This commit is contained in:
Glenn Maynard
2006-10-07 03:43:41 +00:00
parent b67e57864e
commit cb746be4c3
16 changed files with 30 additions and 30 deletions
+1 -1
View File
@@ -79,7 +79,7 @@ bool CodeItem::EnteredCode( GameController controller ) const
for( unsigned i=0; i<buttons.size()-1; i++ )
{
GameInput gi( controller, buttons[i] );
if( !INPUTMAPPER->IsBeingPressed(gi, MultiPlayer_INVALID, &iep.InputList) )
if( !INPUTMAPPER->IsBeingPressed(gi, MultiPlayer_Invalid, &iep.InputList) )
return false;
}
return true;
+1 -1
View File
@@ -35,7 +35,7 @@ void GameCommand::Init()
m_sText = "";
m_bInvalid = true;
m_iIndex = -1;
m_MultiPlayer = MultiPlayer_INVALID;
m_MultiPlayer = MultiPlayer_Invalid;
m_pStyle = NULL;
m_pm = PlayMode_Invalid;
m_dc = DIFFICULTY_INVALID;
+1 -1
View File
@@ -878,7 +878,7 @@ bool GameState::IsMultiPlayerEnabled( MultiPlayer mp ) const
bool GameState::IsPlayerEnabled( const PlayerState* pPlayerState ) const
{
if( pPlayerState->m_mp != MultiPlayer_INVALID )
if( pPlayerState->m_mp != MultiPlayer_Invalid )
return IsMultiPlayerEnabled( pPlayerState->m_mp );
if( pPlayerState->m_PlayerNumber != PLAYER_INVALID )
return IsPlayerEnabled( pPlayerState->m_PlayerNumber );
+3 -3
View File
@@ -12,7 +12,7 @@ REGISTER_ACTOR_CLASS( HoldJudgment )
HoldJudgment::HoldJudgment()
{
m_mpToTrack = MultiPlayer_INVALID;
m_mpToTrack = MultiPlayer_Invalid;
}
void HoldJudgment::Load( const RString &sPath )
@@ -76,14 +76,14 @@ void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
void HoldJudgment::LoadFromMultiPlayer( MultiPlayer mp )
{
ASSERT( m_mpToTrack == MultiPlayer_INVALID ); // assert only load once
ASSERT( m_mpToTrack == MultiPlayer_Invalid ); // assert only load once
m_mpToTrack = mp;
this->SubscribeToMessage( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) );
}
void HoldJudgment::HandleMessage( const RString &sMessage )
{
ASSERT( m_mpToTrack != MultiPlayer_INVALID );
ASSERT( m_mpToTrack != MultiPlayer_Invalid );
if( sMessage == MessageToString( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) ) )
SetHoldJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].hnsLast );
+1 -1
View File
@@ -14,7 +14,7 @@ public:
type(IET_FIRST_PRESS),
MenuI(MenuButton_INVALID),
pn(PLAYER_INVALID),
mp(MultiPlayer_INVALID) { }
mp(MultiPlayer_Invalid) { }
DeviceInput DeviceI;
GameInput GameI;
InputEventType type;
+4 -4
View File
@@ -809,7 +809,7 @@ bool InputMapper::IsBeingPressed( const GameInput &GameI, MultiPlayer mp, const
if( GameToDevice( GameI, i, DeviceI ) )
{
if( mp != MultiPlayer_INVALID )
if( mp != MultiPlayer_Invalid )
DeviceI.device = MultiPlayerToInputDevice(mp);
if( INPUTFILTER->IsBeingPressed(DeviceI, pButtonState) )
return true;
@@ -859,7 +859,7 @@ float InputMapper::GetSecsHeld( const GameInput &GameI, MultiPlayer mp )
DeviceInput DeviceI;
if( GameToDevice( GameI, i, DeviceI ) )
{
if( mp != MultiPlayer_INVALID )
if( mp != MultiPlayer_Invalid )
DeviceI.device = MultiPlayerToInputDevice(mp);
fMaxSecsHeld = max( fMaxSecsHeld, INPUTFILTER->GetSecsHeld(DeviceI) );
}
@@ -902,7 +902,7 @@ void InputMapper::ResetKeyRepeat( MenuButton MenuI, PlayerNumber pn )
InputDevice InputMapper::MultiPlayerToInputDevice( MultiPlayer mp )
{
if( mp == MultiPlayer_INVALID )
