Remove dependence on PlayerNumber.h in GameConstantsAndTypes.h. Make RANKING_TO_FILL_IN_MARKER more robust in the face of NUM_PLAYERS changing.
This commit is contained in:
@@ -8,10 +8,18 @@
|
||||
#include "LuaManager.h"
|
||||
#include "GameManager.h"
|
||||
#include "LocalizedString.h"
|
||||
#include "PlayerNumber.h"
|
||||
#include <float.h>
|
||||
|
||||
|
||||
const RString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
|
||||
static vector<RString> GenerateRankingToFillInMarker()
|
||||
{
|
||||
vector<RString> vRankings;
|
||||
FOREACH_ENUM( PlayerNumber, pn )
|
||||
vRankings.push_back( ssprintf("#P%d#", pn+1) );
|
||||
return vRankings;
|
||||
}
|
||||
extern const vector<RString> RANKING_TO_FILL_IN_MARKER( GenerateRankingToFillInMarker() );
|
||||
|
||||
extern const RString GROUP_ALL = "---Group All---";
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#ifndef GAME_CONSTANTS_AND_TYPES_H
|
||||
#define GAME_CONSTANTS_AND_TYPES_H
|
||||
|
||||
#include "PlayerNumber.h" // TODO: Get rid of this dependency. -Chris
|
||||
#include "EnumHelper.h"
|
||||
|
||||
|
||||
@@ -256,7 +255,7 @@ enum RankingCategory
|
||||
const RString& RankingCategoryToString( RankingCategory rc );
|
||||
RankingCategory StringToRankingCategory( const RString& rc );
|
||||
|
||||
extern const RString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS];
|
||||
extern const vector<RString> RANKING_TO_FILL_IN_MARKER;
|
||||
inline bool IsRankingToFillIn( const RString& sName ) { return !sName.empty() && sName[0]=='#'; }
|
||||
|
||||
RankingCategory AverageMeterToRankingCategory( int iAverageMeter );
|
||||
|
||||
Reference in New Issue
Block a user