no, really, normals are normals
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@@ -406,7 +406,7 @@ static void SetupVertices( const RageVertex v[], int iNumVerts )
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glTexCoordPointer(2, GL_FLOAT, 0, Texture);
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, Texture);
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glNormalPointer(GL_FLOAT, 0, Normal);
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}
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void RageDisplay_OGL::DrawQuads( const RageVertex v[], int iNumVerts )
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