Commit Graph

11297 Commits

Author SHA1 Message Date
Glenn Maynard 961e2ceeeb cleanup 2004-08-18 22:10:24 +00:00
Glenn Maynard 1fdf3d68c2 s/TCHAR/char/ 2004-08-18 22:09:23 +00:00
Glenn Maynard 0411171c9d fix superfluous loading of default noteskin 2004-08-18 07:38:41 +00:00
Chris Danford 51feb824a6 hide some StepsTypes from catalog.xml 2004-08-18 06:38:22 +00:00
Glenn Maynard 107b2ed53c cleanup msMaterial 2004-08-18 06:04:53 +00:00
Charles Lohr 6c34abf843 Fixed "Fix" and undid that SM_NET message thing, as per glenn's request. 2004-08-18 05:16:45 +00:00
Chris Danford 941a77964b increase MAX_METER 2004-08-18 02:58:53 +00:00
Glenn Maynard 2fdb1cb61e backslashes are not legal 2004-08-18 02:08:43 +00:00
Glenn Maynard 32e1205697 deps cleanup 2004-08-18 01:29:51 +00:00
Glenn Maynard d4ab1b248a re-fix 2004-08-18 01:28:58 +00:00
Glenn Maynard a7a6fff6cf If either player is enabled, you can use GAMESTATE->m_MasterPlayerNumber to get the
first that joined; do this instead of iterating.  Remove redundant check.  Style cleanup.
Charles, please make an effort to conform to the style of the rest of the codebase; you
keep committing stuff in a completely different style and others keep having to clean it up.
2004-08-18 01:23:34 +00:00
Charles Lohr 0decd5c7eb ScreenMessaged' some stuff, and now shows "Initilizing Network" when attempting to connect to server on start. 2004-08-18 01:02:06 +00:00
Charles Lohr c547fa8ebd FIX: Core dump on failed name lookup. 2004-08-18 00:44:56 +00:00
Glenn Maynard 2b260f61e4 fix 2004-08-18 00:16:00 +00:00
Glenn Maynard dd2415bb90 fix compile 2004-08-17 23:50:59 +00:00
Glenn Maynard 671a563e22 simplify 2004-08-17 20:38:24 +00:00
Glenn Maynard 0cb47d0bb4 remove old (broken, unused) link 2004-08-17 20:35:44 +00:00
Chris Danford bac085dc6d simplify 2004-08-17 06:35:42 +00:00
Chris Danford 925c349d26 clean up formatting 2004-08-17 06:16:49 +00:00
Chris Danford be7b0bf85a clean up formatting 2004-08-17 06:07:27 +00:00
Chris Danford d36da56b27 fix "card considered too late if inserted during attract" 2004-08-17 06:05:08 +00:00
Chris Danford f43fc93985 fix windows compile 2004-08-17 05:59:41 +00:00
Chris Danford 11a8029493 memory card cleanup 2004-08-17 05:50:51 +00:00
Charles Lohr d6574944bf This will be necessiary for ScreenNetworkOptions 2004-08-16 21:23:48 +00:00
Charles Lohr d8320fedb4 FOREACH_PlayerNumber() should be FOREACH_GameController() 2004-08-16 18:21:34 +00:00
Charles Lohr 472f2752fa BUGFIX: Make sure all data exits sendbuffer before proceeding to blocking wait. 2004-08-16 07:40:22 +00:00
Charles Lohr e431570722 Changed around player info stuff so it actually makes sense now.
Also... Made it so it reports who'se playing.
2004-08-16 06:55:21 +00:00
Glenn Maynard 40f7dc38f1 fix menu beat syncing 2004-08-15 23:51:47 +00:00
Glenn Maynard 83b640f5dd reduce disk access on wheel move by using timing data that's already loaded 2004-08-15 23:16:30 +00:00
Glenn Maynard 7ad61f1f07 GameSoundManager::PlayMusic interface tweak 2004-08-15 23:15:34 +00:00
Glenn Maynard 5212efe234 fix comment 2004-08-15 22:44:35 +00:00
Glenn Maynard 445d8a6cf2 cleanup low-level time handling 2004-08-15 22:41:46 +00:00
Glenn Maynard 3776d4a13f cleanup low-level time handling: only make adjustments to the clock that
the arch really needs; Unix gettimeofday does not loop like Win32 timeGetTime
so don't mess with it
2004-08-15 22:40:55 +00:00
Glenn Maynard c9fc2ebfe7 cleanup low-level time handling: add FixupTimeIfLooped, FixupTimeIfBackwards 2004-08-15 22:34:30 +00:00
Glenn Maynard 64938525f5 warnings 2004-08-15 21:58:13 +00:00
Glenn Maynard 55b0dc53be simplify 2004-08-15 15:25:15 +00:00
Glenn Maynard 4efa41dba5 reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ... 2004-08-15 04:31:19 +00:00
Josh Allen 4980430b52 Fixed an intermittent bug when gathering profile names (Player Names) for use in the Hello Packet destine for the server. 2004-08-15 02:57:13 +00:00
Chris Danford 8f1f39a675 show overall PercentComplete on ScreenEnding 2004-08-15 01:36:33 +00:00
Glenn Maynard baca8e33ab fix crash if a thread is started before LOG 2004-08-14 23:28:33 +00:00
Chris Danford 65caee25a2 fix uninitialized member 2004-08-14 22:58:57 +00:00
Glenn Maynard c54b2fc280 compute scroll bar offsets as floats, for smoother scrolling at higher resolutions 2004-08-14 20:32:55 +00:00
Glenn Maynard c4aadc69e3 fix ScrollBar flickering: -1 is used as a sentinel value, but is a valid coordinate
simplify
2004-08-14 20:18:34 +00:00
Glenn Maynard 646b3fee12 remove debug 2004-08-14 19:58:40 +00:00
Glenn Maynard 46d0b2e2f6 cleanup; check primary buffer format 2004-08-14 19:53:15 +00:00
Glenn Maynard 70a2d889a4 output cleanup 2004-08-14 19:51:04 +00:00
Chris Danford ae319bd14e refactor common unmount code 2004-08-14 19:38:37 +00:00
Chris Danford ee9fbb99e1 fix "memory card not mounted if initially plugged in while cards are locked"
do the final memory card mount on PlayersFinalized
2004-08-14 19:18:56 +00:00
Charles Lohr 1fe0f5b783 Don't trust Swap32BE/LE functions. They only work most of the time. 2004-08-14 16:57:00 +00:00
Charles Lohr 14bd8ff132 Fixed metrics warning regarding ScreenProfileOptions 2004-08-14 07:57:25 +00:00