Fix lua compile without committing the compiled files.
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@@ -2,7 +2,7 @@ return LoadFont("Common normal") .. {
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Text="Create New";
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OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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InitCommand=cmd(halign,0;shadowlength,2):
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InitCommand=cmd(halign,0;shadowlength,2);
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GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,1,0.5,0.5,1;effectcolor2,0.5,0.25,0.25,1;linear,0;Zoom,1.0);
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LoseFocusCommand=cmd(stoptweening;stopeffect;linear,0;zoom,0.9);
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EnabledCommand=cmd();
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@@ -2,7 +2,7 @@ return LoadFont("Common normal") .. {
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Text="Exit";
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OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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InitCommand=cmd(halign,0;shadowlength,2):
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InitCommand=cmd(halign,0;shadowlength,2);
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GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,1,0.5,0.5,1;effectcolor2,0.5,0.25,0.25,1;linear,0;Zoom,1.0);
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LoseFocusCommand=cmd(stoptweening;stopeffect;linear,0;zoom,0.9);
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EnabledCommand=cmd();
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@@ -6,13 +6,13 @@ return Def.ActorFrame {
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};
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LoadFont( "Common normal" ) .. {
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Text=PROFILEMAN:GetLocalProfile( Var("GameCommand"):GetProfileID() ):GetDisplayName();
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OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1):
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OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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InitCommand=cmd(halign,0;shadowlength,2;x,50);
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GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,1,0.5,0.5,1;effectcolor2,0.5,0.25,0.25,1;linear,0;zoom,1.0);
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LoseFocusCommand="stoptweening;stopeffect;linear,0;zoom,0.9"
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EnabledCommand=""
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DisabledCommand="diffuse,0.5,0.5,0.5,1"
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LoseFocusCommand="stoptweening;stopeffect;linear,0;zoom,0.9";
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EnabledCommand="";
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DisabledCommand="diffuse,0.5,0.5,0.5,1";
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};
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LoadFont( "Common normal" ) .. {
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Text=PROFILEMAN:GetLocalProfile( Var("GameCommand"):GetProfileID() ):GetNumTotalSongsPlayed() .. " song(s) played";
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