hide some StepsTypes from catalog.xml

This commit is contained in:
Chris Danford
2004-08-18 06:38:22 +00:00
parent 107b2ed53c
commit 51feb824a6
2 changed files with 8 additions and 1 deletions
+4
View File
@@ -4564,6 +4564,10 @@ ShowStyleDouble=1
ShowStyleCouple=1
ShowStyleSolo=1
ShowStyleReal=1
ShowStepsTypeDance-single=1
ShowStepsTypeDance-double=1
ShowStepsTypeDance-couple=1
ShowStepsTypeDance-solo=1
InternetRankingHomeUrl=
InternetRankingUploadUrl=
InternetRankingViewGuidUrl=
+4 -1
View File
@@ -20,6 +20,7 @@
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
#define SHOW_STEPS_TYPE(st) THEME->GetMetricB("CatalogXml",ssprintf("ShowStepsType%s",Capitalize(GAMEMAN->StepsTypeToString(st)).c_str()))
#define INTERNET_RANKING_HOME_URL THEME->GetMetric ("CatalogXml","InternetRankingHomeUrl")
#define INTERNET_RANKING_UPLOAD_URL THEME->GetMetric ("CatalogXml","InternetRankingUploadUrl")
#define INTERNET_RANKING_VIEW_GUID_URL THEME->GetMetric ("CatalogXml","InternetRankingViewGuidUrl")
@@ -137,8 +138,10 @@ void SaveCatalogXml()
{
vector<StepsType> vStepsTypes;
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vStepsTypes );
for( vector<StepsType>::const_iterator iter = vStepsTypes.begin(); iter != vStepsTypes.end(); iter++ )
FOREACH_CONST( StepsType, vStepsTypes, iter )
{
if( !SHOW_STEPS_TYPE(*iter) )
continue;
XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StepsTypeToThemedString(*iter) );
}