Commit Graph

847 Commits

Author SHA1 Message Date
Chris Danford ee8329cee6 don't DQ because of forced mods 2006-03-26 17:48:39 +00:00
Glenn Maynard b7d200c4e1 m_textDebug OnCommand 2006-03-26 06:22:00 +00:00
Glenn Maynard 7ab439ebb2 fix memory leak 2006-03-24 18:20:35 +00:00
Glenn Maynard ddb155858c fix "hold start to give up" stays on screen if the button was pushed before
we ended a course song, and triggered after
2006-03-14 06:01:03 +00:00
Glenn Maynard 3050906da6 cleanup 2006-03-14 05:47:51 +00:00
Glenn Maynard 313c722da3 remove UseForcedModifiersInBeginner 2006-03-14 05:39:57 +00:00
Glenn Maynard 8c40e1fb1b remove UseForcedModifiersInBeginner 2006-03-14 05:39:08 +00:00
Glenn Maynard 84226e5d27 cleanup 2006-03-14 02:23:45 +00:00
Glenn Maynard 054cacfc11 expose Center1Player 2006-02-28 21:55:58 +00:00
Chris Danford 646e199e14 fix VC6 compile 2006-02-28 17:52:29 +00:00
Glenn Maynard 8ff0263439 add AllowCenter1Player metric 2006-02-28 01:19:06 +00:00
Glenn Maynard 5f8337e9da move some stuff out of PManager 2006-02-28 01:13:44 +00:00
Glenn Maynard af7fb8a25c Clean up some messages. I'm not too crazy about this; we should have parameters
to messages, and unify them with actor messages instead of having two major,
distinct, functionally similar messaging systems.   This is an improvement over
a chunk of messages that are handled differently than all other messages, though.
2006-02-23 23:50:32 +00:00
Chris Danford 04577935f7 fix assert if no songs loaded 2006-02-07 08:12:47 +00:00
Chris Danford cce97c40b8 move autosync logic out of Player and GameState, into a separate file 2006-02-06 01:23:25 +00:00
Chris Danford 9a05977e52 localize SongOptions strings 2006-02-05 20:30:37 +00:00
Chris Danford 3a89d0f997 fix Init method not being called 2006-02-05 04:29:10 +00:00
Chris Danford 8d584de037 push ScreenSaveSync instead of making it a separate screen. Simplifies branching. 2006-02-04 20:14:04 +00:00
Chris Danford 2a1ce6b79a make background and foreground optional when loading this screen 2006-02-04 18:37:26 +00:00
Chris Danford e09e502038 CenteredSingle->Center1Player 2006-01-27 07:09:43 +00:00
Chris Danford af732e66aa solo single -> centered single 2006-01-27 06:46:41 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard e310fdac0c actor names are set by their parent, not themself 2006-01-18 22:37:06 +00:00
Glenn Maynard 7100fa1d00 PlayerState::Update already calls RebuildPlayerOptionsFromActiveAttacks
as needed.
2006-01-18 22:22:37 +00:00
Glenn Maynard 2bd7dfda9d GameState::Update just calls m_pPlayerState->Update. Do it
directly, so we don't call it redundantly, and so we do the
same for any dummy players.
2006-01-18 22:20:21 +00:00
Glenn Maynard 74404f2b13 This is done by Player::Update(), and we don't change note skins this way anymore. 2006-01-18 22:10:43 +00:00
Glenn Maynard 97c3d25781 typo 2006-01-18 21:07:25 +00:00
Glenn Maynard 48e9ff0f22 move "first update" stuff into ScreenGameplay::BeginScreen 2006-01-18 20:45:05 +00:00
Glenn Maynard b8ed7366c7 simplify 2006-01-18 20:35:55 +00:00
Glenn Maynard a5bb62352f simplify 2006-01-18 20:34:35 +00:00
Glenn Maynard 481bb0526a simplify 2006-01-18 20:33:17 +00:00
Glenn Maynard b8923910d5 simplify 2006-01-18 20:31:51 +00:00
Glenn Maynard 70ef38d0b4 cleanup, typo 2006-01-18 20:29:52 +00:00
Glenn Maynard 4cd44f16dc cleanup 2006-01-18 09:00:09 +00:00
Glenn Maynard e60c194a69 use standard Out transition 2006-01-18 08:43:40 +00:00
Glenn Maynard a1af44f47f merge special transitions into one 2006-01-18 08:38:40 +00:00
Glenn Maynard b014a0589f cleanup 2006-01-18 07:43:17 +00:00
Glenn Maynard 4fdf046cac cleanup 2006-01-18 07:41:44 +00:00
Charles Lohr faab333fe1 Style 2006-01-17 06:58:06 +00:00
Charles Lohr e86cad1234 Fix SMOnline in StepMania 2006-01-17 06:11:22 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Glenn Maynard 3e456e60fd load in Init() 2006-01-15 19:48:11 +00:00
Glenn Maynard bec6978d60 accidental commit 2006-01-15 19:34:16 +00:00
Glenn Maynard 1c5b3c9002 Transition away from Screen(sName). 2006-01-15 19:18:57 +00:00
Glenn Maynard 623a604b71 unused 2006-01-13 06:48:06 +00:00
Glenn Maynard c84fa02dd2 bypass GameState and launch the attack directly to the state, for
more obviously consistent behavior
2006-01-13 05:22:02 +00:00
Glenn Maynard e8d67d9191 Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard 9fc5844357 hack in SGameplay to allow simplifications elsewhere
only cache the current note skin
2006-01-12 19:24:13 +00:00
Chris Danford 9cf7b4f8a3 hack to fix courses in multiplayer 2006-01-11 02:25:23 +00:00
Chris Danford da817bf62c disable GiveUp in multiplayer for all except player 1 2006-01-10 20:53:40 +00:00