remove IET_LEVEL_CHANGED

This commit is contained in:
Glenn Maynard
2006-09-08 18:51:12 +00:00
parent 83e010a63e
commit 3fc0d75570
5 changed files with 1 additions and 15 deletions
-6
View File
@@ -18,12 +18,6 @@ enum InputEventType
/* The device is no longer pressed. Exactly one IET_RELEASE event will be sent
* for each IET_FIRST_PRESS. */
IET_RELEASE,
/* The depression level of a button has changed. Read di.level to find the new
* value. This can be sent outside of a IET_FIRST_PRESS/IET_RELEASE pair, since
* a button/axis can have a non-zero level (eg. outside the axis dead zone) without
* being high enough to count as a press. */
IET_LEVEL_CHANGED
};
struct InputEvent
-4
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@@ -1149,9 +1149,6 @@ static LocalizedString SWITCHED_TO ( "ScreenEdit", "Switched to" );
static LocalizedString NO_BACKGROUNDS_AVAILABLE ( "ScreenEdit", "No backgrounds available" );
void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
if( input.type == IET_LEVEL_CHANGED )
return; // don't care
if( input.type == IET_RELEASE )
{
if( EditPressed( EDIT_BUTTON_SCROLL_SELECT, input.DeviceI ) )
@@ -1969,7 +1966,6 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
case IET_SLOW_REPEAT:
case IET_FAST_REPEAT:
case IET_RELEASE:
case IET_LEVEL_CHANGED:
// don't add or extend holds here; we do it in Update()
break;
}
+1 -1
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@@ -238,7 +238,7 @@ void ScreenEz2SelectMusic::Input( const InputEventPlus &input )
if(i_ErrorDetected) return; // don't let the user do anything if theres an error
if( input.type == IET_RELEASE || input.type == IET_LEVEL_CHANGED ) return; // don't care
if( input.type == IET_RELEASE ) return; // don't care
if( IsTransitioning() ) return; // ignore
-3
View File
@@ -2063,9 +2063,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
{
//LOG->Trace( "ScreenGameplay::Input()" );
if( input.type == IET_LEVEL_CHANGED )
return;
if( m_bPaused )
{
/* If we're paused, only accept MENU_BUTTON_START to unpause. */
-1
View File
@@ -297,7 +297,6 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
input.MenuI.IsValid() &&
input.MenuI.button == MENU_BUTTON_START &&
input.type != IET_RELEASE &&
input.type != IET_LEVEL_CHANGED &&
OPTIONS_MENU_AVAILABLE.GetValue() )
{
if( m_bGoToOptions )