clean up random background names
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@@ -36,14 +36,8 @@ const float FADE_SECONDS = 1.0f;
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const CString STATIC_BACKGROUND = "static background";
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const int MAX_RANDOM_BACKGROUNDS = 4;
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const CString RANDOM_BACKGROUND[MAX_RANDOM_BACKGROUNDS] =
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{
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"__random1",
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"__random2",
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"__random3",
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"__random4",
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};
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CString RandomBackground(int num) { return ssprintf("__random%i", num); }
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Background::Background()
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{
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@@ -242,7 +236,7 @@ void Background::LoadFromSong( Song* pSong )
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{
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for( int i=0; i<MAX_RANDOM_BACKGROUNDS; i++ )
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{
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CString sBGName = RANDOM_BACKGROUND[ i ];
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CString sBGName = RandomBackground(i);
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BGAnimation *pTempBGA = CreateRandomBGA();
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if( pTempBGA )
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{
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@@ -273,7 +267,7 @@ void Background::LoadFromSong( Song* pSong )
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m_BGAnimations[sBGName] = pTempBGA;
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else // the background was not found. Use a random one instead
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if( bLoadedAnyRandomBackgrounds )
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sBGName = RANDOM_BACKGROUND[ rand()%MAX_RANDOM_BACKGROUNDS ];
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sBGName = RandomBackground( rand()%MAX_RANDOM_BACKGROUNDS );
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else
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sBGName = STATIC_BACKGROUND;
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}
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@@ -295,7 +289,7 @@ void Background::LoadFromSong( Song* pSong )
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{
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if( bLoadedAnyRandomBackgrounds )
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{
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CString sBGName = RANDOM_BACKGROUND[ ctr ];
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CString sBGName = RandomBackground( ctr );
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bool bFade = PREFSMAN->m_BackgroundMode==PrefsManager::BGMODE_RANDOMMOVIES ||
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PREFSMAN->m_BackgroundMode==PrefsManager::BGMODE_MOVIEVIS;
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m_aBGChanges.push_back( BackgroundChange(f,sBGName,1.f,bFade) );
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@@ -316,7 +310,7 @@ void Background::LoadFromSong( Song* pSong )
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if( bLoadedAnyRandomBackgrounds )
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{
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CString sBGName = RANDOM_BACKGROUND[ rand()%MAX_RANDOM_BACKGROUNDS ];
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CString sBGName = RandomBackground( rand()%MAX_RANDOM_BACKGROUNDS );
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m_aBGChanges.push_back( BackgroundChange(bpmseg.m_fStartBeat,sBGName) );
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}
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}
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