cleanup msMaterial

This commit is contained in:
Glenn Maynard
2004-08-18 06:04:53 +00:00
parent 6c34abf843
commit 107b2ed53c
2 changed files with 8 additions and 11 deletions
+7 -7
View File
@@ -179,7 +179,7 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath )
THROW
if (sscanf (sLine, "\"%[^\"]\"", szName) != 1)
THROW
strcpy( Material.szName, szName );
Material.sName = szName;
// ambient
if( f.GetLine( sLine ) <= 0 )
@@ -235,11 +235,11 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath )
THROW
strcpy (szName, "");
sscanf (sLine, "\"%[^\"]\"", szName);
strcpy( Material.szDiffuseTexture, szName );
CString sDiffuseTexture = szName;
if( strcmp(Material.szDiffuseTexture, "")!=0 )
if( sDiffuseTexture != "" )
{
CString sTexturePath = sDir + Material.szDiffuseTexture;
CString sTexturePath = sDir + sDiffuseTexture;
FixSlashesInPlace( sTexturePath );
CollapsePath( sTexturePath );
if( IsAFile(sTexturePath) )
@@ -256,11 +256,11 @@ void Model::LoadMaterialsFromMilkshapeAscii( CString sPath )
THROW
strcpy (szName, "");
sscanf (sLine, "\"%[^\"]\"", szName);
strcpy( Material.szAlphaTexture, szName );
CString sAlphaTexture = szName;
if( strcmp(Material.szAlphaTexture, "")!=0 )
if( sAlphaTexture != "" )
{
CString sTexturePath = sDir + Material.szAlphaTexture;
CString sTexturePath = sDir + sAlphaTexture;
FixSlashesInPlace( sTexturePath );
CollapsePath( sTexturePath );
if( IsAFile(sTexturePath) )
+1 -4
View File
@@ -4,7 +4,6 @@
#define MODEL_TYPES_H
#define MS_MAX_NAME 32
#define MS_MAX_PATH 256
#ifndef byte
typedef unsigned char byte;
@@ -109,15 +108,13 @@ private:
typedef struct msMaterial
{
int nFlags;
char szName[MS_MAX_NAME];
CString sName;
RageColor Ambient;
RageColor Diffuse;
RageColor Specular;
RageColor Emissive;
float fShininess;
float fTransparency;
char szDiffuseTexture[MS_MAX_PATH];
char szAlphaTexture[MS_MAX_PATH]; // not used in SM. Use alpha in diffuse texture instead
int nName; // not used in SM. What is this for anyway?
AnimatedTexture diffuse;