add actual URLs
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@@ -277,6 +277,8 @@ static bool CardRequiresD3D()
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return false;
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}
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static const CString D3DURL = "http://search.microsoft.com/gomsuri.asp?n=1&c=rp_BestBets&siteid=us&target=http://www.microsoft.com/downloads/details.aspx?FamilyID=a19bed22-0b25-4e5d-a584-6389d8a3dad0&displaylang=en";
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RageDisplay *CreateDisplay()
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{
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/* We never want to bother users with having to decide which API to use.
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@@ -334,7 +336,8 @@ RageDisplay *CreateDisplay()
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return CreateDisplay_D3D();
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} catch(RageException_D3DNotInstalled e) {
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error +=
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"it is not installed. You can download it from: URL";
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"it is not installed. You can download it from:\n" +
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D3DURL;
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} catch(RageException_D3DNoAcceleration e) {
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error +=
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"your system is reporting that hardware acceleration is not available. "
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@@ -351,7 +354,7 @@ RageDisplay *CreateDisplay()
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* SDL may throw, but that only happens with broken driver installations, and
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* we probably don't want to fall back on D3D in that case anyway.) */
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RageDisplay *ret = CreateDisplay_OGL();
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if( PREFSMAN->m_bAllowUnacceleratedRenderer || !ret->IsSoftwareRenderer() )
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return ret;
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@@ -364,7 +367,8 @@ RageDisplay *CreateDisplay()
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/* Eek. We don't know if we need newer drivers, D3D8 or both. */
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error +=
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"OpenGL hardware acceleration is not available on your system, and "
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"Direct3D 8 (or higher) is not installed. You can download it from: URL"
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"Direct3D 8 (or higher) is not installed. You can download it from:\n" +
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D3DURL + "\n\n"
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"You may also need updated drivers from your card's manufacturer.";
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} catch(RageException_D3DNoAcceleration e) {
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error +=
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