Glenn Maynard
a4e60cdd31
For now, sort the group sort by difficulty. As is, the difficulty sort was
...
missing.
2003-05-29 00:35:02 +00:00
Glenn Maynard
c4caf4b948
Oops. Fix debug text on end of song.
2003-05-29 00:19:50 +00:00
Glenn Maynard
abfb4c62eb
Move the tables together.
2003-05-29 00:16:29 +00:00
Glenn Maynard
881d0e45d9
This fixes hidden, sudden, etc. with changed scroll speeds. I'm not sure
...
why this was here, so I'm not sure if this breaks other mods. I need to set
up a test screen for gameplay mods; testing mods in gameplay is too slow ...
2003-05-29 00:15:51 +00:00
Chris Danford
73e1e30ac3
#if defined(WIN32) || !defined(_XBOX) -> && !defined(_XBOX)
2003-05-29 00:15:11 +00:00
Chris Danford
7fbd29eb18
use only a supported texture format for movie textures
2003-05-28 23:08:40 +00:00
Glenn Maynard
b64d5d5a08
add error checking
2003-05-28 20:25:21 +00:00
Glenn Maynard
9c8d65fffe
fix ordering
2003-05-28 18:42:33 +00:00
Glenn Maynard
428ef40d32
simpify
2003-05-28 18:38:45 +00:00
Glenn Maynard
bdd29acfa4
rename GetPrimaryVideoDriverName
2003-05-28 18:37:49 +00:00
Glenn Maynard
ce2958ef83
simplify and fix GetPrimaryVideoDriverInfo
2003-05-28 18:36:44 +00:00
Glenn Maynard
5c830994fb
add actual URLs
2003-05-28 06:41:47 +00:00
Glenn Maynard
1497b9824a
do D3D fallback, at least for now
2003-05-28 05:58:24 +00:00
Glenn Maynard
55a323a8d2
Don't distribute Characters yet.
2003-05-28 05:02:41 +00:00
Glenn Maynard
28ae18762f
Fix the ranking screen in Pump mode.
...
Add help entry.
2003-05-28 05:02:11 +00:00
Glenn Maynard
466006dfe5
add preference for number of backgrounds to load
2003-05-28 04:47:10 +00:00
Glenn Maynard
f43aabe61f
add preference for number of backgrounds to load
2003-05-28 04:33:55 +00:00
Glenn Maynard
b01975f1eb
add Pump autoconfig
...
handle two players on one device
2003-05-28 04:22:52 +00:00
Glenn Maynard
11400e7000
cleanup
2003-05-28 04:21:12 +00:00
Glenn Maynard
7122b233b6
add Pump button constants
2003-05-28 04:20:31 +00:00
Glenn Maynard
8093060a90
Fix warning, remove hard length
2003-05-28 03:53:20 +00:00
Glenn Maynard
a5d570067e
clean up random background names
2003-05-28 03:35:08 +00:00
Glenn Maynard
57cf60a79f
fix crash
...
add comment
2003-05-28 03:33:46 +00:00
Glenn Maynard
2d9aeb4701
fix crash with no music
2003-05-28 03:32:07 +00:00
Chris Danford
4d182f85a4
add automatic mapping of joysticks
2003-05-28 02:35:05 +00:00
Chris Danford
9ec65e3509
remove "-ogl" from output file name
2003-05-28 00:51:30 +00:00
Chris Danford
9ab0d6ebee
fix bugs that show up on Voodoo3
2003-05-28 00:50:10 +00:00
Glenn Maynard
c3c96f390c
grumble
2003-05-27 08:39:36 +00:00
Glenn Maynard
2c06e0b8d6
no, really, normals are normals
2003-05-27 08:39:35 +00:00
Glenn Maynard
726d79ecf8
(l+r)/(l-r) == -(r+l)/(r-l)
2003-05-27 08:39:34 +00:00
Glenn Maynard
2416b32182
(l+r)/(l-r) == -(r+l)/(r-l)
2003-05-27 08:31:55 +00:00
Chris Danford
9b82e59ad2
fix wrong glNormalPointer
2003-05-27 07:05:32 +00:00
Chris Danford
f68f4beeb7
fix hang parsing notes high score data
2003-05-27 06:38:00 +00:00
Glenn Maynard
c622fcb67d
noisy
2003-05-27 05:27:38 +00:00
Glenn Maynard
ea330f17ad
fix normals
2003-05-27 05:26:53 +00:00
Glenn Maynard
b4272cd942
Disable dancing characters toggle for a snapshot, so I don't get spammed
...
with people asking where to get models.
2003-05-27 02:36:04 +00:00
Glenn Maynard
b0dac852ba
disable Rave mode for now (reenable it when you're back to working on it;
...
just making sure I don't leave it in a snapshot again)
2003-05-27 02:01:01 +00:00
Glenn Maynard
962e927c84
Disable the sound menu for now; it doesn't do anything useful at the moment.
2003-05-27 01:59:43 +00:00
Glenn Maynard
eef3f40632
remove /FIXED:no (used for VTune)
2003-05-27 01:56:26 +00:00
Glenn Maynard
973bd61290
comment
2003-05-27 01:31:09 +00:00
Glenn Maynard
3637516f3d
small cleanup
2003-05-27 01:12:28 +00:00
Glenn Maynard
65b5eb0274
Rename AllowSoftwareRenderer to AllowUnacceleratedRenderer; people
...
seem to think SM has an internal software renderer ...
2003-05-27 01:04:16 +00:00
Glenn Maynard
35e8806642
Rename AllowSoftwareRenderer to AllowUnacceleratedRenderer; people
...
seem to think SM has an internal software renderer ...
Allow overriding the renderer; "Renderer=d3d".
2003-05-27 01:03:21 +00:00
Glenn Maynard
44ecb31171
save mapped logs to log.txt once
2003-05-27 00:49:05 +00:00
Glenn Maynard
2e96c4785e
log current renderer
2003-05-27 00:48:40 +00:00
Glenn Maynard
a9fa113a0f
Link to OpenGL in the OGL renderer. We don't use glu anymore.
2003-05-27 00:25:46 +00:00
Glenn Maynard
3e1707e641
Consolidate poly line code, so it can be used with both renderers. Use it
...
with D3D instead of hardware lines.
2003-05-27 00:20:54 +00:00
Glenn Maynard
d94aa65179
add VideoDriverInfo
2003-05-26 23:36:17 +00:00
Glenn Maynard
9ee6cfd453
start of intelligent renderer selection
2003-05-26 23:33:37 +00:00
Glenn Maynard
cc6ae9f952
add headers
2003-05-26 22:25:23 +00:00