Finish implementing RenderTarget_Cocoa. I'm not sure how to test this though.
This commit is contained in:
@@ -28,6 +28,9 @@ public:
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const VideoModeParams &GetActualVideoModeParams() const { return m_CurrentParams; }
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bool SupportsRenderToTexture() const { return true; }
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RenderTarget *CreateRenderTarget();
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bool SupportsThreadedRendering() { return m_BGContext; }
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void BeginConcurrentRendering();
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@@ -77,7 +77,65 @@ public:
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}
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@end
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#if 0
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enum GLContextType
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{
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WINDOWED,
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FULL_SCREEN,
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PIXEL_BUFFER
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};
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static NSOpenGLContext *CreateOGLContext( GLContextType type, int iColorSize, int iAlphaSize, int iDepthSize, NSOpenGLContext *share, bool &bShared )
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{
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFANoRecovery, // so we can share with the full screen context
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NSOpenGLPFAAccelerated,
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NSOpenGLPFAMinimumPolicy,
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NSOpenGLPFAColorSize, NSOpenGLPixelFormatAttribute(iColorSize),
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NSOpenGLPFAAlphaSize, NSOpenGLPixelFormatAttribute(iAlphaSize),
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NSOpenGLPFADepthSize, NSOpenGLPixelFormatAttribute(iDepthSize),
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NSOpenGLPixelFormatAttribute(0), // 9
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NSOpenGLPixelFormatAttribute(0), // 10
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NSOpenGLPixelFormatAttribute(0), // 11
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NSOpenGLPixelFormatAttribute(0), // 12
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NSOpenGLPixelFormatAttribute(0) // Must be at the end.
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};
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const int n = 9; // The first noncommon index.
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switch( type )
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{
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case WINDOWED:
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attrs[n+0] = NSOpenGLPFAWindow;
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attrs[n+1] = NSOpenGLPFADoubleBuffer;
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break;
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case FULL_SCREEN:
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attrs[n+0] = NSOpenGLPFAFullScreen;
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attrs[n+1] = NSOpenGLPFADoubleBuffer;
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attrs[n+2] = NSOpenGLPFAScreenMask;
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attrs[n+3] = NSOpenGLPixelFormatAttribute( CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay) );
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break;
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case PIXEL_BUFFER:
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attrs[n+0] = NSOpenGLPFAOffScreen;
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attrs[n+1] = NSOpenGLPFAPixelBuffer;
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break;
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}
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NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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if( !pixelFormat )
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return nil;
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NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:share];
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bShared = share && context;
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if( !context )
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context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
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[pixelFormat release];
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return context;
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}
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class RenderTarget_Cocoa : public RenderTarget
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{
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public:
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@@ -89,40 +147,56 @@ public:
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void FinishRenderingTo();
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private:
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int m_iWidth, m_iHeight;
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id m_ShareContext, m_OldContext, m_PBufferContext;
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id m_PBuffer;
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NSOpenGLContext *m_ShareContext, *m_OldContext, *m_PBufferContext;
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GLuint m_iTexHandle;
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int m_iWidth, m_iHeight;
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};
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RenderTarget_Cocoa::RenderTarget_Cocoa( id shareContext )
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{
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m_iWidth = 0;
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m_iHeight = 0;
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m_ShareContext = shareContext;
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m_OldContext = nil;
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m_PBufferContext = nil;
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m_PBuffer = nil;
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m_iTexHandle = 0;
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m_iWidth = 0;
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m_iHeight = 0;
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}
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RenderTarget_Cocoa::~RenderTarget_Cocoa()
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{
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POOL;
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[m_PBufferContext release];
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[m_PBuffer release ];
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if( m_iTexHandle )
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glDeleteTextures( 1, &m_iTexHandle );
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}
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void RenderTarget_Cocoa::Create( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut )
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{
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POOL;
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m_iWidth = param.iWidth;
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m_iHeight = param.iHeight;
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// XXX: Create the PBuffer.
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// PBuffer needs to be a power of 2.
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int iTextureWidth = power_of_two( param.iWidth );
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int iTextureHeight = power_of_two( param.iHeight );
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// Create the PBuffer.
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unsigned long format = param.bWithAlpha? GL_RGBA:GL_RGB;
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NSOpenGLPixelBuffer *PBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:GL_TEXTURE_2D
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textureInternalFormat:format
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textureMaxMipMapLevel:0 // No idea.
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pixelsWide:iTextureWidth
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pixelsHigh:iTextureHeight];
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DEBUG_ASSERT( PBuffer );
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// XXX: Create an OGL context.
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// Create an OGL context.
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bool bShared = false;
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m_PBufferContext = CreateOGLContext( PIXEL_BUFFER, 24, param.bWithAlpha? 8:0, param.bWithDepthBuffer? 16:0, m_ShareContext, bShared );
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DEBUG_ASSERT( m_PBufferContext );
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DEBUG_ASSERT( bShared );
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[m_PBufferContext setPixelBuffer:PBuffer cubeMapFace:0 mipMapLevel:0
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currentVirtualScreen:[m_ShareContext currentVirtualScreen]];
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[PBuffer release]; // XXX: Hopefully this is retained by the PBufferContext.
