Fix lua compile without committing the compiled files.

This commit is contained in:
Steve Checkoway
2007-06-01 21:40:51 +00:00
parent 62ea952c92
commit 609f5e151e
3 changed files with 6 additions and 6 deletions
@@ -2,7 +2,7 @@ return LoadFont("Common normal") .. {
Text="Create New";
OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
OffCommand=cmd(linear,0.3;diffusealpha,0);
InitCommand=cmd(halign,0;shadowlength,2):
InitCommand=cmd(halign,0;shadowlength,2);
GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,1,0.5,0.5,1;effectcolor2,0.5,0.25,0.25,1;linear,0;Zoom,1.0);
LoseFocusCommand=cmd(stoptweening;stopeffect;linear,0;zoom,0.9);
EnabledCommand=cmd();
@@ -2,7 +2,7 @@ return LoadFont("Common normal") .. {
Text="Exit";
OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
OffCommand=cmd(linear,0.3;diffusealpha,0);
InitCommand=cmd(halign,0;shadowlength,2):
InitCommand=cmd(halign,0;shadowlength,2);
GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,1,0.5,0.5,1;effectcolor2,0.5,0.25,0.25,1;linear,0;Zoom,1.0);
LoseFocusCommand=cmd(stoptweening;stopeffect;linear,0;zoom,0.9);
EnabledCommand=cmd();
@@ -6,13 +6,13 @@ return Def.ActorFrame {
};
LoadFont( "Common normal" ) .. {
Text=PROFILEMAN:GetLocalProfile( Var("GameCommand"):GetProfileID() ):GetDisplayName();
OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1):
OnCommand=cmd(diffusealpha,0;linear,0.3;diffusealpha,1);
OffCommand=cmd(linear,0.3;diffusealpha,0);
InitCommand=cmd(halign,0;shadowlength,2;x,50);
GainFocusCommand=cmd(stoptweening;diffuseshift;effectperiod,0.5;effectcolor1,1,0.5,0.5,1;effectcolor2,0.5,0.25,0.25,1;linear,0;zoom,1.0);
LoseFocusCommand="stoptweening;stopeffect;linear,0;zoom,0.9"
EnabledCommand=""
DisabledCommand="diffuse,0.5,0.5,0.5,1"
LoseFocusCommand="stoptweening;stopeffect;linear,0;zoom,0.9";
EnabledCommand="";
DisabledCommand="diffuse,0.5,0.5,0.5,1";
};
LoadFont( "Common normal" ) .. {
Text=PROFILEMAN:GetLocalProfile( Var("GameCommand"):GetProfileID() ):GetNumTotalSongsPlayed() .. " song(s) played";