Glenn Maynard
73dec47116
stop sending IET_FAST_REPEAT
2006-09-13 02:49:05 +00:00
Glenn Maynard
e04a48128d
IET_FAST_REPEAT is the same as IET_SLOW_REPEAT, sent instead
...
after the button has been held a while. It hasn't actually been a different
repeat rate for a very long time, and was partially phased out a while ago.
Now it's just used to see if the button has been held a while. Do that with
GetSecsHeld instead.
2006-09-13 02:44:03 +00:00
Glenn Maynard
e8b325eac2
fix merge
2006-09-13 02:31:48 +00:00
Glenn Maynard
86857bd6e5
remove unused InputMapper::IsMapped(GameInput)
2006-09-13 02:27:36 +00:00
Glenn Maynard
72c9cf47c1
unused
2006-09-13 02:09:55 +00:00
Glenn Maynard
1a90d3c57e
unused
2006-09-13 02:08:54 +00:00
Glenn Maynard
b53c99f406
remove InputMapper::StyleToGame(StyleI). InputMapper no longer knows about StyleInputs, putting them at the level of abstraction they belong: above the game-neutral support classes like InputMapper.
2006-09-13 01:55:39 +00:00
Glenn Maynard
d7e4bf7817
remove InputMapper::StyleToGame(StyleI)
2006-09-13 01:54:16 +00:00
Glenn Maynard
51220acce2
remove unused
2006-09-13 01:46:14 +00:00
Glenn Maynard
d6ad18f73e
remove InputMapper::IsBeingPressed(StyleI)
2006-09-13 01:45:10 +00:00
Glenn Maynard
9f54f1b248
remove InputMapper::GetSecsHeld(StyleI)
2006-09-13 01:38:10 +00:00
Glenn Maynard
7da7f3af18
remove unused
2006-09-13 01:33:04 +00:00
Glenn Maynard
6d24d2f0b4
remove InputEventPlus::StyleI
2006-09-13 01:30:57 +00:00
Glenn Maynard
e4d0b41da1
Stop using Input.StyleI. Just convert it when needed; the vast majority
...
of screens don't.
2006-09-13 01:29:33 +00:00
Glenn Maynard
9139883e64
simplify
2006-09-13 01:18:11 +00:00
Glenn Maynard
6aec914bfc
simplify
2006-09-13 01:18:10 +00:00
Glenn Maynard
ea10bd4422
simplify
2006-09-13 01:00:08 +00:00
Glenn Maynard
2faf8f9135
simplify
...
I'd prefer to get rid of the StyleInput versions of INPUTMAPPER
calls, and just pass in GameInputs and leave conversion to the
users (which aren't many). The MultiPlayer hack makes this
hard, though, where we pass in the MultiPlayer to check; that
affects the underlying DeviceInput that's constructed.
2006-09-13 00:59:44 +00:00
Glenn Maynard
2f6aaf940f
ctor
2006-09-13 00:48:56 +00:00
Glenn Maynard
1ca5c9a4b7
reduce StyleInput to an int
2006-09-13 00:46:21 +00:00
Glenn Maynard
6a80311172
phase out StyleI.player
2006-09-13 00:16:23 +00:00
Glenn Maynard
5be4331e71
phase out StyleI.player
2006-09-13 00:09:00 +00:00
Glenn Maynard
6e40d3e5ef
oops, fix
2006-09-13 00:05:43 +00:00
Glenn Maynard
10c6320d18
getting rid of StyleI.player
2006-09-13 00:05:01 +00:00
Glenn Maynard
87bb92451b
StyleI.player duplicates MenuI.player when the style is set. It's
...
essentially being used as a hack to see if the style is set, and
as a shortcut for converting from StyleInput back to GameInput,
complicating InputEventPlus in the process. Remove it, and just
pass along the PlayerNumber when it's actually needed.
(incremental commit)
2006-09-13 00:02:23 +00:00
Glenn Maynard
c419567b23
simplify
2006-09-12 23:57:56 +00:00
Glenn Maynard
2fa74742c0
remove unused
2006-09-12 23:47:55 +00:00
Glenn Maynard
7bab74efab
As far as I can tell, StyleI.player is always the
...
same as MenuI.player if the style is set. Phase
it out.
2006-09-12 23:29:08 +00:00
Glenn Maynard
8a6f490c80
simplify. (If you're not a screen that deals with StyleI.col, you probably shouldn't be using StyleI at all.)
2006-09-12 23:21:14 +00:00
Glenn Maynard
ba1daf8183
annoying log
2006-09-12 22:01:59 +00:00
Steve Checkoway
48a329597c
Fix comment stripping. Fixes editor bug.
2006-09-12 04:28:11 +00:00
Steve Checkoway
1f1e574baf
Spacing.
2006-09-12 04:27:48 +00:00
Steve Checkoway
4a0718c4e8
Flush the directory cache so that --temp-- is removed. Is there a reason to do this rather than access(2)? (Obviously, this would need to be done in the FileManager itself.)
2006-09-12 03:24:58 +00:00
Steve Checkoway
e7f2cc2d50
Spacing.
2006-09-12 03:23:28 +00:00
Chris Danford
de817e62ac
fix newline typo
2006-09-11 06:32:31 +00:00
AJ Kelly
ddce316475
move P1 and P2 scores/frames, rework groove radar labels so they don't get in the way
2006-09-10 19:29:28 +00:00
Glenn Maynard
231171a7f8
cleanup
2006-09-10 08:37:10 +00:00
Glenn Maynard
1f471f511b
reset settings which are set every frame or every actor
...
in SetDefaultRenderStates; fixes centering
2006-09-10 08:36:31 +00:00
Glenn Maynard
dda0e12deb
init centering matrix with identity by default; reinit other stacks, too, so
...
we're consistent if DISPLAY is recreated
2006-09-10 08:34:50 +00:00
Glenn Maynard
c374b10233
fix strange init
2006-09-10 07:56:06 +00:00
Josh Allen
fed0fad69b
Fix image size warning
2006-09-09 04:31:45 +00:00
Glenn Maynard
c628676660
use g_ButtonStates instead of GetPressedButtons; GetPressedButtons returns the last reported input, not the immediate state
2006-09-08 19:02:11 +00:00
Glenn Maynard
897c1c9057
revert "simplify"; this removed an API call
2006-09-08 18:59:57 +00:00
Glenn Maynard
9e3f9f6fb3
const
2006-09-08 18:54:01 +00:00
Glenn Maynard
3fc0d75570
remove IET_LEVEL_CHANGED
2006-09-08 18:51:12 +00:00
Glenn Maynard
83e010a63e
remove IET_LEVEL_CHANGED. I didn't end up using it, and it's a clumsy way of handling analog inputs.
2006-09-08 18:49:14 +00:00
Steve Checkoway
f147eef491
Sort.
2006-09-08 06:26:43 +00:00
Steve Checkoway
2a0692f4ed
Cleanup.
2006-09-08 06:26:31 +00:00
Steve Checkoway
e9651a568f
Undef.
2006-09-08 05:40:39 +00:00
Steve Checkoway
c06c8470a3
Fix prototype.
2006-09-08 05:36:29 +00:00