Finish implementing RenderTarget_Cocoa. I'm not sure how to test this though.

This commit is contained in:
Steve Checkoway
2007-06-02 12:16:11 +00:00
parent d32d7fa970
commit 89840c3fff
2 changed files with 98 additions and 65 deletions
@@ -28,6 +28,9 @@ public:
const VideoModeParams &GetActualVideoModeParams() const { return m_CurrentParams; }
bool SupportsRenderToTexture() const { return true; }
RenderTarget *CreateRenderTarget();
bool SupportsThreadedRendering() { return m_BGContext; }
void BeginConcurrentRendering();
@@ -77,7 +77,65 @@ public:
}
@end
#if 0
enum GLContextType
{
WINDOWED,
FULL_SCREEN,
PIXEL_BUFFER
};
static NSOpenGLContext *CreateOGLContext( GLContextType type, int iColorSize, int iAlphaSize, int iDepthSize, NSOpenGLContext *share, bool &bShared )
{
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFANoRecovery, // so we can share with the full screen context
NSOpenGLPFAAccelerated,
NSOpenGLPFAMinimumPolicy,
NSOpenGLPFAColorSize, NSOpenGLPixelFormatAttribute(iColorSize),
NSOpenGLPFAAlphaSize, NSOpenGLPixelFormatAttribute(iAlphaSize),
NSOpenGLPFADepthSize, NSOpenGLPixelFormatAttribute(iDepthSize),
NSOpenGLPixelFormatAttribute(0), // 9
NSOpenGLPixelFormatAttribute(0), // 10
NSOpenGLPixelFormatAttribute(0), // 11
NSOpenGLPixelFormatAttribute(0), // 12
NSOpenGLPixelFormatAttribute(0) // Must be at the end.
};
const int n = 9; // The first noncommon index.
switch( type )
{
case WINDOWED:
attrs[n+0] = NSOpenGLPFAWindow;
attrs[n+1] = NSOpenGLPFADoubleBuffer;
break;
case FULL_SCREEN:
attrs[n+0] = NSOpenGLPFAFullScreen;
attrs[n+1] = NSOpenGLPFADoubleBuffer;
attrs[n+2] = NSOpenGLPFAScreenMask;
attrs[n+3] = NSOpenGLPixelFormatAttribute( CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay) );
break;
case PIXEL_BUFFER:
attrs[n+0] = NSOpenGLPFAOffScreen;
attrs[n+1] = NSOpenGLPFAPixelBuffer;
break;
}
NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
if( !pixelFormat )
return nil;
NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:share];
bShared = share && context;
if( !context )
context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
[pixelFormat release];
return context;
}
class RenderTarget_Cocoa : public RenderTarget
{
public:
@@ -89,40 +147,56 @@ public:
void FinishRenderingTo();
private:
int m_iWidth, m_iHeight;
id m_ShareContext, m_OldContext, m_PBufferContext;
id m_PBuffer;
NSOpenGLContext *m_ShareContext, *m_OldContext, *m_PBufferContext;
GLuint m_iTexHandle;
int m_iWidth, m_iHeight;
};
RenderTarget_Cocoa::RenderTarget_Cocoa( id shareContext )
{
m_iWidth = 0;
m_iHeight = 0;
m_ShareContext = shareContext;
m_OldContext = nil;
m_PBufferContext = nil;
m_PBuffer = nil;
m_iTexHandle = 0;
m_iWidth = 0;
m_iHeight = 0;
}
RenderTarget_Cocoa::~RenderTarget_Cocoa()
{
POOL;
[m_PBufferContext release];
[m_PBuffer release ];
if( m_iTexHandle )
glDeleteTextures( 1, &m_iTexHandle );
}
void RenderTarget_Cocoa::Create( const RenderTargetParam &param, int &iTextureWidthOut, int &iTextureHeightOut )
{
POOL;
m_iWidth = param.iWidth;
m_iHeight = param.iHeight;
// XXX: Create the PBuffer.
// PBuffer needs to be a power of 2.
int iTextureWidth = power_of_two( param.iWidth );
int iTextureHeight = power_of_two( param.iHeight );
// Create the PBuffer.
unsigned long format = param.bWithAlpha? GL_RGBA:GL_RGB;
NSOpenGLPixelBuffer *PBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:GL_TEXTURE_2D
textureInternalFormat:format
textureMaxMipMapLevel:0 // No idea.
pixelsWide:iTextureWidth
pixelsHigh:iTextureHeight];
DEBUG_ASSERT( PBuffer );
// XXX: Create an OGL context.
