Commit Graph
27120 Commits
Author SHA1 Message Date
Steve Checkoway 8c31e4126e If not shared selection, load everything in init. Don't SET_XY, just do that all in OnCommand. 2007-06-09 21:49:51 +00:00
Steve Checkoway 9ef3b2b838 Load the commands and set xy. The metrics can handle keeping the second page off screen. 2007-06-09 21:08:27 +00:00
Steve Checkoway 2477d97e88 NUM_PAGES -> NUM_Page 2007-06-09 20:54:28 +00:00
Glenn Maynard 3bcfa8f737 unused element 2007-06-09 17:08:26 +00:00
Glenn Maynard 13d6a6f2a5 remove unused focus commands 2007-06-09 17:00:53 +00:00
Glenn Maynard 1a5b1ad6cd simplify and fix 2007-06-09 16:59:19 +00:00
Chris Danford 2cfc85f8fc move DECLARE_ONE macro definition down by where it's used 2007-06-09 10:58:32 +00:00
Chris Danford 096f56aa2c remove hard-coded exit row effect - use metrics instead 2007-06-09 10:57:42 +00:00
Steve Checkoway c8a83abb3d ARRAYSIZE -> ARRAYLEN 2007-06-09 08:26:56 +00:00
Steve Checkoway 9779519bfd Include RageUtil.h for ARRAYLEN. 2007-06-09 08:18:28 +00:00
Steve Checkoway 0159759464 Include LuaReference.h for apActorCommands. 2007-06-09 08:17:53 +00:00
Steve Checkoway 3bc4b6d602 Unused. 2007-06-09 08:07:30 +00:00
Steve Checkoway 32a9724841 Move ColorBitmapText to SNetSelectBase since this is very specific to the SMO code. This should probably be done in a general way in BitmapText and the string parsing to color code should be kept where it is used instead of part of the bitmap text class. 2007-06-09 07:56:34 +00:00
Steve Checkoway acb030f229 ARRAYSIZE -> ARRAYLEN. 2007-06-09 07:53:22 +00:00
Steve Checkoway f1bc9cc1cd Remove dependence on PlayerNumber.h in GameConstantsAndTypes.h. Make RANKING_TO_FILL_IN_MARKER more robust in the face of NUM_PLAYERS changing. 2007-06-09 07:50:51 +00:00
Steve Checkoway 23c5b96074 Add PlayerNumber.h header. 2007-06-09 07:49:40 +00:00
Glenn Maynard e61797dc5f cleanup 2007-06-09 04:45:59 +00:00
Glenn Maynard 38f7a0c138 do call base (so codes work) 2007-06-09 04:45:06 +00:00
Glenn Maynard 47ba3b1868 fix assert 2007-06-08 19:26:17 +00:00
Glenn Maynard 18bf730503 cleanup 2007-06-08 18:21:04 +00:00
Glenn Maynard 7532b19031 simplify
set NumTimesPlayed
2007-06-08 17:11:49 +00:00
Glenn Maynard dc156cc971 flip 2007-06-08 16:36:05 +00:00
Glenn Maynard 79497a59ec do save failed scores to player profiles; this remembers that the
song has been played and allows tracking performance on songs
that the player can't pass yet
2007-06-08 06:53:31 +00:00
Glenn Maynard fe69cba5ad avoid assert if loaded before any palyers are joined 2007-06-08 06:52:05 +00:00
Glenn Maynard 9c2434f398 NoteSkinSortOrder 2007-06-08 01:35:29 +00:00
Chris Danford 96383744f9 don't bake layout into strings 2007-06-06 10:04:35 +00:00
Glenn Maynard efdc53de2f don't give 3 miss combo if you hit 1 and miss 2; only give 2 miss combo 2007-06-06 06:03:32 +00:00
Chris Danford edc23dd5e1 cap at 20 credits for locations with time cards so that players can't load the machine up with an unlimited number of credits 2007-06-04 21:13:20 +00:00
Steve Checkoway 041eb476f6 Update static libraries. 2007-06-03 23:27:48 +00:00
Steve Checkoway 987edba1f1 Update library project settings. Push most things into the project settings rather than the target settings since they are common. Disable sse3 since not all intel processors Apple uses support it. 2007-06-03 23:25:48 +00:00
Glenn Maynard e23153c03e metric bResetGameState 2007-06-03 22:27:27 +00:00
Chris Danford 9e66a5a24a Exclude unused DShow files to fix VC2005 Express build
Explicitly link user32, ole32, advapi32.  These seem to be linking automatically in Enterprise but not in Express.
2007-06-03 21:53:54 +00:00
Steve Checkoway b2443b9758 Don't warn in debug because this requires optimizations and gcc "helpfully" gives a warning for each file compiled. 2007-06-03 06:49:24 +00:00
Glenn Maynard 0255e272c4 cosmetic 2007-06-03 04:12:58 +00:00
Glenn Maynard 2385dc342f fix PO updating (fixes note skins in courses) 2007-06-03 03:33:40 +00:00
Glenn Maynard cf4f23b05a add UnlockAuthString 2007-06-03 03:32:27 +00:00
Glenn Maynard 9f324dc74f add UnlockAuthString 2007-06-03 02:39:13 +00:00
Steve Checkoway c027389c17 Add prototypes to silence warnings since LoadingWindow_Cocoa.h isn't included and it's pointless to do the work required allow it to be included from an objective-c file. 2007-06-02 23:08:25 +00:00
Steve Checkoway f8d851d317 Simplify settings by setting more at the project level. 2007-06-02 23:04:49 +00:00
Steve Checkoway 89840c3fff Finish implementing RenderTarget_Cocoa. I'm not sure how to test this though. 2007-06-02 12:16:11 +00:00
Steve Checkoway d32d7fa970 Stop supporting 10.2.8. Require 10.3.9. 2007-06-02 12:14:31 +00:00
AJ Kelly cf51b8e9f9 another psd -> zip 2007-06-01 22:10:06 +00:00
Chris Danford 962af8a559 zip the big PSDs 2007-06-01 22:06:10 +00:00
Steve Checkoway 609f5e151e Fix lua compile without committing the compiled files. 2007-06-01 21:40:51 +00:00
Steve Checkoway 62ea952c92 Revert. 2007-06-01 21:39:51 +00:00
Steve Checkoway e6b082ed37 Fix lua compile. 2007-06-01 21:36:14 +00:00
Steve Checkoway 1b425da852 Flip hold body when reverse too. 2007-06-01 21:31:40 +00:00
Steve Checkoway 52abc1c874 Return StepsType_Invalid. Let callers handle invalid steps. 2007-06-01 05:04:50 +00:00
Steve Checkoway e8b931aa8e Set the steps type to dance single if invalid. 2007-06-01 05:04:31 +00:00
Steve Checkoway f2535d1c83 If the steps type is invalid, warn and skip it. 2007-06-01 05:04:01 +00:00