if( mp == MultiPlayer_Invalid )
return InputDevice_Invalid;
return enum_add2( DEVICE_JOY1, mp );
}
@@ -910,7 +910,7 @@ InputDevice InputMapper::MultiPlayerToInputDevice( MultiPlayer mp )
MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
{
if( id == InputDevice_Invalid )
return MultiPlayer_INVALID;
return MultiPlayer_Invalid;
return enum_add2( MultiPlayer_1, id - DEVICE_JOY1 );
}
+2 -2
View File
@@ -60,10 +60,10 @@ public:
void MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] );
PlayerNumber ControllerToPlayerNumber( GameController controller );
float GetSecsHeld( const GameInput &GameI, MultiPlayer mp = MultiPlayer_INVALID );
float GetSecsHeld( const GameInput &GameI, MultiPlayer mp = MultiPlayer_Invalid );
float GetSecsHeld( MenuButton MenuI, PlayerNumber pn );
bool IsBeingPressed( const GameInput &GameI, MultiPlayer mp = MultiPlayer_INVALID, const DeviceInputList *pButtonState = NULL );
bool IsBeingPressed( const GameInput &GameI, MultiPlayer mp = MultiPlayer_Invalid, const DeviceInputList *pButtonState = NULL );
bool IsBeingPressed( MenuButton MenuI, PlayerNumber pn );
void ResetKeyRepeat( const GameInput &GameI );
+3 -3
View File
@@ -13,7 +13,7 @@ REGISTER_ACTOR_CLASS( Judgment )
Judgment::Judgment()
{
m_mpToTrack = MultiPlayer_INVALID;
m_mpToTrack = MultiPlayer_Invalid;
}
void Judgment::LoadFromNode( const RString& sDir, const XNode* pNode )
@@ -105,14 +105,14 @@ void Judgment::SetJudgment( TapNoteScore score, bool bEarly )
void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
{
ASSERT( m_mpToTrack == MultiPlayer_INVALID ); // assert only load once
ASSERT( m_mpToTrack == MultiPlayer_Invalid ); // assert only load once
m_mpToTrack = mp;
this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) );
}
void Judgment::HandleMessage( const RString &sMessage )
{
if( m_mpToTrack != MultiPlayer_INVALID && sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
if( m_mpToTrack != MultiPlayer_Invalid && sMessage == MessageToString( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) ) )
SetJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].tnsLast, false ); // FIXME: save and pass early bool?
ActorFrame::HandleMessage( sMessage );
+3 -3
View File
@@ -209,7 +209,7 @@ void Player::Init(
if( GAMESTATE->m_bMultiplayer && !m_sprJudgmentFrame.IsLoaded() ) // only load the first time
{
GameCommand gc;
ASSERT( pPlayerState->m_mp != MultiPlayer_INVALID );
ASSERT( pPlayerState->m_mp != MultiPlayer_Invalid );
gc.m_MultiPlayer = pPlayerState->m_mp;
{
@@ -695,7 +695,7 @@ void Player::Update( float fDeltaTime )
if( m_pPlayerStageStats != NULL )
m_pPlayerStageStats->hnsLast = hns;
if( m_pPlayerState->m_mp != MultiPlayer_INVALID )
if( m_pPlayerState->m_mp != MultiPlayer_Invalid )
MESSAGEMAN->Broadcast( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_pPlayerState->m_mp) );
m_vHoldJudgment[iTrack]->SetHoldJudgment( hns );
@@ -1760,7 +1760,7 @@ void Player::SetJudgment( TapNoteScore tns, bool bEarly )
{
if( m_pPlayerStageStats )
m_pPlayerStageStats->tnsLast = tns;
if( m_pPlayerState->m_mp != MultiPlayer_INVALID )
if( m_pPlayerState->m_mp != MultiPlayer_Invalid )
MESSAGEMAN->Broadcast( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_pPlayerState->m_mp) );
if( m_pJudgment )
+1 -1
