This is only called by ScreenOptionsMasterPrefs, which saves prefs on its own.

This commit is contained in:
Glenn Maynard
2006-09-30 07:01:07 +00:00
parent c0a590d0e9
commit f03cd3054a
-3
View File
@@ -760,9 +760,6 @@ void StepMania::ChangeCurrentGame( const Game* g )
GAMESTATE->SetCurGame( g );
/* Save the newly-selected game. */
PREFSMAN->SavePrefsToDisk();
/* Load keymaps for the new game. */
INPUTMAPPER->ReadMappingsFromDisk();
}