no, really, normals are normals

This commit is contained in:
Glenn Maynard
2003-05-27 08:39:35 +00:00
parent 726d79ecf8
commit 2c06e0b8d6
+1 -1
View File
@@ -406,7 +406,7 @@ static void SetupVertices( const RageVertex v[], int iNumVerts )
glTexCoordPointer(2, GL_FLOAT, 0, Texture);
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, 0, Texture);
glNormalPointer(GL_FLOAT, 0, Normal);
}
void RageDisplay_OGL::DrawQuads( const RageVertex v[], int iNumVerts )