// Create an OGL context.
bool bShared = false;
m_PBufferContext = CreateOGLContext( PIXEL_BUFFER, 24, param.bWithAlpha? 8:0, param.bWithDepthBuffer? 16:0, m_ShareContext, bShared );
DEBUG_ASSERT( m_PBufferContext );
DEBUG_ASSERT( bShared );
[m_PBufferContext setPixelBuffer:PBuffer cubeMapFace:0 mipMapLevel:0
currentVirtualScreen:[m_ShareContext currentVirtualScreen]];
[PBuffer release]; // XXX: Hopefully this is retained by the PBufferContext.
glGenTextures( 1, &m_iTexHandle );
glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
@@ -130,8 +204,6 @@ void RenderTarget_Cocoa::Create( const RenderTargetParam &param, int &iTextureWi
while( glGetError() != GL_NO_ERROR )
;
int iTextureWidth = power_of_two( param.iWidth );
int iTextureHeight = power_of_two( param.iHeight );
iTextureWidthOut = iTextureWidth;
iTextureHeightOut = iTextureHeight;
@@ -149,6 +221,7 @@ void RenderTarget_Cocoa::Create( const RenderTargetParam &param, int &iTextureWi
void RenderTarget_Cocoa::StartRenderingTo()
{
DEBUG_ASSERT( !m_OldContext );
m_OldContext = [NSOpenGLContext currentContext];
[m_PBufferContext makeCurrentContext];
glViewport( 0, 0, m_iWidth, m_iHeight );
@@ -156,6 +229,7 @@ void RenderTarget_Cocoa::StartRenderingTo()
void RenderTarget_Cocoa::FinishRenderingTo()
{
DEBUG_ASSERT( m_OldContext );
glFlush();
glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
@@ -172,7 +246,6 @@ void RenderTarget_Cocoa::FinishRenderingTo()
[m_OldContext makeCurrentContext];
m_OldContext = nil;
}
#endif
LowLevelWindow_Cocoa::LowLevelWindow_Cocoa() : m_Context(nil), m_BGContext(nil), m_CurrentDisplayMode(NULL)
{
@@ -235,54 +308,6 @@ void *LowLevelWindow_Cocoa::GetProcAddress( RString s )
return symbol ? NSAddressOfSymbol( symbol ) : NULL;
}
static NSOpenGLContext *CreateOGLContext( int iColorDepth, bool bWindowed, NSOpenGLContext *share, bool &bShared )
{
NSOpenGLPixelFormat *pixelFormat;
if( bWindowed )
{
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFANoRecovery, // so we can share with the full screen context
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
NSOpenGLPFADepthSize, NSOpenGLPixelFormatAttribute(16),
NSOpenGLPFAColorSize, NSOpenGLPixelFormatAttribute(iColorDepth == 16 ? 16 : 24),
NSOpenGLPixelFormatAttribute(0)
};
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
}
else
{
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFAFullScreen,
// Choose which screen to use: the main one.
NSOpenGLPFAScreenMask,
NSOpenGLPixelFormatAttribute( CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay) ),
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
NSOpenGLPFADepthSize, NSOpenGLPixelFormatAttribute(16),
NSOpenGLPFAColorSize, NSOpenGLPixelFormatAttribute(iColorDepth == 16 ? 16 : 24),
NSOpenGLPixelFormatAttribute(0)
};
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
}
if( !pixelFormat )
return nil;
NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:share];
bShared = share && context;
if( !context )
context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
[pixelFormat release];
return context;
}
RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newDeviceOut )
{
// Always set these params.
@@ -315,7 +340,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
if( bRebuildContext )
{
bool bShared;
NSOpenGLContext *newContext = CreateOGLContext( p.bpp, true, m_Context, bShared );
NSOpenGLContext *newContext = CreateOGLContext( WINDOWED, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( !newContext )
return "Failed to create OGL context.";
@@ -326,7 +351,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
m_CurrentParams.bpp = p.bpp;
[m_BGContext release];
m_BGContext = nil;
m_BGContext = CreateOGLContext( p.bpp, true, m_Context, bShared );
m_BGContext = CreateOGLContext( WINDOWED, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( m_BGContext && !bShared )
{
@@ -365,7 +390,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
if( bRebuildContext )
{
bool bShared;
NSOpenGLContext *newContext = CreateOGLContext( p.bpp, false, m_Context, bShared );
NSOpenGLContext *newContext = CreateOGLContext( FULL_SCREEN, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( !newContext )
return "Failed to create full screen OGL context.";
@@ -375,7 +400,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
newDeviceOut = !bShared;
m_CurrentParams.bpp = p.bpp;
[m_BGContext release];
m_BGContext = CreateOGLContext( p.bpp, false, m_Context, bShared );
m_BGContext = CreateOGLContext( FULL_SCREEN, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
if( m_BGContext && !bShared )
{
@@ -569,6 +594,11 @@ void LowLevelWindow_Cocoa::Update()
DISPLAY->ResolutionChanged();
}
RenderTarget *LowLevelWindow_Cocoa::CreateRenderTarget()
{
return new RenderTarget_Cocoa( m_Context );
}
void LowLevelWindow_Cocoa::BeginConcurrentRendering()
{
if( m_CurrentParams.windowed )