Josh Allen
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8d5a98f257
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Unused
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2008-05-24 01:13:16 +00:00 |
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Josh Allen
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d6d44e2927
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Make the header texts listen to an update message
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2008-05-24 01:12:04 +00:00 |
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Josh Allen
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6eff23dc29
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use fallback headers
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2008-05-22 23:54:05 +00:00 |
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Josh Allen
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d3abee1eeb
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redirect missing files to _blank
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2008-05-17 17:22:26 +00:00 |
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Josh Allen
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06b63aed73
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Just use the default fallback header
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2008-05-17 17:17:28 +00:00 |
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Chris Danford
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62fe17c123
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options fixup
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2008-05-10 22:19:11 +00:00 |
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Chris Danford
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790d3e387c
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options cleanup
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2008-05-10 04:51:31 +00:00 |
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AJ Kelly
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8cf9ce68ac
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fix EOF errors
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2008-05-10 00:26:40 +00:00 |
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Chris Danford
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8ebd69d765
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simply: remove CenterImage. Modern TVs don't need scaling down to fix in safe zone areas (Xbox build), and the couple of people using hacky CGA modes on arcade monitors can edit Preferences.ini directly. If this ever needs to be added back, it should be part of DebugOverlay.
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2008-05-09 23:09:03 +00:00 |
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Chris Danford
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d54b8a1e0f
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options fixup
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2008-05-09 22:32:35 +00:00 |
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Chris Danford
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0016a86590
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options fixup
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2008-05-09 22:31:41 +00:00 |
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Chris Danford
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dddcf5b22d
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new caution
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2008-04-28 20:14:14 +00:00 |
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Chris Danford
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0ad1703976
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use correct FontBaseZoom
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2008-04-28 10:55:54 +00:00 |
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Chris Danford
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33fdcb5cf3
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OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow
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2008-04-27 21:34:43 +00:00 |
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Chris Danford
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c7d3d1c0e3
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fixup
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2008-04-27 04:37:53 +00:00 |
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Chris Danford
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707789af7e
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fix high score displays not showing high score number
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2008-04-26 19:43:08 +00:00 |
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Chris Danford
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a51ed62041
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eval cleanup
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2008-04-08 19:57:31 +00:00 |
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Chris Danford
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e9b12113fd
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finish eval elements
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2008-04-08 02:27:45 +00:00 |
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AJ Kelly
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52deb9a6d2
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prevent words from escaping frame
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2008-04-05 22:44:36 +00:00 |
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Chris Danford
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bcdd5f385f
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eval cleanup
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2008-04-05 19:24:26 +00:00 |
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Chris Danford
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089e44e6e7
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eval cleanup
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2008-04-04 20:10:10 +00:00 |
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Chris Danford
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e788a43ebb
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fix broken GradeDisplay
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2008-04-04 18:25:02 +00:00 |
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Chris Danford
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efd831f1b6
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consistent caps
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2008-04-04 16:34:06 +00:00 |
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Chris Danford
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acd6995a78
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eval name cleanup - make metrics and element names match, AutoActor grades
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2008-04-04 15:44:18 +00:00 |
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Chris Danford
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c908abc43d
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AutoActor grades
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2008-04-04 15:43:43 +00:00 |
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Chris Danford
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c58f92091b
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eval name cleanup - make metrics and element names match
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2008-04-04 15:41:02 +00:00 |
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Chris Danford
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7f7e254f36
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theme cleanup
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2008-03-31 11:49:26 +00:00 |
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Chris Danford
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ae24ce514c
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cleanup, overlay to decorations
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2008-03-31 04:38:13 +00:00 |
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AJ Kelly
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c5620d6c2d
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add DifficultyDisplay StepsType for dance-solo, pump-single, pump-double
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2008-03-29 21:17:10 +00:00 |
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Chris Danford
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1b4ad9e2ca
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gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations
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2008-03-29 15:19:45 +00:00 |
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Chris Danford
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6ba7aeefeb
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gameplay difficulty area cleanup
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2008-03-27 10:12:08 +00:00 |
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Chris Danford
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cf3aec361f
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tweak score number styles
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2008-03-27 05:59:09 +00:00 |
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Chris Danford
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2e009a4072
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data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
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2008-03-24 12:02:22 +00:00 |
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Chris Danford
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f6b692823d
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remove DifficultyIcon, use DifficultyDisplay in gameplay, DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear
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2008-03-24 04:07:46 +00:00 |
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Chris Danford
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8f46ac3edd
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almost done with gameplay
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2008-03-19 11:39:06 +00:00 |
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Chris Danford
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dfb01714c7
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revamp StreamDisplay: remove zbuffer tricks, replace with Sprite pills that can be used to make arbitrary shapes
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2008-03-17 08:57:43 +00:00 |
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Chris Danford
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b7912fa8bd
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LifeMeterBar cleanup. StreamDisplay needs modification to fix alignment
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2008-03-13 13:44:33 +00:00 |
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Chris Danford
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97684a1a88
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title screen cleanup
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2008-03-12 09:55:11 +00:00 |
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Chris Danford
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de305ce7b7
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title screen cleanup
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2008-03-12 09:49:46 +00:00 |
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Chris Danford
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7f5657901c
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better name: DifficultyMeter -> DifficultyDisplay
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2008-03-11 10:41:11 +00:00 |
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Chris Danford
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76732b7254
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remove DifficultyRating (old ez2 reminant)
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2008-03-11 10:07:00 +00:00 |
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Chris Danford
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6af9a96387
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rough new theme: title, gameplay
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2008-03-11 09:59:15 +00:00 |
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AJ Kelly
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efeaafebee
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show number of stages as set by user, make icon glow diffuseshift for the time being, add stroke to * players text
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2008-02-19 18:36:39 +00:00 |
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Chris Danford
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ffad4d8484
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new theme in progress
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2008-02-19 03:13:39 +00:00 |
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Chris Danford
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53581e21c4
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new, in-progress theme
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2008-02-19 02:15:31 +00:00 |
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Steve Checkoway
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9f24a8bea3
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All Judgements have a TapNoteScore. Only holds have a HoldNoteScore. This _should_ fix both TNS and HNS judging when the hold finishes. I am having a hard time telling though.
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2008-01-02 12:40:13 +00:00 |
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AJ Kelly
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b145705ce7
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fix both combo/miss labels being shown at once
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2008-01-01 19:32:32 +00:00 |
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AJ Kelly
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345a5505ed
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Changed difficulty icons on gameplay to a new design and have them use localized strings instead of baked text
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2007-12-23 09:05:11 +00:00 |
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AJ Kelly
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eb6522f828
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simplify design
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2007-10-24 16:01:38 +00:00 |
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AJ Kelly
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1a18cdfbb4
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fix frame size
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2007-10-24 15:55:54 +00:00 |
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