Glenn Maynard
961e2ceeeb
cleanup
2004-08-18 22:10:24 +00:00
Glenn Maynard
1fdf3d68c2
s/TCHAR/char/
2004-08-18 22:09:23 +00:00
Glenn Maynard
0411171c9d
fix superfluous loading of default noteskin
2004-08-18 07:38:41 +00:00
Chris Danford
51feb824a6
hide some StepsTypes from catalog.xml
2004-08-18 06:38:22 +00:00
Glenn Maynard
107b2ed53c
cleanup msMaterial
2004-08-18 06:04:53 +00:00
Charles Lohr
6c34abf843
Fixed "Fix" and undid that SM_NET message thing, as per glenn's request.
2004-08-18 05:16:45 +00:00
Chris Danford
941a77964b
increase MAX_METER
2004-08-18 02:58:53 +00:00
Glenn Maynard
2fdb1cb61e
backslashes are not legal
2004-08-18 02:08:43 +00:00
Glenn Maynard
32e1205697
deps cleanup
2004-08-18 01:29:51 +00:00
Glenn Maynard
d4ab1b248a
re-fix
2004-08-18 01:28:58 +00:00
Glenn Maynard
a7a6fff6cf
If either player is enabled, you can use GAMESTATE->m_MasterPlayerNumber to get the
...
first that joined; do this instead of iterating. Remove redundant check. Style cleanup.
Charles, please make an effort to conform to the style of the rest of the codebase; you
keep committing stuff in a completely different style and others keep having to clean it up.
2004-08-18 01:23:34 +00:00
Charles Lohr
0decd5c7eb
ScreenMessaged' some stuff, and now shows "Initilizing Network" when attempting to connect to server on start.
2004-08-18 01:02:06 +00:00
Charles Lohr
c547fa8ebd
FIX: Core dump on failed name lookup.
2004-08-18 00:44:56 +00:00
Glenn Maynard
2b260f61e4
fix
2004-08-18 00:16:00 +00:00
Glenn Maynard
dd2415bb90
fix compile
2004-08-17 23:50:59 +00:00
Glenn Maynard
671a563e22
simplify
2004-08-17 20:38:24 +00:00
Glenn Maynard
0cb47d0bb4
remove old (broken, unused) link
2004-08-17 20:35:44 +00:00
Chris Danford
bac085dc6d
simplify
2004-08-17 06:35:42 +00:00
Chris Danford
925c349d26
clean up formatting
2004-08-17 06:16:49 +00:00
Chris Danford
be7b0bf85a
clean up formatting
2004-08-17 06:07:27 +00:00
Chris Danford
d36da56b27
fix "card considered too late if inserted during attract"
2004-08-17 06:05:08 +00:00
Chris Danford
f43fc93985
fix windows compile
2004-08-17 05:59:41 +00:00
Chris Danford
11a8029493
memory card cleanup
2004-08-17 05:50:51 +00:00
Charles Lohr
d6574944bf
This will be necessiary for ScreenNetworkOptions
2004-08-16 21:23:48 +00:00
Charles Lohr
d8320fedb4
FOREACH_PlayerNumber() should be FOREACH_GameController()
2004-08-16 18:21:34 +00:00
Charles Lohr
472f2752fa
BUGFIX: Make sure all data exits sendbuffer before proceeding to blocking wait.
2004-08-16 07:40:22 +00:00
Charles Lohr
e431570722
Changed around player info stuff so it actually makes sense now.
...
Also... Made it so it reports who'se playing.
2004-08-16 06:55:21 +00:00
Glenn Maynard
40f7dc38f1
fix menu beat syncing
2004-08-15 23:51:47 +00:00
Glenn Maynard
83b640f5dd
reduce disk access on wheel move by using timing data that's already loaded
2004-08-15 23:16:30 +00:00
Glenn Maynard
7ad61f1f07
GameSoundManager::PlayMusic interface tweak
2004-08-15 23:15:34 +00:00
Glenn Maynard
5212efe234
fix comment
2004-08-15 22:44:35 +00:00
Glenn Maynard
445d8a6cf2
cleanup low-level time handling
2004-08-15 22:41:46 +00:00
Glenn Maynard
3776d4a13f
cleanup low-level time handling: only make adjustments to the clock that
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the arch really needs; Unix gettimeofday does not loop like Win32 timeGetTime
so don't mess with it
2004-08-15 22:40:55 +00:00
Glenn Maynard
c9fc2ebfe7
cleanup low-level time handling: add FixupTimeIfLooped, FixupTimeIfBackwards
2004-08-15 22:34:30 +00:00
Glenn Maynard
64938525f5
warnings
2004-08-15 21:58:13 +00:00
Glenn Maynard
55b0dc53be
simplify
2004-08-15 15:25:15 +00:00
Glenn Maynard
4efa41dba5
reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ...
2004-08-15 04:31:19 +00:00
Josh Allen
4980430b52
Fixed an intermittent bug when gathering profile names (Player Names) for use in the Hello Packet destine for the server.
2004-08-15 02:57:13 +00:00
Chris Danford
8f1f39a675
show overall PercentComplete on ScreenEnding
2004-08-15 01:36:33 +00:00
Glenn Maynard
baca8e33ab
fix crash if a thread is started before LOG
2004-08-14 23:28:33 +00:00
Chris Danford
65caee25a2
fix uninitialized member
2004-08-14 22:58:57 +00:00
Glenn Maynard
c54b2fc280
compute scroll bar offsets as floats, for smoother scrolling at higher resolutions
2004-08-14 20:32:55 +00:00
Glenn Maynard
c4aadc69e3
fix ScrollBar flickering: -1 is used as a sentinel value, but is a valid coordinate
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simplify
2004-08-14 20:18:34 +00:00
Glenn Maynard
646b3fee12
remove debug
2004-08-14 19:58:40 +00:00
Glenn Maynard
46d0b2e2f6
cleanup; check primary buffer format
2004-08-14 19:53:15 +00:00
Glenn Maynard
70a2d889a4
output cleanup
2004-08-14 19:51:04 +00:00
Chris Danford
ae319bd14e
refactor common unmount code
2004-08-14 19:38:37 +00:00
Chris Danford
ee9fbb99e1
fix "memory card not mounted if initially plugged in while cards are locked"
...
do the final memory card mount on PlayersFinalized
2004-08-14 19:18:56 +00:00
Charles Lohr
1fe0f5b783
Don't trust Swap32BE/LE functions. They only work most of the time.
2004-08-14 16:57:00 +00:00
Charles Lohr
14bd8ff132
Fixed metrics warning regarding ScreenProfileOptions
2004-08-14 07:57:25 +00:00