00:00
Glenn Maynard 973bd61290 comment 2003-05-27 01:31:09 +00:00
Glenn Maynard 3637516f3d small cleanup 2003-05-27 01:12:28 +00:00
Glenn Maynard 65b5eb0274 Rename AllowSoftwareRenderer to AllowUnacceleratedRenderer; people
seem to think SM has an internal software renderer ...
2003-05-27 01:04:16 +00:00
Glenn Maynard 35e8806642 Rename AllowSoftwareRenderer to AllowUnacceleratedRenderer; people
seem to think SM has an internal software renderer ...

Allow overriding the renderer; "Renderer=d3d".
2003-05-27 01:03:21 +00:00
Glenn Maynard 44ecb31171 save mapped logs to log.txt once 2003-05-27 00:49:05 +00:00
Glenn Maynard 2e96c4785e log current renderer 2003-05-27 00:48:40 +00:00
Glenn Maynard a9fa113a0f Link to OpenGL in the OGL renderer. We don't use glu anymore. 2003-05-27 00:25:46 +00:00
Glenn Maynard 3e1707e641 Consolidate poly line code, so it can be used with both renderers. Use it
with D3D instead of hardware lines.
2003-05-27 00:20:54 +00:00
Glenn Maynard d94aa65179 add VideoDriverInfo 2003-05-26 23:36:17 +00:00
Glenn Maynard 9ee6cfd453 start of intelligent renderer selection 2003-05-26 23:33:37 +00:00
Glenn Maynard cc6ae9f952 add headers 2003-05-26 22:25:23 +00:00