Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Kevin Slaughter
1141e886b8
Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
2003-02-19 10:58:32 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
0f645ca5d9
DEBUG, not _DEBUG
2003-02-14 22:24:28 +00:00
Glenn Maynard
7c86c7eb91
fix include
2003-02-14 06:54:39 +00:00
Kevin Slaughter
9060cfff1b
another rename... adjusted ScreenTitleMenu again
2003-02-13 08:41:40 +00:00
Kevin Slaughter
bab46c0410
Joint Premium scroll message may have been corrupt..rechecked in as binary and adjusted ScreenTitleMenu to reflect the new name.. removed old scroll message from repository
2003-02-13 08:33:31 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Chris Danford
7b644e834a
Added ScreenJukeboxMenu, and UI cleanup.
2003-02-11 02:20:38 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
d12e090808
grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
2003-02-03 05:53:59 +00:00
Chris Danford
e80943fb53
options menu re-organization to solve TitleMenu clutter
2003-01-31 23:31:35 +00:00
Chris Danford
7c470cf9c8
added ScreenJukebox
2003-01-31 21:34:34 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Glenn Maynard
fdd448d812
don't let the same side pay twice (and loop the tween)
2003-01-21 03:18:16 +00:00
Chris Danford
d1c96dcf7f
working on ScreenHighScores
2003-01-20 05:08:35 +00:00
Glenn Maynard
45ee7a9b1d
use RSM->PlayMusic for music. This fixes credits and menu music
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playing into the attract.
2003-01-19 10:14:46 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Chris Danford
22bb938dd2
Fixed silly joystick axis bug.
2003-01-09 07:46:45 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
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the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard
f61196ffb8
reset the demonstration timer when a key is pressed
2003-01-07 01:37:21 +00:00
Glenn Maynard
1c976dc338
escape in main menu selects exit
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f1 goes to demo
2003-01-07 01:23:41 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
94216ccaa2
use PlayMusic
2003-01-02 07:39:58 +00:00
Glenn Maynard
2b6201b066
get rid of RandomStream
2003-01-02 07:10:18 +00:00
Andrew Livy
9941c7c3bb
BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
2003-01-01 17:20:36 +00:00
Glenn Maynard
99c7352994
add some traces to track down an obscure crash
2002-12-28 22:26:06 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
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NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
49dbf37962
... whitespace
2002-12-18 07:52:34 +00:00
Chris Gilbert
93e5f253a0
New Sandbox Stuff
2002-11-19 22:55:51 +00:00
Glenn Maynard
92bfe3d484
fix title menu exit
2002-11-12 07:04:45 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Chris Danford
3a6edc3d99
Fixed hang when loading pump or solo notes
2002-10-21 02:15:06 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
8a41ab45d3
Fixed compile error in VC6 release
2002-10-08 08:53:38 +00:00
Chris Danford
838dec544b
Default setting for "Ignore Joy Axes" is now ON. Fixed crash in Para demonstation.
2002-10-08 00:24:46 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Chris Danford
ff93d0d0e3
fixed several bugs related to codes
2002-09-30 02:19:02 +00:00
Chris Danford
afa29318fc
Per-game theme preference now remembered if value is "default"
2002-09-29 17:59:34 +00:00