add clearcredits
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@@ -62,6 +62,7 @@ void GameCommand::Init()
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m_sUrl = "";
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m_bInsertCredit = false;
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m_bClearCredits = false;
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m_bStopMusic = false;
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m_bApplyDefaultOptions = false;
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}
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@@ -374,6 +375,11 @@ void GameCommand::LoadOne( const Command& cmd )
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m_bInsertCredit = true;
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}
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else if( sName == "clearcredits" )
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{
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m_bClearCredits = true;
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}
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else if( sName == "stopmusic" )
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{
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m_bStopMusic = true;
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@@ -754,6 +760,10 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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{
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StepMania::InsertCredit();
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}
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if( m_bClearCredits )
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StepMania::ClearCredits();
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if( m_bApplyDefaultOptions )
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{
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// applying options affects only the current stage
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@@ -82,6 +82,7 @@ public:
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RString m_sUrl;
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bool m_bInsertCredit;
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bool m_bClearCredits;
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bool m_bStopMusic;
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bool m_bApplyDefaultOptions;
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@@ -1198,6 +1198,14 @@ void StepMania::InsertCredit()
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InsertCoin( PREFSMAN->m_iCoinsPerCredit, false );
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}
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void StepMania::ClearCredits()
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{
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LOG->Trace("%i coins cleared", GAMESTATE->m_iCoins );
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GAMESTATE->m_iCoins = 0;
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SCREENMAN->PlayInvalidSound();
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MESSAGEMAN->Broadcast( Message_CoinInserted );
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}
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/* Returns true if the key has been handled and should be discarded, false if
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* the key should be sent on to screens. */
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static LocalizedString SERVICE_SWITCH_PRESSED ( "StepMania", "Service switch pressed" );
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@@ -19,6 +19,7 @@ namespace StepMania
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void InsertCoin( int iNum = 1, bool bCountInBookkeeping = true );
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void InsertCredit();
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void ClearCredits();
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void GetPreferredVideoModeParams( VideoModeParams ¶msOut );
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}
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