View File
@@ -91,7 +91,7 @@ MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp )
for( enum_add(mp, 1); mp < NUM_MultiPlayer; enum_add(mp, 1) )
if( GAMESTATE->IsMultiPlayerEnabled(mp) )
return mp;
return MultiPlayer_INVALID;
return MultiPlayer_Invalid;
}
/*
+2 -2
View File
@@ -70,7 +70,7 @@ enum MultiPlayer
MultiPlayer_31,
MultiPlayer_32,
NUM_MultiPlayer, // leave this at the end
MultiPlayer_INVALID
MultiPlayer_Invalid
};
const RString& MultiPlayerToString( MultiPlayer mp );
const RString& MultiPlayerToLocalizedString( MultiPlayer mp );
@@ -78,7 +78,7 @@ LuaDeclareType( MultiPlayer );
#define FOREACH_MultiPlayer( pn ) FOREACH_ENUM2( MultiPlayer, pn )
#define FOREACH_EnabledMultiPlayer( mp ) for( MultiPlayer mp=GetNextEnabledMultiPlayer((MultiPlayer)-1); mp!=MultiPlayer_INVALID; mp=GetNextEnabledMultiPlayer(mp) )
#define FOREACH_EnabledMultiPlayer( mp ) for( MultiPlayer mp=GetNextEnabledMultiPlayer((MultiPlayer)-1); mp!=MultiPlayer_Invalid; mp=GetNextEnabledMultiPlayer(mp) )
MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp );
+1 -1
View File
@@ -6,7 +6,7 @@
PlayerState::PlayerState()
{
m_PlayerNumber = PLAYER_INVALID;
m_mp = MultiPlayer_INVALID;
m_mp = MultiPlayer_Invalid;
Reset();
}
+4 -4
View File
@@ -97,7 +97,7 @@ static Preference<bool> g_bEasterEggs( "EasterEggs", true );
PlayerInfo::PlayerInfo()
{
m_pn = PLAYER_INVALID;
m_mp = MultiPlayer_INVALID;
m_mp = MultiPlayer_Invalid;
m_bIsDummy = false;
m_pLifeMeter = NULL;
m_ptextCourseSongNumber = NULL;
@@ -243,7 +243,7 @@ bool PlayerInfo::IsEnabled()
{
if( m_pn != PLAYER_INVALID )
return GAMESTATE->IsPlayerEnabled( m_pn );
if( m_mp != MultiPlayer_INVALID )
if( m_mp != MultiPlayer_Invalid )
return GAMESTATE->IsMultiPlayerEnabled( m_mp );
else if( m_bIsDummy )
return true;
@@ -286,7 +286,7 @@ GetNextEnabledPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<Player
continue;
if( !iter->IsEnabled() )
continue;
if( iter->m_mp != MultiPlayer_INVALID )
if( iter->m_mp != MultiPlayer_Invalid )
continue;
return iter;
}
@@ -2173,7 +2173,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
if( GAMESTATE->m_bMultiplayer )
{
if( input.mp != MultiPlayer_INVALID &&
if( input.mp != MultiPlayer_Invalid &&
input.type==IET_FIRST_PRESS &&
iCol != Column_INVALID &&
GAMESTATE->IsMultiPlayerEnabled(input.mp) )
+1 -1
View File
@@ -51,7 +51,7 @@ public:
PlayerStageStats *GetPlayerStageStats();
PlayerNumber GetStepsAndTrailIndex() { return m_pn == PLAYER_INVALID ? PLAYER_1 : m_pn; }
bool IsEnabled();
bool IsMultiPlayer() const { return m_mp != MultiPlayer_INVALID; }
bool IsMultiPlayer() const { return m_mp != MultiPlayer_Invalid; }
RString GetName() const
{
if( m_bIsDummy )
+1 -1
View File
@@ -8,7 +8,7 @@ void ScreenGameplayNormal::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
{
vPlayerInfoOut.resize( NUM_PLAYERS );
FOREACH_PlayerNumber( p )
vPlayerInfoOut[p].Load( p, MultiPlayer_INVALID, true );
vPlayerInfoOut[p].Load( p, MultiPlayer_Invalid, true );
};
// lua end
+1 -1
View File
@@ -1358,7 +1358,7 @@ void HandleInputEvents(float fDeltaTime)
INPUTMAPPER->DeviceToGame( input.DeviceI, input.GameI );
input.mp = MultiPlayer_INVALID;
input.mp = MultiPlayer_Invalid;
{
// Translate input to the appropriate MultiPlayer. Assume that all