NUM_PAGES -> NUM_Page

This commit is contained in:
Steve Checkoway
2007-06-09 20:54:28 +00:00
parent 3bcfa8f737
commit 2477d97e88
2 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -167,7 +167,7 @@ void ScreenSelectMaster::Init()
}
}
for( int page=0; page<NUM_PAGES; page++ )
for( int page=0; page<NUM_Page; page++ )
{
m_sprMore[page].Load( THEME->GetPathG(m_sName, ssprintf("more page%d",page+1)) );
m_sprMore[page]->SetName( ssprintf("MorePage%d",page+1) );
@@ -546,7 +546,7 @@ bool ScreenSelectMaster::ChangePage( int iNewChoice )
}
}
for( int page=0; page<NUM_PAGES; page++ )
for( int page=0; page<NUM_Page; page++ )
{
m_sprExplanation[page]->PlayCommand( sIconAndExplanationCommand );
m_sprMore[page]->PlayCommand( sIconAndExplanationCommand );
@@ -694,7 +694,7 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
if( bIsFirstToChoose )
{
for( int page=0; page<NUM_PAGES; page++ )
for( int page=0; page<NUM_Page; page++ )
{
if( m_sprMore[page].IsLoaded() )
m_sprMore[page]->PlayCommand( "Off" );
@@ -835,7 +835,7 @@ void ScreenSelectMaster::TweenOnScreen()
//We have to move page two's explanation and more off the screen
//so it doesn't just sit there on page one. (Thanks Zhek)
for (int page=0;page<NUM_PAGES;page++)
for (int page=0;page<NUM_Page;page++)
{
m_sprMore[page]->SetXY(999,999);
m_sprExplanation[page]->SetXY(999,999);
+3 -3
View File
@@ -41,7 +41,7 @@ public:
virtual bool AllowLateJoin() const { return true; }
protected:
enum Page { PAGE_1, PAGE_2, NUM_PAGES }; // on PAGE_2, cursors are locked together
enum Page { PAGE_1, PAGE_2, NUM_Page }; // on PAGE_2, cursors are locked together
static PlayerNumber GetSharedPlayer();
Page GetPage( int iChoiceIndex ) const;
Page GetCurrentPage() const;
@@ -84,8 +84,8 @@ protected:
float GetCursorX( PlayerNumber pn );
float GetCursorY( PlayerNumber pn );
AutoActor m_sprExplanation[NUM_PAGES];
AutoActor m_sprMore[NUM_PAGES];
AutoActor m_sprExplanation[NUM_Page];
AutoActor m_sprMore[NUM_Page];
// icon is the shared, per-choice piece
vector<AutoActor> m_vsprIcon;
// preview is per-player, per-choice piece