Commit Graph

791 Commits

Author SHA1 Message Date
Chris Danford edc23dd5e1 cap at 20 credits for locations with time cards so that players can't load the machine up with an unlimited number of credits 2007-06-04 21:13:20 +00:00
Glenn Maynard dff267eccd move SoundVolume 2007-05-24 21:35:03 +00:00
Glenn Maynard 743421f88f some MENU -> GAME 2007-05-10 17:59:13 +00:00
Glenn Maynard 464356151d better messages 2007-05-04 18:15:26 +00:00
Glenn Maynard 7a21217e25 add clearcredits 2007-05-04 17:50:28 +00:00
Glenn Maynard 0298438390 do less work if iIndex specified 2007-04-28 22:06:36 +00:00
Steve Checkoway 9681c7fb3f Then stick it some place it only gets included for the Windows build. 2007-04-23 02:54:42 +00:00
John Bauer ac6d86c36a Unremove needed include.
(VC8 definitely needs it.)
2007-04-23 02:51:28 +00:00
Steve Checkoway 27049d68fd Remove unneeded include. 2007-04-22 06:30:12 +00:00
Glenn Maynard 506d6d91aa semi-experimental: When a GameButton is pressed, stop repeating other keys on the same controller. 2007-03-16 22:28:55 +00:00
Glenn Maynard 1a987c9f71 filter in InputQueue 2007-03-15 20:49:44 +00:00
Glenn Maynard 0a928a1e45 fix crash. Don't reset with screens on the stack not expecting it. 2007-03-08 03:50:45 +00:00
Steve Checkoway 3b2e02d5fe Error() reinits the Dialog. Shut it down afterward. 2007-02-23 10:12:56 +00:00
Glenn Maynard ff420be0eb fix default game selection 2007-02-08 21:21:17 +00:00
Steve Checkoway e17ccc6bdb Allow quitting before creating the main window. 2007-02-04 08:17:22 +00:00
Steve Checkoway 5e15696c59 Yes. 2007-02-04 08:07:26 +00:00
Steve Checkoway ea316d22a0 The version_time variable is itself const. I.e., constant pointer to constant data. 2007-02-04 02:08:25 +00:00
Glenn Maynard d401a01553 allow using CryptManager without generating global keys; remove CryptMan dependency on PrefsMan 2007-01-31 05:31:25 +00:00
Glenn Maynard 08a4dffbe1 disable exceptions - much smaller binary 2007-01-24 07:51:52 +00:00
Glenn Maynard 095b6f5ba0 GameToMenu -> GameButtonToMenuButton 2007-01-13 01:16:00 +00:00
Glenn Maynard 0340f75745 don't count credits added on the system menu in bookkeeping 2006-12-19 09:09:16 +00:00
Glenn Maynard b29f884b95 remove old param 2006-12-19 09:05:27 +00:00
Glenn Maynard fd42989229 slightly odd, but practical: handle coin counter in LightsMan 2006-12-19 09:02:40 +00:00
Glenn Maynard b984831d4d SUPPORT_OPENGL by default. (The general guideline for arch_setup
is "provide reasonable behavior by default"; arch_setup should set up
things special for that architecture, with a minimum of boilerplate.)
2006-12-17 08:13:42 +00:00
Glenn Maynard f2e0053c7d Make* -> Driver::Create. Having these floating in arch.h isn't
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
2006-12-17 08:00:03 +00:00
Glenn Maynard 17c32b90c2 Make* -> Driver::Create. Having these floating in arch.h isn't
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
2006-12-17 07:41:21 +00:00
Steve Checkoway 32e20beefc manager -> handler 2006-12-07 12:35:19 +00:00
Steve Checkoway f299862e19 Update comment. 2006-12-07 12:33:39 +00:00
Glenn Maynard 9fa7a83535 update comments 2006-11-21 17:58:04 +00:00
Glenn Maynard 35fb88e5e5 Drop generic concurrent rendering. It makes too many things very
complicated, and I don't trust it at a high level: it makes too
many unchecked things concurrent, so I think it will make things
brittle.
2006-11-13 21:04:17 +00:00
Steve Checkoway 30d9410b65 Unneeded. 2006-11-01 10:45:51 +00:00
Glenn Maynard 4bb479a445 standard enums for some preference types 2006-10-07 07:43:18 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard be694a6f26 redundant 2006-10-05 00:50:54 +00:00
Glenn Maynard f8c8a7852e StepMania::ChangeCurrentGame calls ReadGamePrefsFromDisk;
fixes theme not changed on game change
2006-10-05 00:49:47 +00:00
Glenn Maynard 01452ecca0 split SwitchToLastPlayedGame and ReadGamePrefsFromDisk 2006-10-05 00:48:32 +00:00
Glenn Maynard e82add1f62 SetInputScheme 2006-09-30 09:35:02 +00:00
Glenn Maynard 3460f79f54 simplify 2006-09-30 07:48:36 +00:00
Glenn Maynard 09f5687615 simplify 2006-09-30 07:47:54 +00:00
Glenn Maynard 303ae8cfea simplify 2006-09-30 07:45:15 +00:00
Glenn Maynard f03cd3054a This is only called by ScreenOptionsMasterPrefs, which saves prefs on its own. 2006-09-30 07:01:07 +00:00
Glenn Maynard 8f0d30d709 fix new 2006-09-28 05:02:33 +00:00
Glenn Maynard 1cdab04b96 fix weird singleton init 2006-09-28 03:41:56 +00:00
Glenn Maynard 39e89b5986 EndGame in GameLoop 2006-09-21 05:08:42 +00:00
Glenn Maynard cb288fbfba cleanup 2006-09-21 05:04:33 +00:00
Glenn Maynard 10f0929551 don't crash if SCREENMAN isn't up (this should probably be done
by the caller)
2006-09-21 04:57:38 +00:00
Glenn Maynard 1490cf8075 no longer needed 2006-09-21 04:45:49 +00:00
Glenn Maynard e779328560 delete lua later 2006-09-21 04:23:31 +00:00
Glenn Maynard 8d81ef8806 init Lua earlier 2006-09-21 04:06:44 +00:00
Glenn Maynard 92ade8fa90 reduce THEME->UpdateLuaGlobals() to LUA->RegisterTypes 2006-09-21 03:55:22 +00:00