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glGenTextures( 1, &m_iTexHandle );
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glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
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@@ -130,8 +204,6 @@ void RenderTarget_Cocoa::Create( const RenderTargetParam ¶m, int &iTextureWi
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while( glGetError() != GL_NO_ERROR )
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;
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int iTextureWidth = power_of_two( param.iWidth );
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int iTextureHeight = power_of_two( param.iHeight );
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iTextureWidthOut = iTextureWidth;
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iTextureHeightOut = iTextureHeight;
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@@ -149,6 +221,7 @@ void RenderTarget_Cocoa::Create( const RenderTargetParam ¶m, int &iTextureWi
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void RenderTarget_Cocoa::StartRenderingTo()
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{
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DEBUG_ASSERT( !m_OldContext );
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m_OldContext = [NSOpenGLContext currentContext];
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[m_PBufferContext makeCurrentContext];
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glViewport( 0, 0, m_iWidth, m_iHeight );
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@@ -156,6 +229,7 @@ void RenderTarget_Cocoa::StartRenderingTo()
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void RenderTarget_Cocoa::FinishRenderingTo()
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{
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DEBUG_ASSERT( m_OldContext );
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glFlush();
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glBindTexture( GL_TEXTURE_2D, m_iTexHandle );
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@@ -172,7 +246,6 @@ void RenderTarget_Cocoa::FinishRenderingTo()
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[m_OldContext makeCurrentContext];
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m_OldContext = nil;
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}
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#endif
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LowLevelWindow_Cocoa::LowLevelWindow_Cocoa() : m_Context(nil), m_BGContext(nil), m_CurrentDisplayMode(NULL)
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{
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@@ -235,54 +308,6 @@ void *LowLevelWindow_Cocoa::GetProcAddress( RString s )
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return symbol ? NSAddressOfSymbol( symbol ) : NULL;
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}
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static NSOpenGLContext *CreateOGLContext( int iColorDepth, bool bWindowed, NSOpenGLContext *share, bool &bShared )
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{
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NSOpenGLPixelFormat *pixelFormat;
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if( bWindowed )
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{
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFANoRecovery, // so we can share with the full screen context
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADepthSize, NSOpenGLPixelFormatAttribute(16),
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NSOpenGLPFAColorSize, NSOpenGLPixelFormatAttribute(iColorDepth == 16 ? 16 : 24),
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NSOpenGLPixelFormatAttribute(0)
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};
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pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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}
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else
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{
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFAFullScreen,
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// Choose which screen to use: the main one.
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NSOpenGLPFAScreenMask,
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NSOpenGLPixelFormatAttribute( CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay) ),
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccelerated,
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NSOpenGLPFADepthSize, NSOpenGLPixelFormatAttribute(16),
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NSOpenGLPFAColorSize, NSOpenGLPixelFormatAttribute(iColorDepth == 16 ? 16 : 24),
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NSOpenGLPixelFormatAttribute(0)
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};
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pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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}
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if( !pixelFormat )
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return nil;
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NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:share];
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bShared = share && context;
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if( !context )
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context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
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[pixelFormat release];
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return context;
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}
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RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newDeviceOut )
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{
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// Always set these params.
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@@ -315,7 +340,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
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if( bRebuildContext )
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{
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bool bShared;
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NSOpenGLContext *newContext = CreateOGLContext( p.bpp, true, m_Context, bShared );
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NSOpenGLContext *newContext = CreateOGLContext( WINDOWED, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
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if( !newContext )
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return "Failed to create OGL context.";
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@@ -326,7 +351,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
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m_CurrentParams.bpp = p.bpp;
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[m_BGContext release];
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m_BGContext = nil;
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m_BGContext = CreateOGLContext( p.bpp, true, m_Context, bShared );
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m_BGContext = CreateOGLContext( WINDOWED, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
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if( m_BGContext && !bShared )
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{
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@@ -365,7 +390,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
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if( bRebuildContext )
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{
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bool bShared;
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NSOpenGLContext *newContext = CreateOGLContext( p.bpp, false, m_Context, bShared );
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NSOpenGLContext *newContext = CreateOGLContext( FULL_SCREEN, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
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if( !newContext )
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return "Failed to create full screen OGL context.";
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@@ -375,7 +400,7 @@ RString LowLevelWindow_Cocoa::TryVideoMode( const VideoModeParams& p, bool& newD
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newDeviceOut = !bShared;
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m_CurrentParams.bpp = p.bpp;
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[m_BGContext release];
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m_BGContext = CreateOGLContext( p.bpp, false, m_Context, bShared );
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m_BGContext = CreateOGLContext( FULL_SCREEN, p.bpp == 16? 16:24, p.bpp == 16? 1:8, 16, m_Context, bShared );
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if( m_BGContext && !bShared )
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{
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@@ -569,6 +594,11 @@ void LowLevelWindow_Cocoa::Update()
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DISPLAY->ResolutionChanged();
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}
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RenderTarget *LowLevelWindow_Cocoa::CreateRenderTarget()
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{
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return new RenderTarget_Cocoa( m_Context );
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}
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void LowLevelWindow_Cocoa::BeginConcurrentRendering()
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{
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if( m_CurrentParams.windowed )
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