cleanup low-level time handling
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@@ -11,60 +11,10 @@ const RageTimer RageZeroTimer(0,0);
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static void GetTime( unsigned &secs, unsigned &us )
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{
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/*
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* Ticks may be less than last for at least two reasons. The underlying timer may
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* be 32-bit and use millisecs internally, or the system clock may have moved backwards.
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* If the system clock moves backwards, we can't just clamp the time; if it moved back
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* an hour, we'll sit around for an hour until it catches up.
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*
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* Keep track of an offset: the amount of time to add to the result of GetMicrosecondsSinceStart.
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* If we move back by 100ms, the offset will be increased by 100ms. If we loop, the
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* offset will be increased by the duration 2^32 ticks. This is stored in the same
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* notation as RageTimer: one 32-bit int for seconds and another for microseconds, so
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* wrapping isn't a problem.
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*/
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static uint64_t last = 0;
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static uint32_t offset_secs = 0, offset_us = 0;
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const uint64_t usecs = ArchHooks::GetMicrosecondsSinceStart( true );
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/* The time has wrapped if the last time was very high and the current time is very low. */
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const uint64_t one_day = uint64_t(24*60*60)*1000000;
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if( last > (0-one_day) && usecs < one_day )
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{
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const uint32_t wraparound_secs = 4294967; /* (2^32 / 1000) */
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const uint32_t wraparound_us = 296000; /* (2^32 % 1000) * 1000 */
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offset_secs += wraparound_secs;
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offset_us += wraparound_us;
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}
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else if( usecs < last )
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{
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/* The time has moved backwards. Increase the offset by the amount we moved. */
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const uint64_t offset_us_diff = last - usecs;
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offset_secs += unsigned(offset_us_diff/1000000);
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offset_us += unsigned(offset_us_diff%1000000);
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}
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if( offset_us >= TIMESTAMP_RESOLUTION )
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{
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offset_us -= TIMESTAMP_RESOLUTION;
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++offset_secs;
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}
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last = usecs;
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uint64_t usecs = ArchHooks::GetMicrosecondsSinceStart( true );
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secs = unsigned(usecs / 1000000);
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us = unsigned(usecs % 1000000);
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secs += offset_secs;
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us += offset_us;
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if( us >= TIMESTAMP_RESOLUTION )
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{
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us -= TIMESTAMP_RESOLUTION;
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++secs;
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}
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}
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float RageTimer::GetTimeSinceStart()
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