GameToMenu -> GameButtonToMenuButton
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@@ -825,9 +825,9 @@ PlayerNumber InputMapper::ControllerToPlayerNumber( GameController controller )
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return (PlayerNumber) controller;
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}
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MenuButton InputMapper::GameToMenu( const GameInput &GameI )
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MenuButton InputMapper::GameButtonToMenuButton( GameButton gb )
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{
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return m_pInputScheme->GameButtonToMenuButton( GameI.button );
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return m_pInputScheme->GameButtonToMenuButton( gb );
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}
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/* If set (not PLAYER_INVALID), inputs from both GameControllers will be mapped
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@@ -84,7 +84,7 @@ public:
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bool DeviceToGame( const DeviceInput &DeviceI, GameInput& GameI ); // return true if there is a mapping from device to pad
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bool GameToDevice( const GameInput &GameI, int iSlotNum, DeviceInput& DeviceI ); // return true if there is a mapping from pad to device
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MenuButton GameToMenu( const GameInput &GameI );
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MenuButton GameButtonToMenuButton( GameButton gb );
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void MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] );
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PlayerNumber ControllerToPlayerNumber( GameController controller );
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@@ -1387,7 +1387,7 @@ void HandleInputEvents(float fDeltaTime)
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if( input.GameI.IsValid() )
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{
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input.MenuI = INPUTMAPPER->GameToMenu( input.GameI );
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input.MenuI = INPUTMAPPER->GameButtonToMenuButton( input.GameI.button );
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input.pn = INPUTMAPPER->ControllerToPlayerNumber( input.GameI.controller );
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}
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